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https://github.com/ptitSeb/Serious-Engine
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Merge pull request #38 from DanielGibson/fix-FloatToInt
Fix for FloatToInt
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commit
7213794459
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@ -112,9 +112,20 @@ if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
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# TODO fix these warnings
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add_compile_options(-Wno-sign-compare)
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add_compile_options(-Wno-switch)
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add_compile_options(-Wno-format-security)
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add_definitions(-Wno-logical-op-parentheses)
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MESSAGE(WARNING, "re-enable -Wlogical-op-parentheses some day!")
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add_compile_options(-Wno-unknown-pragmas)
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add_compile_options(-Wno-unused-variable)
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add_compile_options(-Wno-unused-value)
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add_compile_options(-Wno-reorder)
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add_compile_options(-Wno-unused-but-set-variable)
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add_compile_options(-Wno-parentheses)
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MESSAGE(WARNING, "re-enable some of the warnings some day!")
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if(CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR CMAKE_CXX_COMPILER_ID MATCHES "AppleClang")
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# !!! FIXME: turn a bunch of these off, this is just for now. I hope. --ryan.
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add_compile_options(-Wno-tautological-undefined-compare)
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add_compile_options(-Wno-c++11-compat-deprecated-writable-strings)
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add_compile_options(-Wno-logical-op-parentheses) # FIXME: this too should be re-enabled
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endif()
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if(MACOSX)
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add_definitions(-DPLATFORM_UNIX=1)
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@ -150,16 +161,6 @@ if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
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# !!! FIXME: turn a bunch of these off, this is just for now. I hope. --ryan.
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add_compile_options(-Wno-invalid-offsetof)
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endif()
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if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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# !!! FIXME: turn a bunch of these off, this is just for now. I hope. --ryan.
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add_compile_options(-Wno-unused-value)
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add_compile_options(-Wno-switch)
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add_compile_options(-Wno-tautological-undefined-compare)
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add_compile_options(-Wno-c++11-compat-deprecated-writable-strings)
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add_definitions(-Wno-logical-op-parentheses)
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MESSAGE(WARNING "reenable -Wlogical-op-parentheses some day!")
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endif()
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elseif(MSVC) # RAKE! I don't know if this will build with MSVC
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add_compile_options(/W4)
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@ -314,8 +314,7 @@ inline SLONG FloatToInt( FLOAT f)
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{
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#if defined(__arm__) || defined(USE_PORTABLE_C)
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// round to nearest by adding/subtracting 0.5 (depending on f pos/neg) before converting to SLONG
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float addToRound = 0.5f;
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copysignf(addToRound, f); // copy f's signbit to addToRound => if f<0 then addToRound = -addToRound
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float addToRound = copysignf(0.5f, f); // copy f's signbit to 0.5 => if f<0 then addToRound = -0.5, else 0.5
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return((SLONG) (f + addToRound));
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#elif (defined __MSVC_INLINE__)
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