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https://github.com/ptitSeb/Serious-Engine
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A few TFE changes
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@ -118,7 +118,11 @@ extern void SetupCompModel_t(const CTString &strName)
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_colLight = C_GRAY;
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_colLight = C_GRAY;
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_colAmbient = C_vdGRAY;
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_colAmbient = C_vdGRAY;
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_iParticleType = PARTICLES_NONE;
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_iParticleType = PARTICLES_NONE;
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#ifdef FIRST_ENCOUNTER
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_moFloor.SetData_t(CTFILENAME("Models\\Computer\\Floor.mdl"));
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#else
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_moFloor.SetData_t(CTFILENAME("ModelsMP\\Computer\\Floor.mdl"));
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_moFloor.SetData_t(CTFILENAME("ModelsMP\\Computer\\Floor.mdl"));
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#endif
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_moFloor.mo_toTexture.SetData_t(CTFILENAME("Models\\Computer\\Floor.tex"));
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_moFloor.mo_toTexture.SetData_t(CTFILENAME("Models\\Computer\\Floor.tex"));
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pmo->mo_colBlendColor = 0xFFFFFFFF;
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pmo->mo_colBlendColor = 0xFFFFFFFF;
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if (strName=="Rocketman") {
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if (strName=="Rocketman") {
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6
Sources/GameMP/Game.cpp
Normal file → Executable file
6
Sources/GameMP/Game.cpp
Normal file → Executable file
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@ -2823,8 +2823,14 @@ void CGame::LCDInit(void)
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{
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{
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try {
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try {
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_toBcgClouds.SetData_t(CTFILENAME("Textures\\General\\Background6.tex"));
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_toBcgClouds.SetData_t(CTFILENAME("Textures\\General\\Background6.tex"));
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#ifdef FIRST_ENCOUNTER
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_toPointer.SetData_t(CTFILENAME("Textures\\General\\Pointer.tex"));
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_toBcgGrid.SetData_t(CTFILENAME("Textures\\General\\Grid16x16-dot.tex"));
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#else
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_toPointer.SetData_t(CTFILENAME("TexturesMP\\General\\Pointer.tex"));
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_toPointer.SetData_t(CTFILENAME("TexturesMP\\General\\Pointer.tex"));
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_toBcgGrid.SetData_t(CTFILENAME("TexturesMP\\General\\grid.tex"));
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_toBcgGrid.SetData_t(CTFILENAME("TexturesMP\\General\\grid.tex"));
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#endif
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// thoses are not in original TFE datas and must be added externaly (with SE1_10.gro or a minimal versio of it)
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_toBackdrop.SetData_t(CTFILENAME("TexturesMP\\General\\MenuBack.tex"));
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_toBackdrop.SetData_t(CTFILENAME("TexturesMP\\General\\MenuBack.tex"));
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_toSamU.SetData_t(CTFILENAME("TexturesMP\\General\\SamU.tex"));
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_toSamU.SetData_t(CTFILENAME("TexturesMP\\General\\SamU.tex"));
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_toSamD.SetData_t(CTFILENAME("TexturesMP\\General\\SamD.tex"));
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_toSamD.SetData_t(CTFILENAME("TexturesMP\\General\\SamD.tex"));
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