diff --git a/Sources/Makefile b/Sources/Makefile index da1a041..a65f8cb 100644 --- a/Sources/Makefile +++ b/Sources/Makefile @@ -6,10 +6,15 @@ # Intel compiler < version 6.0 probably won't work. #CC := icc #LINKER := icc -CC := gcc -CXX := g++ -LINKER := g++ -LIBLINKER := g++ +#CC := gcc +#CXX := g++ +#LINKER := g++ +#LIBLINKER := g++ + +CC := clang +CXX := clang++ +LINKER := clang++ +LIBLINKER := clang++ #arch := $(shell uname -m) @@ -422,16 +427,16 @@ SHADERSOBJS := $(foreach f,$(OBJS3),$(BINDIR)/$(f)) SHADERSSRCS := $(foreach f,$(SHADERSSRCS),$(SRCDIR)/$(f)) -GAMESRCS := Game/Camera.cpp Game/CompMessage.cpp Game/CompModels.cpp \ - Game/Computer.cpp Game/Console.cpp Game/Controls.cpp \ - Game/Game.cpp Game/LCDDrawing.cpp Game/LoadingHook.cpp \ - Game/Map.cpp Game/SessionProperties.cpp Game/WEDInterface.cpp - -OBJS1 := $(GAMESRCS:.c=.o) -OBJS2 := $(OBJS1:.cpp=.o) -OBJS3 := $(OBJS2:.asm=.o) -GAMEOBJS := $(foreach f,$(OBJS3),$(BINDIR)/$(f)) -GAMESRCS := $(foreach f,$(GAMESRCS),$(SRCDIR)/$(f)) +#GAMESRCS := Game/Camera.cpp Game/CompMessage.cpp Game/CompModels.cpp \ +# Game/Computer.cpp Game/Console.cpp Game/Controls.cpp \ +# Game/Game.cpp Game/LCDDrawing.cpp Game/LoadingHook.cpp \ +# Game/Map.cpp Game/SessionProperties.cpp Game/WEDInterface.cpp +# +#OBJS1 := $(GAMESRCS:.c=.o) +#OBJS2 := $(OBJS1:.cpp=.o) +#OBJS3 := $(OBJS2:.asm=.o) +#GAMEOBJS := $(foreach f,$(OBJS3),$(BINDIR)/$(f)) +#GAMESRCS := $(foreach f,$(GAMESRCS),$(SRCDIR)/$(f)) GAMEMPSRCS := GameMP/Camera.cpp GameMP/CompMessage.cpp GameMP/CompModels.cpp \ @@ -445,23 +450,23 @@ OBJS3 := $(OBJS2:.asm=.o) GAMEMPOBJS := $(foreach f,$(OBJS3),$(BINDIR)/$(f)) GAMEMPSRCS := $(foreach f,$(GAMEMPSRCS),$(SRCDIR)/$(f)) -ENTITYFILES := $(wildcard Entities/*.es) -ENTITYHEADERS := $(ENTITYFILES:.es=.h) -ENTITYTABLES := $(ENTITYFILES:.es=_tables.h) -ENTITYSRCS := $(ENTITYHEADERS:.h=.cpp) - -ENTITYCOMMONSRCS := Entities/Common/Common.cpp Entities/Common/Particles.cpp \ - Entities/Common/PathFinding.cpp Entities/Common/HUD.cpp +#ENTITYFILES := $(wildcard Entities/*.es) +#ENTITYHEADERS := $(ENTITYFILES:.es=.h) +#ENTITYTABLES := $(ENTITYFILES:.es=_tables.h) +#ENTITYSRCS := $(ENTITYHEADERS:.h=.cpp) +# +#ENTITYCOMMONSRCS := Entities/Common/Common.cpp Entities/Common/Particles.cpp \ +# Entities/Common/PathFinding.cpp Entities/Common/HUD.cpp # These file are empty right now. ? #ENTITYCOMMONSRCS += Entities/Common/Stats.cpp #ENTITYCOMMONSRCS += Entities/Common/Debris.cpp -ENTITYHEADERS := $(foreach f,$(ENTITYHEADERS),$(SRCDIR)/$(f)) +#ENTITYHEADERS := $(foreach f,$(ENTITYHEADERS),$(SRCDIR)/$(f)) -OBJS1 := $(ENTITYSRCS:.cpp=.o) $(ENTITYCOMMONSRCS:.cpp=.o) -ENTITYOBJS := $(foreach f,$(OBJS1),$(BINDIR)/$(f)) -ENTITYSRCS := $(foreach f,$(ENTITYSRCS),$(SRCDIR)/$(f)) +#OBJS1 := $(ENTITYSRCS:.cpp=.o) $(ENTITYCOMMONSRCS:.cpp=.o) +#ENTITYOBJS := $(foreach f,$(OBJS1),$(BINDIR)/$(f)) +#ENTITYSRCS := $(foreach f,$(ENTITYSRCS),$(SRCDIR)/$(f)) ENTITYMPFILES := $(wildcard EntitiesMP/*.es) @@ -511,15 +516,15 @@ else DLLEXT := so endif ifeq ($(strip $(debug)),true) - ENTITYDLL := $(BINDIR)/libEntitiesD.$(DLLEXT) + #ENTITYDLL := $(BINDIR)/libEntitiesD.$(DLLEXT) ENTITYMPDLL := $(BINDIR)/libEntitiesMPD.$(DLLEXT) - GAMEDLL := $(BINDIR)/libGameD.$(DLLEXT) + #GAMEDLL := $(BINDIR)/libGameD.$(DLLEXT) GAMEMPDLL := $(BINDIR)/libGameMPD.$(DLLEXT) SHADERSDLL := $(BINDIR)/libShadersD.$(DLLEXT) else - ENTITYDLL := $(BINDIR)/libEntities.$(DLLEXT) + #ENTITYDLL := $(BINDIR)/libEntities.$(DLLEXT) ENTITYMPDLL := $(BINDIR)/libEntitiesMP.$(DLLEXT) - GAMEDLL := $(BINDIR)/libGame.$(DLLEXT) + #GAMEDLL := $(BINDIR)/libGame.$(DLLEXT) GAMEMPDLL := $(BINDIR)/libGameMP.$(DLLEXT) SHADERSDLL := $(BINDIR)/libShaders.$(DLLEXT) endif @@ -573,8 +578,8 @@ endif CFLAGS += -IExternal/SDL12 CFLAGS += $(USE_ASM) -I$(SRCDIR) -D_REENTRANT -DPLATFORM_UNIX -D_MT ifeq ($(strip $(macosx)),true) - CFLAGS += -DPLATFORM_MACOSX - CXXFLAGS += -Wno-invalid-offsetof + CFLAGS += -DPLATFORM_MACOSX -arch i386 + CXXFLAGS += -Wno-invalid-offsetof -arch i386 endif ifeq ($(strip $(CC)),icc) @@ -592,7 +597,8 @@ else # !!! FIXME: Get -Wall in here, some day. # !!! FIXME: Get -Werror back in here for gcc3, some day. CFLAGS += $(USE_ASM) -I$(SRCDIR) -D_REENTRANT -fsigned-char -DPLATFORM_UNIX - CXXFLAGS += -Wno-non-template-friend -fexceptions -frtti + #CXXFLAGS += -Wno-non-template-friend -fexceptions -frtti + CXXFLAGS += -fexceptions -frtti CFLAGS += -D_MT -fno-omit-frame-pointer endif @@ -657,7 +663,7 @@ else endif DLLLDFLAGS := $(PICFLAG) $(LDFLAGS) ifeq ($(strip $(macosx)),true) - DLLLDFLAGS += -dynamiclib -undefined dynamic_lookup + DLLLDFLAGS += -dynamiclib -undefined dynamic_lookup -arch i386 else DLLLDFLAGS += -shared endif @@ -674,7 +680,7 @@ else endif ifeq ($(strip $(macosx)),true) - LDFLAGS := -framework Cocoa -framework OpenGL + LDFLAGS := -framework Cocoa -framework OpenGL -arch i386 else LDFLAGS += -rdynamic -lm -ldl endif @@ -699,8 +705,8 @@ CXXFLAGS += $(CFLAGS) $(ECCEXE) $< @touch $@ -$(BINDIR)/Entities/%.o: $(SRCDIR)/Entities/%.cpp - $(CXX) -c -o $@ $< -I$(dir $<)StdH $(CXXFLAGS) +#$(BINDIR)/Entities/%.o: $(SRCDIR)/Entities/%.cpp +# $(CXX) -c -o $@ $< -I$(dir $<)StdH $(CXXFLAGS) $(BINDIR)/EntitiesMP/%.o: $(SRCDIR)/EntitiesMP/%.cpp $(CXX) -c -o $@ $< -I$(dir $<)StdH $(CXXFLAGS) @@ -750,14 +756,14 @@ $(SDLMAINLIB) : lib/macosx_x86/libSDLmain.a $(BINDIR) ranlib $@ endif -$(ENTITYDLL): $(ENTITYHEADERS) $(ENTITYOBJS) - $(LIBLINKER) $(DLLLDFLAGS) -o $(ENTITYDLL) $(ENTITYOBJS) $(EFENCELIB) +#$(ENTITYDLL): $(ENTITYHEADERS) $(ENTITYOBJS) +# $(LIBLINKER) $(DLLLDFLAGS) -o $(ENTITYDLL) $(ENTITYOBJS) $(EFENCELIB) $(ENTITYMPDLL): $(ENTITYMPHEADERS) $(ENTITYMPOBJS) $(LIBLINKER) $(DLLLDFLAGS) -o $(ENTITYMPDLL) $(ENTITYMPOBJS) $(EFENCELIB) -$(GAMEDLL): $(GAMEOBJS) - $(LIBLINKER) $(DLLLDFLAGS) -o $(GAMEDLL) $(GAMEOBJS) $(EFENCELIB) +#$(GAMEDLL): $(GAMEOBJS) +# $(LIBLINKER) $(DLLLDFLAGS) -o $(GAMEDLL) $(GAMEOBJS) $(EFENCELIB) $(GAMEMPDLL): $(GAMEMPOBJS) $(LIBLINKER) $(DLLLDFLAGS) -o $(GAMEMPDLL) $(GAMEMPOBJS) $(EFENCELIB)