diff --git a/Sources/GameMP/CompModels.cpp b/Sources/GameMP/CompModels.cpp index c938615..7f3f655 100755 --- a/Sources/GameMP/CompModels.cpp +++ b/Sources/GameMP/CompModels.cpp @@ -118,7 +118,11 @@ extern void SetupCompModel_t(const CTString &strName) _colLight = C_GRAY; _colAmbient = C_vdGRAY; _iParticleType = PARTICLES_NONE; +#ifdef FIRST_ENCOUNTER + _moFloor.SetData_t(CTFILENAME("Models\\Computer\\Floor.mdl")); +#else _moFloor.SetData_t(CTFILENAME("ModelsMP\\Computer\\Floor.mdl")); +#endif _moFloor.mo_toTexture.SetData_t(CTFILENAME("Models\\Computer\\Floor.tex")); pmo->mo_colBlendColor = 0xFFFFFFFF; if (strName=="Rocketman") { diff --git a/Sources/GameMP/Game.cpp b/Sources/GameMP/Game.cpp old mode 100644 new mode 100755 index 008c367..f630c37 --- a/Sources/GameMP/Game.cpp +++ b/Sources/GameMP/Game.cpp @@ -2823,8 +2823,14 @@ void CGame::LCDInit(void) { try { _toBcgClouds.SetData_t(CTFILENAME("Textures\\General\\Background6.tex")); +#ifdef FIRST_ENCOUNTER + _toPointer.SetData_t(CTFILENAME("Textures\\General\\Pointer.tex")); + _toBcgGrid.SetData_t(CTFILENAME("Textures\\General\\Grid16x16-dot.tex")); +#else _toPointer.SetData_t(CTFILENAME("TexturesMP\\General\\Pointer.tex")); _toBcgGrid.SetData_t(CTFILENAME("TexturesMP\\General\\grid.tex")); +#endif + // thoses are not in original TFE datas and must be added externaly (with SE1_10.gro or a minimal versio of it) _toBackdrop.SetData_t(CTFILENAME("TexturesMP\\General\\MenuBack.tex")); _toSamU.SetData_t(CTFILENAME("TexturesMP\\General\\SamU.tex")); _toSamD.SetData_t(CTFILENAME("TexturesMP\\General\\SamD.tex"));