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https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
fix exePath in the FileSystem abstraction, it should point to a file.
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@ -22,6 +22,43 @@
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ENGINE_API CFileSystem *_pFileSystem = NULL;
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ENGINE_API CFileSystem *_pFileSystem = NULL;
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// Stolen from SDL2/src/filesystem/unix/SDL_sysfilesystem.c
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static char * readSymLink(const char *path)
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{
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char *retval = NULL;
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ssize_t len = 64;
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ssize_t rc = -1;
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while (1)
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{
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char *ptr = (char *) SDL_realloc(retval, (size_t) len);
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if (ptr == NULL) {
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SDL_OutOfMemory();
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break;
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}
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retval = ptr;
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rc = readlink(path, retval, len);
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if (rc == -1) {
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break; /* not a symlink, i/o error, etc. */
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} else if (rc < len) {
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retval[rc] = '\0'; /* readlink doesn't null-terminate. */
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/* try to shrink buffer... */
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ptr = (char *) SDL_realloc(retval, strlen(retval) + 1);
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if (ptr != NULL)
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retval = ptr; /* oh well if it failed. */
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return retval; /* we're good to go. */
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}
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len *= 2; /* grow buffer, try again. */
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}
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SDL_free(retval);
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return NULL;
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}
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class CUnixFileSystem : public CFileSystem
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class CUnixFileSystem : public CFileSystem
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{
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{
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@ -77,7 +114,7 @@ BOOL CFileSystem::IsDirectory(const char *fname)
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CUnixFileSystem::CUnixFileSystem(const char *argv0, const char *gamename)
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CUnixFileSystem::CUnixFileSystem(const char *argv0, const char *gamename)
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{
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{
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exePath = SDL_GetBasePath();
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exePath = readSymLink("/proc/self/exe");
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userDir = SDL_GetPrefPath("Serious Engine", gamename);
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userDir = SDL_GetPrefPath("Serious Engine", gamename);
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}
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}
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