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Use those other averages. (#41)
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@ -634,8 +634,8 @@ BOOL CBrushShadowMap::IsShadowFlat( COLOR &colFlat)
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const SLONG slAvgR = ((ULONG)ubR + ubR1) /2;
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const SLONG slAvgG = ((ULONG)ubG + ubG1) /2;
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const SLONG slAvgB = ((ULONG)ubB + ubB1) /2;
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if( gp.gp_bDark) { slR -= slAvgR; slG -= slAvgR; slB -= slAvgR; }
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else { slR += slAvgR; slG += slAvgR; slB += slAvgR; }
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if( gp.gp_bDark) { slR -= slAvgR; slG -= slAvgG; slB -= slAvgB; }
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else { slR += slAvgR; slG += slAvgG; slB += slAvgB; }
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}
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}
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