mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
Merge branch 'RocketersAlex-fixstuff'
This commit is contained in:
commit
d8424a3042
2
.gitignore
vendored
2
.gitignore
vendored
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@ -39,6 +39,8 @@ Debug/
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*.sdf
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*.map
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*.opensdf
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*.pdb
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*.sbr
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*.suo
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*.tlog
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*.ipch
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@ -111,6 +111,8 @@ functions:
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// provide info for GameAgent enumeration
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export virtual void GetGameAgentPlayerInfo( INDEX iPlayer, CTString &strOut) { };
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// provide info for MSLegacy enumeration
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export virtual void GetMSLegacyPlayerInf( INDEX iPlayer, CTString &strOut) { };
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// create a checksum value for sync-check
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export void ChecksumForSync(ULONG &ulCRC, INDEX iExtensiveSyncCheck)
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File diff suppressed because it is too large
Load Diff
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@ -20,6 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#endif
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extern CTString ga_strServer;
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extern CTString ga_strMSLegacy;
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extern BOOL ga_bMSLegacy;
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/// Initialize GameAgent.
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extern void GameAgent_ServerInit(void);
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@ -36,6 +38,10 @@ extern void GameAgent_EnumTrigger(BOOL bInternet);
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extern void GameAgent_EnumUpdate(void);
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/// Cancel the GameAgent serverlist enumeration.
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extern void GameAgent_EnumCancel(void);
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///
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DWORD WINAPI _MS_Thread(LPVOID lpParam);
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///
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DWORD WINAPI _LocalNet_Thread(LPVOID lpParam);
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/// Server request structure. Primarily used for getting server pings.
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class CServerRequest {
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185
Sources/Engine/GameAgent/MSLegacy.h
Normal file
185
Sources/Engine/GameAgent/MSLegacy.h
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@ -0,0 +1,185 @@
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/*
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GSMSALG 0.3.3
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by Luigi Auriemma
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e-mail: aluigi@autistici.org
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web: aluigi.org
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INTRODUCTION
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============
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With the name Gsmsalg I define the challenge-response algorithm needed
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to query the master servers that use the Gamespy "secure" protocol (like
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master.gamespy.com for example).
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This algorithm is not only used for this type of query but also in other
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situations like the so called "Gamespy Firewall Probe Packet" and the
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master server hearbeat that is the challenge string sent by the master
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servers of the games that use the Gamespy SDK when game servers want to
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be included in the online servers list (UDP port 27900).
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HOW TO USE
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==========
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The function needs 4 parameters:
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- dst: the destination buffer that will contain the calculated
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response. Its length is 4/3 of the challenge size so if the
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challenge is 6 bytes long, the response will be 8 bytes long
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plus the final NULL byte which is required (to be sure of the
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allocated space use 89 bytes or "((len * 4) / 3) + 3")
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if this parameter is NULL the function will allocate the
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memory for a new one automatically
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- src: the source buffer containing the challenge string received
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from the server.
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- key: the gamekey or any other text string used as algorithm's
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key, usually it is the gamekey but "might" be another thing
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in some cases. Each game has its unique Gamespy gamekey which
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are available here:
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http://aluigi.org/papers/gslist.cfg
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- enctype: are supported 0 (plain-text used in old games, heartbeat
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challenge respond, enctypeX and more), 1 (Gamespy3D) and 2
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(old Gamespy Arcade or something else).
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The return value is a pointer to the destination buffer.
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EXAMPLE
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=======
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#include "MSLegacy.h"
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char *dest;
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dest = gsseckey(
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NULL, // dest buffer, NULL for auto allocation
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"ABCDEF", // the challenge received from the server
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"kbeafe", // kbeafe of Doom 3 and enctype set to 0
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0); // enctype 0
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LICENSE
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=======
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Copyright 2004,2005,2006,2007,2008 Luigi Auriemma
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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http://www.gnu.org/licenses/gpl.txt
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*/
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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/* function gsvalfunc */
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unsigned char gsvalfunc(u_char reg) {
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if(reg < 0x1a) return u_char (reg + 'A');
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if(reg < 0x34) return u_char (reg + 'G');
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if(reg < 0x3e) return u_char (reg - 4);
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if(reg == 0x3e) return u_char('+');
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if(reg == 0x3f) return u_char ('/');
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return u_char(0);
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}
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/* function gsseckey */
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unsigned char *gsseckey(u_char *secure, u_char *key, int enctype) {
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static u_char validate[9];
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u_char secbuf[7],
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buff[256],
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*ptr,
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*ptrval,
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*sec,
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*k,
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tmp1,
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tmp2,
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ebx,
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i,
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ecx,
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edx,
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edi;
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i = 0;
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ptr = buff;
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do { *ptr++ = i++; } while(i); /* 256 times */
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ptr = buff;
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k = (unsigned char*) memcpy(secbuf, key, 6); /* good if key is not NULLed */
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k[6] = edx = i = 0;
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do { /* 256 times */
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if(!*k) k = secbuf;
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edx = *ptr + edx + *k;
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/* don't use the XOR exchange optimization!!! */
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/* ptrval is used only for faster code */
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ptrval = buff + edx;
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tmp1 = *ptr;
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*ptr = *ptrval;
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*ptrval = tmp1;
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ptr++; k++; i++;
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} while(i);
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sec = (unsigned char *) memcpy(secbuf, secure, 6);
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sec[6] = edi = ebx = 0;
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do { /* 6 times */
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edi = edi + *sec + 1;
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ecx = ebx + buff[edi];
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ebx = ecx;
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/* don't use the XOR exchange optimization!!! */
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/* ptr and ptrval are used only for faster code */
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ptr = buff + edi;
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ptrval = buff + ebx;
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tmp1 = *ptr;
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*ptr = *ptrval;
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*ptrval = tmp1;
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ecx = tmp1 + *ptr;
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*sec++ ^= buff[ecx];
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} while(*sec);
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if(enctype == 2) {
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ptr = key;
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sec = secbuf;
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do { /* 6 times */
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*sec++ ^= *ptr++;
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} while(*sec);
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}
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sec = secbuf;
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ptrval = validate;
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for(i = 0; i < 2; i++) {
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tmp1 = *sec++;
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tmp2 = *sec++;
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*ptrval++ = gsvalfunc(tmp1 >> 2);
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*ptrval++ = gsvalfunc(((tmp1 & 3) << 4) + (tmp2 >> 4));
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tmp1 = *sec++;
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*ptrval++ = gsvalfunc(((tmp2 & 0xf) << 2) + (tmp1 >> 6));
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*ptrval++ = gsvalfunc(tmp1 & 0x3f);
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}
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*ptrval = 0x00;
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return(validate);
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}
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/* function resolv */
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u_int resolv(char *host) {
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struct hostent *hp;
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u_int host_ip;
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host_ip = inet_addr(host);
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if(host_ip == INADDR_NONE) {
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hp = gethostbyname(host);
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if(!hp) {
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return (NULL);
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} else host_ip = *(u_int *)(hp->h_addr);
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}
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return(host_ip);
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}
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/* end functions */
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@ -887,6 +887,8 @@ void CNetworkLibrary::Init(const CTString &strGameID)
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_pShell->DeclareSymbol("persistent user INDEX wed_bUseGenericTextureReplacement;", &wed_bUseGenericTextureReplacement);
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_pShell->DeclareSymbol("user CTString ga_strServer;", &ga_strServer);
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_pShell->DeclareSymbol("user CTString ga_strMSLegacy;", &ga_strMSLegacy);
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_pShell->DeclareSymbol("user INDEX ga_bMSLegacy;", &ga_bMSLegacy);
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_pShell->DeclareSymbol("INDEX pwoCurrentWorld;", &_pwoCurrentWorld);
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}
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@ -77,6 +77,7 @@ public:
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CTString ns_strGameType; // game type
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CTString ns_strMod; // active mod
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CTString ns_strVer; // version
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public:
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void Copy(const CNetworkSession &nsOriginal);
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@ -1957,6 +1957,23 @@ functions:
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strOut+=strKey;
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};
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// provide info for MSLegacy enumeration
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void GetMSLegacyPlayerInf( INDEX iPlayer, CTString &strOut)
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{
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CTString strKey;
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strKey.PrintF("\\player_%d\\%s", iPlayer, (const char*)GetPlayerName());
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strOut+=strKey;
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if (GetSP()->sp_bUseFrags) {
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strKey.PrintF("\\frags_%d\\%d", iPlayer, m_psLevelStats.ps_iKills);
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strOut+=strKey;
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} else {
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strKey.PrintF("\\frags_%d\\%d", iPlayer, m_psLevelStats.ps_iScore);
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strOut+=strKey;
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}
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strKey.PrintF("\\ping_%d\\%d", iPlayer, INDEX(ceil(en_tmPing*1000.0f)));
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strOut+=strKey;
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};
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// check if message is in inbox
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BOOL HasMessage( const CTFileName &fnmMessage)
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{
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@ -115,7 +115,7 @@ extern CTString sam_strModName = TRANS("- O P E N S O U R C E -");
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#if _SE_DEMO
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extern CTString sam_strFirstLevel = "Levels\\KarnakDemo.wld";
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#else
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extern CTString sam_strFirstLevel = "Levels\\LevelsMP\\1_0_InTheLastEpisode.wld.wld";
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extern CTString sam_strFirstLevel = "Levels\\LevelsMP\\1_0_InTheLastEpisode.wld";
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#endif
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extern CTString sam_strIntroLevel = "Levels\\LevelsMP\\Intro.wld";
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extern CTString sam_strGameName = "serioussamse";
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@ -514,8 +514,8 @@ BOOL Init( HINSTANCE hInstance, int nCmdShow, CTString strCmdLine)
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LoadAndForceTexture(_toLogoEAX, _ptoLogoEAX, CTFILENAME("Textures\\Logo\\LogoEAX.tex"));
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// !! NOTE !! Re-enable these to allow mod support.
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//LoadStringVar(CTString("Data\\Var\\Sam_Version.var"), sam_strVersion);
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//LoadStringVar(CTString("Data\\Var\\ModName.var"), sam_strModName);
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LoadStringVar(CTString("Data\\Var\\Sam_Version.var"), sam_strVersion);
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LoadStringVar(CTString("Data\\Var\\ModName.var"), sam_strModName);
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CPrintF(TRANS("Serious Sam version: %s\n"), sam_strVersion);
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CPrintF(TRANS("Active mod: %s\n"), sam_strModName);
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InitializeMenus();
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@ -612,6 +612,7 @@ void End(void)
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pvpViewPort = NULL;
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pdpNormal = NULL;
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}
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CloseMainWindow();
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MainWindow_End();
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DestroyMenus();
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@ -1200,14 +1201,36 @@ int SubMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int
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_pInput->DisableInput();
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_pGame->StopGame();
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if (_fnmModToLoad!="") {
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char strCmd [64] = {0};
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char strParam [128] = {0};
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STARTUPINFOA cif;
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ZeroMemory(&cif,sizeof(STARTUPINFOA));
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PROCESS_INFORMATION pi;
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strcpy_s(strCmd,"SeriousSam.exe");
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strcpy_s(strParam," +game ");
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strcat_s(strParam,_fnmModToLoad.FileName());
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if (_strModServerJoin!="") {
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strcat_s(strParam," +connect ");
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strcat_s(strParam,_strModServerJoin);
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strcat_s(strParam," +quickjoin");
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}
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if (CreateProcessA(strCmd,strParam,NULL,NULL,FALSE,CREATE_DEFAULT_ERROR_MODE,NULL,NULL,&cif,&pi) == FALSE)
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{
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MessageBox(0, L"error launching the Mod!\n", L"Serious Sam", MB_OK|MB_ICONERROR);
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}
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}
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// invoke quit screen if needed
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if( _bQuitScreen && _fnmModToLoad=="") QuitScreenLoop();
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End();
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return TRUE;
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}
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/*
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void CheckModReload(void)
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{
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if (_fnmModToLoad!="") {
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@ -1225,9 +1248,10 @@ void CheckModReload(void)
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argv[5] = "+quickjoin";
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argv[6] = NULL;
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}
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_execv(strCommand, argv);
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}
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}
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}*/
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void CheckTeaser(void)
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{
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@ -1255,7 +1279,7 @@ int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
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iResult = SubMain(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
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} CTSTREAM_END;
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CheckModReload();
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//CheckModReload();
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CheckTeaser();
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