This help cross-compilation. You can do something like this now, to get a
native ECC that runs on the build machine, then build the rest for the
cross-compile target system:
rm -rf cmake-build-ecc
mkdir $_
cd $_
cmake ..
make ecc
cd ..
rm -rf cmake-build
mkdir $_
cd $_
cmake -DECC=/wherever/SeriousEngine/Sources/cmake-build-ecc/ecc ..
make
* Only use ENOSR and ENOPKG if defined
ENOSR and ENOPKG are part of the POSIX optional STREAMS extension, and
are not available on most other platforms than GNU/Linux.
* Support building on other GNU platforms than Linux
Build for other GNU platforms the same way as Linux: this includes
CMAKE_SYSTEM_NAME "GNU" (GNU/Hurd) and "GNU/kFreeBSD" (GNU/kFreeBSD).
and added to the target_link_libraries for SeriousSam and SeriousSamDedicated. I don't know not linking the SDL library was
the intended outcome but SeriousSam* was failing to link to libSeriousEngine.a.
(The EntitiesMP and/or GameMP libraries need symbols exported from the main
binary, but when we built the engine as a static library to reuse it between
the client and server, the Linux linker stripped out symbols those libraries
needed. If we can force these symbols to remain, or maybe move to shared
library..? then we can avoid building the engine sources twice to get the
dedicated server too. For now, though...good enough!)