Serious-Engine/Sources/Engine/Base/Unix/UnixFileSystem.cpp

165 lines
3.5 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
/* rcg10142001 Implemented. */
// !!! FIXME: rcg10142001 This should really be using CTStrings...
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <pwd.h>
#include <sys/types.h>
#include <dirent.h>
#include <sys/param.h>
#include <unistd.h>
#include <Engine/Engine.h>
#include <Engine/Base/FileSystem.h>
#include "SDL.h"
ENGINE_API CFileSystem *_pFileSystem = NULL;
// Stolen from SDL2/src/filesystem/unix/SDL_sysfilesystem.c
static char * readSymLink(const char *path)
{
char *retval = NULL;
ssize_t len = 64;
ssize_t rc = -1;
while (1)
{
char *ptr = (char *) SDL_realloc(retval, (size_t) len);
if (ptr == NULL) {
SDL_OutOfMemory();
break;
}
retval = ptr;
rc = readlink(path, retval, len);
if (rc == -1) {
break; /* not a symlink, i/o error, etc. */
} else if (rc < len) {
retval[rc] = '\0'; /* readlink doesn't null-terminate. */
/* try to shrink buffer... */
ptr = (char *) SDL_realloc(retval, strlen(retval) + 1);
if (ptr != NULL)
retval = ptr; /* oh well if it failed. */
return retval; /* we're good to go. */
}
len *= 2; /* grow buffer, try again. */
}
SDL_free(retval);
return NULL;
}
class CUnixFileSystem : public CFileSystem
{
public:
CUnixFileSystem(const char *argv0, const char *gamename);
virtual ~CUnixFileSystem(void);
virtual void GetExecutablePath(char *buf, ULONG bufSize);
virtual void GetUserDirectory(char *buf, ULONG bufSize);
virtual CDynamicArray<CTString> *FindFiles(const char *dir,
const char *wildcard);
protected:
char *exePath;
char *userDir;
};
CFileSystem *CFileSystem::GetInstance(const char *argv0, const char *gamename)
{
return(new CUnixFileSystem(argv0, gamename));
}
const char *CFileSystem::GetDirSeparator(void)
{
return("/");
}
BOOL CFileSystem::IsDummyFile(const char *fname)
{
return( (strcmp(fname, ".") == 0) || (strcmp(fname, "..") == 0) );
}
BOOL CFileSystem::Exists(const char *fname)
{
struct stat s;
if (stat(fname, &s) == -1)
return(FALSE);
return(TRUE);
}
BOOL CFileSystem::IsDirectory(const char *fname)
{
struct stat s;
if (stat(fname, &s) == -1)
return(FALSE);
return(S_ISDIR(s.st_mode) ? TRUE : FALSE);
}
CUnixFileSystem::CUnixFileSystem(const char *argv0, const char *gamename)
{
exePath = readSymLink("/proc/self/exe");
userDir = SDL_GetPrefPath("Serious Engine", gamename);
}
CUnixFileSystem::~CUnixFileSystem(void)
{
SDL_free(userDir);
SDL_free(exePath);
}
void CUnixFileSystem::GetExecutablePath(char *buf, ULONG bufSize)
{
SDL_snprintf(buf, bufSize, "%s", exePath);
}
void CUnixFileSystem::GetUserDirectory(char *buf, ULONG bufSize)
{
SDL_snprintf(buf, bufSize, "%s", userDir);
}
CDynamicArray<CTString> *CUnixFileSystem::FindFiles(const char *dir,
const char *wildcard)
{
CDynamicArray<CTString> *retval = new CDynamicArray<CTString>;
DIR *d = opendir(dir);
if (d != NULL)
{
struct dirent *dent;
while ((dent = readdir(d)) != NULL)
{
CTString str(dent->d_name);
if (str.Matches(wildcard))
*retval->New() = str;
}
closedir(d);
}
return(retval);
}
// end of UnixFileSystem.cpp ...