mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
Updated Makefile to (maybe) build this on a modern Mac.
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parent
24cb244d43
commit
e564f155e5
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@ -6,10 +6,15 @@
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# Intel compiler < version 6.0 probably won't work.
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#CC := icc
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#LINKER := icc
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CC := gcc
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CXX := g++
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LINKER := g++
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LIBLINKER := g++
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#CC := gcc
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#CXX := g++
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#LINKER := g++
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#LIBLINKER := g++
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CC := clang
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CXX := clang++
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LINKER := clang++
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LIBLINKER := clang++
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#arch := $(shell uname -m)
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@ -422,16 +427,16 @@ SHADERSOBJS := $(foreach f,$(OBJS3),$(BINDIR)/$(f))
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SHADERSSRCS := $(foreach f,$(SHADERSSRCS),$(SRCDIR)/$(f))
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GAMESRCS := Game/Camera.cpp Game/CompMessage.cpp Game/CompModels.cpp \
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Game/Computer.cpp Game/Console.cpp Game/Controls.cpp \
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Game/Game.cpp Game/LCDDrawing.cpp Game/LoadingHook.cpp \
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Game/Map.cpp Game/SessionProperties.cpp Game/WEDInterface.cpp
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OBJS1 := $(GAMESRCS:.c=.o)
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OBJS2 := $(OBJS1:.cpp=.o)
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OBJS3 := $(OBJS2:.asm=.o)
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GAMEOBJS := $(foreach f,$(OBJS3),$(BINDIR)/$(f))
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GAMESRCS := $(foreach f,$(GAMESRCS),$(SRCDIR)/$(f))
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#GAMESRCS := Game/Camera.cpp Game/CompMessage.cpp Game/CompModels.cpp \
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# Game/Computer.cpp Game/Console.cpp Game/Controls.cpp \
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# Game/Game.cpp Game/LCDDrawing.cpp Game/LoadingHook.cpp \
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# Game/Map.cpp Game/SessionProperties.cpp Game/WEDInterface.cpp
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#
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#OBJS1 := $(GAMESRCS:.c=.o)
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#OBJS2 := $(OBJS1:.cpp=.o)
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#OBJS3 := $(OBJS2:.asm=.o)
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#GAMEOBJS := $(foreach f,$(OBJS3),$(BINDIR)/$(f))
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#GAMESRCS := $(foreach f,$(GAMESRCS),$(SRCDIR)/$(f))
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GAMEMPSRCS := GameMP/Camera.cpp GameMP/CompMessage.cpp GameMP/CompModels.cpp \
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@ -445,23 +450,23 @@ OBJS3 := $(OBJS2:.asm=.o)
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GAMEMPOBJS := $(foreach f,$(OBJS3),$(BINDIR)/$(f))
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GAMEMPSRCS := $(foreach f,$(GAMEMPSRCS),$(SRCDIR)/$(f))
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ENTITYFILES := $(wildcard Entities/*.es)
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ENTITYHEADERS := $(ENTITYFILES:.es=.h)
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ENTITYTABLES := $(ENTITYFILES:.es=_tables.h)
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ENTITYSRCS := $(ENTITYHEADERS:.h=.cpp)
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ENTITYCOMMONSRCS := Entities/Common/Common.cpp Entities/Common/Particles.cpp \
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Entities/Common/PathFinding.cpp Entities/Common/HUD.cpp
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#ENTITYFILES := $(wildcard Entities/*.es)
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#ENTITYHEADERS := $(ENTITYFILES:.es=.h)
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#ENTITYTABLES := $(ENTITYFILES:.es=_tables.h)
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#ENTITYSRCS := $(ENTITYHEADERS:.h=.cpp)
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#
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#ENTITYCOMMONSRCS := Entities/Common/Common.cpp Entities/Common/Particles.cpp \
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# Entities/Common/PathFinding.cpp Entities/Common/HUD.cpp
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# These file are empty right now. ?
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#ENTITYCOMMONSRCS += Entities/Common/Stats.cpp
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#ENTITYCOMMONSRCS += Entities/Common/Debris.cpp
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ENTITYHEADERS := $(foreach f,$(ENTITYHEADERS),$(SRCDIR)/$(f))
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#ENTITYHEADERS := $(foreach f,$(ENTITYHEADERS),$(SRCDIR)/$(f))
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OBJS1 := $(ENTITYSRCS:.cpp=.o) $(ENTITYCOMMONSRCS:.cpp=.o)
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ENTITYOBJS := $(foreach f,$(OBJS1),$(BINDIR)/$(f))
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ENTITYSRCS := $(foreach f,$(ENTITYSRCS),$(SRCDIR)/$(f))
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#OBJS1 := $(ENTITYSRCS:.cpp=.o) $(ENTITYCOMMONSRCS:.cpp=.o)
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#ENTITYOBJS := $(foreach f,$(OBJS1),$(BINDIR)/$(f))
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#ENTITYSRCS := $(foreach f,$(ENTITYSRCS),$(SRCDIR)/$(f))
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ENTITYMPFILES := $(wildcard EntitiesMP/*.es)
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@ -511,15 +516,15 @@ else
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DLLEXT := so
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endif
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ifeq ($(strip $(debug)),true)
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ENTITYDLL := $(BINDIR)/libEntitiesD.$(DLLEXT)
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#ENTITYDLL := $(BINDIR)/libEntitiesD.$(DLLEXT)
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ENTITYMPDLL := $(BINDIR)/libEntitiesMPD.$(DLLEXT)
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GAMEDLL := $(BINDIR)/libGameD.$(DLLEXT)
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#GAMEDLL := $(BINDIR)/libGameD.$(DLLEXT)
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GAMEMPDLL := $(BINDIR)/libGameMPD.$(DLLEXT)
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SHADERSDLL := $(BINDIR)/libShadersD.$(DLLEXT)
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else
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ENTITYDLL := $(BINDIR)/libEntities.$(DLLEXT)
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#ENTITYDLL := $(BINDIR)/libEntities.$(DLLEXT)
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ENTITYMPDLL := $(BINDIR)/libEntitiesMP.$(DLLEXT)
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GAMEDLL := $(BINDIR)/libGame.$(DLLEXT)
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#GAMEDLL := $(BINDIR)/libGame.$(DLLEXT)
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GAMEMPDLL := $(BINDIR)/libGameMP.$(DLLEXT)
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SHADERSDLL := $(BINDIR)/libShaders.$(DLLEXT)
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endif
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@ -573,8 +578,8 @@ endif
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CFLAGS += -IExternal/SDL12
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CFLAGS += $(USE_ASM) -I$(SRCDIR) -D_REENTRANT -DPLATFORM_UNIX -D_MT
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ifeq ($(strip $(macosx)),true)
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CFLAGS += -DPLATFORM_MACOSX
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CXXFLAGS += -Wno-invalid-offsetof
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CFLAGS += -DPLATFORM_MACOSX -arch i386
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CXXFLAGS += -Wno-invalid-offsetof -arch i386
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endif
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ifeq ($(strip $(CC)),icc)
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@ -592,7 +597,8 @@ else
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# !!! FIXME: Get -Wall in here, some day.
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# !!! FIXME: Get -Werror back in here for gcc3, some day.
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CFLAGS += $(USE_ASM) -I$(SRCDIR) -D_REENTRANT -fsigned-char -DPLATFORM_UNIX
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CXXFLAGS += -Wno-non-template-friend -fexceptions -frtti
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#CXXFLAGS += -Wno-non-template-friend -fexceptions -frtti
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CXXFLAGS += -fexceptions -frtti
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CFLAGS += -D_MT -fno-omit-frame-pointer
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endif
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@ -657,7 +663,7 @@ else
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endif
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DLLLDFLAGS := $(PICFLAG) $(LDFLAGS)
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ifeq ($(strip $(macosx)),true)
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DLLLDFLAGS += -dynamiclib -undefined dynamic_lookup
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DLLLDFLAGS += -dynamiclib -undefined dynamic_lookup -arch i386
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else
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DLLLDFLAGS += -shared
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endif
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@ -674,7 +680,7 @@ else
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endif
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ifeq ($(strip $(macosx)),true)
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LDFLAGS := -framework Cocoa -framework OpenGL
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LDFLAGS := -framework Cocoa -framework OpenGL -arch i386
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else
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LDFLAGS += -rdynamic -lm -ldl
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endif
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@ -699,8 +705,8 @@ CXXFLAGS += $(CFLAGS)
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$(ECCEXE) $<
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@touch $@
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$(BINDIR)/Entities/%.o: $(SRCDIR)/Entities/%.cpp
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$(CXX) -c -o $@ $< -I$(dir $<)StdH $(CXXFLAGS)
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#$(BINDIR)/Entities/%.o: $(SRCDIR)/Entities/%.cpp
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# $(CXX) -c -o $@ $< -I$(dir $<)StdH $(CXXFLAGS)
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$(BINDIR)/EntitiesMP/%.o: $(SRCDIR)/EntitiesMP/%.cpp
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$(CXX) -c -o $@ $< -I$(dir $<)StdH $(CXXFLAGS)
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@ -750,14 +756,14 @@ $(SDLMAINLIB) : lib/macosx_x86/libSDLmain.a $(BINDIR)
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ranlib $@
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endif
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$(ENTITYDLL): $(ENTITYHEADERS) $(ENTITYOBJS)
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$(LIBLINKER) $(DLLLDFLAGS) -o $(ENTITYDLL) $(ENTITYOBJS) $(EFENCELIB)
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#$(ENTITYDLL): $(ENTITYHEADERS) $(ENTITYOBJS)
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# $(LIBLINKER) $(DLLLDFLAGS) -o $(ENTITYDLL) $(ENTITYOBJS) $(EFENCELIB)
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$(ENTITYMPDLL): $(ENTITYMPHEADERS) $(ENTITYMPOBJS)
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$(LIBLINKER) $(DLLLDFLAGS) -o $(ENTITYMPDLL) $(ENTITYMPOBJS) $(EFENCELIB)
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$(GAMEDLL): $(GAMEOBJS)
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$(LIBLINKER) $(DLLLDFLAGS) -o $(GAMEDLL) $(GAMEOBJS) $(EFENCELIB)
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#$(GAMEDLL): $(GAMEOBJS)
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# $(LIBLINKER) $(DLLLDFLAGS) -o $(GAMEDLL) $(GAMEOBJS) $(EFENCELIB)
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$(GAMEMPDLL): $(GAMEMPOBJS)
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$(LIBLINKER) $(DLLLDFLAGS) -o $(GAMEMPDLL) $(GAMEMPOBJS) $(EFENCELIB)
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