Joshua Scoggins
12e8b991b3
Move the platform identification code out of SE_InitEngine to PlatformIdentification
2016-04-17 22:39:19 -07:00
Daniel Gibson
b934fa1945
Increase SDL soundbuffer for smoother sound playback
...
before it sounded shitty on my system, no it sounds good.
2016-04-17 01:07:14 +02:00
Daniel Gibson
24dcb9cc4f
Don't #include <malloc.h> on Linux, only on Windows
...
Linux, FreeBSD and OSX should use stdlib.h instead.
2016-04-17 01:06:39 +02:00
Ryan C. Gordon
dc2c869cfc
Merge pull request #24 from ptitSeb/master
...
More OpenPandora support (special keymap) and optionnal Multi-Threading.
2016-04-15 14:52:56 -04:00
Ryan C. Gordon
d66559abfa
Merge pull request #23 from Yamagi/freebsd
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Add Freebsd support
2016-04-15 13:07:29 -04:00
Ryan C. Gordon
8006012b90
Merge pull request #20 from stevenc99/rdynamic
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Export symbols of main executable to dynamic libs
2016-04-15 13:03:07 -04:00
Yamagi Burmeister
0e672b866e
Determine CPU speed on FreeBSD
2016-04-13 19:24:51 +02:00
ptitSeb
cd2a586a9e
Better #if condition, and add a warning to be better checked latter
2016-04-13 08:21:50 +02:00
Steven Chamberlain
95b4404cbc
DedicatedServer: declare a dummy _hwndMain
2016-04-13 02:25:58 +01:00
Steven Chamberlain
9f7467d3ad
Fix another 1L literal
2016-04-13 02:24:55 +01:00
Steven Chamberlain
1a7ec841cb
Export symbols of main executables for shared libs
...
Set the ENABLE_EXPORTS property on the main executables, which adds
linker flag -rdynamic if the compiler supports it. This ensures symbols
are available for dynamic objects (such as shared libEntitiesMPD.so) to
use.
2016-04-13 02:00:21 +01:00
ptitSeb
9678ec3e58
Enabled Multi-Threading (as an option) + OpenPandora specific changes (for Shoulder As Mouse Buttons)
2016-04-12 22:29:39 +02:00
Yamagi Burmeister
b299789db5
mntent.h is another linuxism and unnecessary on FreeBSD.
2016-04-12 19:27:52 +02:00
Yamagi Burmeister
d1d9c8d094
There's no malloc.h on FreeBSD.
...
Like in OS X malloc() is part of stdlib.h.
2016-04-12 19:27:52 +02:00
Yamagi Burmeister
08dae0c605
Add FreeBSD defined to CMakeLists.txt
...
- Detect FreeBSD.
- Set both PLATFORM_UNIX and PLATFORM_FREEBSD. The latter is required to
distinguish FreeBSD from other unixoid platforms like Linux.
- On FreeBSD 3rd party libs are installed to /usr/local, we need to add
/usr/local/include as include directory.
- Add linker options for FreeBSD. FreeBSD has no -ldl.
2016-04-12 19:26:58 +02:00
Ryan C. Gordon
df6199de70
Merge pull request #19 from rcgordon/sdl2-port
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Sdl2 port
2016-04-12 01:38:05 -04:00
Ryan C. Gordon
2dd011573b
Merge pull request #18 from salamanderrake/sdl2-port-findsdl2
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Auto linking SDL2 libraries
2016-04-12 01:36:12 -04:00
Ryan C. Gordon
a0595204d4
Fixed what appears to be an uninitialized memory access.
...
This appears to fix crashes in 64-bit Linux builds. Might all be luck, though.
2016-04-12 01:27:40 -04:00
Salamanderrake
df16878e0e
FindSDL2.cmake: Added module to help find system libraries for SDL2
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CMakeLists.txt: Modified to link system wide SDL2 libraries and link to
system wide headers
SplashScreen.cpp: commented out as its post SDL2.0.4 >> SDL_WINDOW_SKIP_TASKBAR
2016-04-12 01:21:25 -04:00
Ryan C. Gordon
67e940def8
Merge pull request #17 from RocketersAlex/linux-port
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GameAgent - list servers bugfix.
2016-04-12 00:12:51 -04:00
Ryan C. Gordon
1d4440f02d
Don't use FULLSCREEN_DESKTOP mode until Ryan finishes the backbuffer code.
2016-04-11 23:45:59 -04:00
RocketersAlex
dd0ad84385
GameAgent - list servers bugfix (update)
2016-04-12 04:10:43 +03:00
RocketersAlex
eeebba11dc
GameAgent - list servers bugfix
2016-04-12 04:03:25 +03:00
ptitSeb
dfe262b619
Don't pump SDL Event in GetInput, or they will be missing in SeriousSam.cpp:SubMain(...)
2016-04-11 08:32:38 +02:00
Ryan C. Gordon
02af656d1c
Whoops, forgot to actually enumerate physical display resolutions.
2016-04-10 00:54:45 -04:00
Ryan C. Gordon
927c44e9d8
Look for SDL2 libraries; I don't think this is right yet, though.
2016-04-10 00:54:23 -04:00
ptitSeb
cb039e972f
Remove some Float Divide to use Integer and Shift in C Portable helper function on LayerMixer
2016-04-09 23:57:58 +02:00
ptitSeb
98ebac941a
Change CTString.Match to treat backslashes as slash (fixes Netrisca categories for new messages)
2016-04-09 14:15:33 +02:00
ptitSeb
87a67eccf5
Fixed Portable C versio of ShadowMap Layer Mixer
2016-04-09 13:20:13 +02:00
Ryan C. Gordon
6ce0b9b27e
First attempt at a port to SDL2. Untested!
2016-04-09 02:18:57 -04:00
Ryan C. Gordon
284f6c63ca
Fixed a sizeof bug.
...
If you have...
void myfunc(char buf[16]) {
printf("%d\n", (int) sizeof (buf));
}
...this will print sizeof (char *) instead of 16, so this fixes a piece of
code that assumed the latter instead of the former.
2016-04-09 01:03:44 -04:00
ptitSeb
df746ab6d1
A few TFE changes
2016-04-08 13:40:56 +02:00
ptitSeb
e1fd158fd6
TFE now start a game
2016-04-08 08:18:46 +02:00
ptitSeb
bd0b38ba00
It compile now
2016-04-08 07:51:13 +02:00
ptitSeb
422db3c58c
Preliminary First Encounter support
2016-04-08 00:11:36 +02:00
ptitSeb
f37df71029
Float fest\!
2016-04-07 18:13:50 +02:00
ptitSeb
6cc2a36a34
Merge branch 'master' of https://github.com/ptitSeb/Serious-Engine
2016-04-07 15:20:20 +02:00
ptitSeb
6a2800e258
Preparing First Encounter (but it doesn't work for now)
2016-04-07 15:19:13 +02:00
ptitSeb
253df3ec46
A closing bracket seemed missplaced
2016-04-07 12:07:12 +02:00
ptitSeb
19bd3f733b
Use SDL constants for mouse buttons
2016-04-07 10:45:45 +02:00
ptitSeb
0c16613056
Fix a nasty typo
2016-04-07 09:10:09 +02:00
ptitSeb
3ec4d484e2
Fix for 64bits build
2016-04-07 09:09:51 +02:00
Ryan C. Gordon
239b9c7992
Patched to compile.
2016-04-07 00:21:28 -04:00
Alexander Pavlov
6b9ebc3ccb
Update GameAgent for Linuxport.
2016-04-06 23:31:08 -04:00
Ryan C. Gordon
e2e6f41582
Merge branch 'master' of git://github.com/ptitSeb/Serious-Engine into ptitSeb-master
...
Conflicts:
Sources/Engine/Math/Float.cpp
2016-04-06 23:27:55 -04:00
Ryan C. Gordon
9820436fbe
First pass at cleaning out 64-bit issues.
...
Touches a lot of code to remove long constants like "1L", so this patch is
large and ugly, but I think it makes all those Clamp() calls look nicer in
the long run.
Most of the game is 64-bit clean, since we can build without assembly code
now. I've marked the things that are obviously still wrong with STUBBED lines.
That being said: a 64-bit build can already run the demos mostly correctly,
so we're actually almost there!
There are a few obvious things that are obviously wrong, to be fixed.
2016-04-06 23:20:29 -04:00
Ryan C. Gordon
70f3f7fe35
Turned off an assert that reads past the start of an array.
...
It'll crash here anyway if that assertion would have triggered, I think.
2016-04-06 23:20:29 -04:00
ptitSeb
2ccc337898
The control87 is a fake one when using USE_PORTABLE_C, regardless the architecture
2016-04-06 22:45:02 +02:00
ptitSeb
efde059273
Getting paranoid with mixed integer / float operations
2016-04-06 22:45:01 +02:00
ptitSeb
ead5da376d
Cannot cast a Float to Unsigned integer directly on ARM, of sign will be lost, so double cast
2016-04-06 22:45:01 +02:00