mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
Update GameAgent for Linuxport.
This commit is contained in:
parent
d6800ca42a
commit
6b9ebc3ccb
|
@ -34,6 +34,7 @@ typedef int socklen_t;
|
|||
#else
|
||||
#include <fcntl.h>
|
||||
#include <netdb.h>
|
||||
#include <pthread.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <arpa/inet.h>
|
||||
|
@ -1029,7 +1030,28 @@ extern void GameAgent_EnumUpdate(void)
|
|||
}
|
||||
} else {
|
||||
#ifndef PLATFORM_WIN32
|
||||
STUBBED("write me");
|
||||
//STUBBED("write me");
|
||||
/* MSLegacy LinuxPort */
|
||||
if(_bActivated) {
|
||||
pthread_t _hThread;
|
||||
int _iThreadId;
|
||||
|
||||
_iThreadId = pthread_create(&_hThread, NULL, _MS_Thread, NULL);
|
||||
if (_iThreadId == 0) {
|
||||
pthread_detach(_hThread);
|
||||
}
|
||||
_bActivated = FALSE;
|
||||
}
|
||||
if(_bActivatedLocal) {
|
||||
pthread_t _hThread;
|
||||
int _iThreadId;
|
||||
|
||||
_iThreadId = pthread_create(&_hThread, NULL, _LocalNet_Thread, NULL);
|
||||
if (_iThreadId == 0) {
|
||||
pthread_detach(_hThread);
|
||||
}
|
||||
_bActivatedLocal = FALSE;
|
||||
}
|
||||
#else
|
||||
/* MSLegacy */
|
||||
if(_bActivated) {
|
||||
|
@ -1068,6 +1090,10 @@ extern void GameAgent_EnumCancel(void)
|
|||
|
||||
#ifdef PLATFORM_WIN32
|
||||
DWORD WINAPI _MS_Thread(LPVOID lpParam) {
|
||||
#else
|
||||
void* _MS_Thread(void *arg) {
|
||||
#endif
|
||||
|
||||
SOCKET _sockudp = NULL;
|
||||
struct _sIPPort {
|
||||
UBYTE bFirst;
|
||||
|
@ -1266,7 +1292,12 @@ DWORD WINAPI _MS_Thread(LPVOID lpParam) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
#ifdef PLATFORM_WIN32
|
||||
DWORD WINAPI _LocalNet_Thread(LPVOID lpParam) {
|
||||
#else
|
||||
void* _LocalNet_Thread(void *arg) {
|
||||
#endif
|
||||
|
||||
SOCKET _sockudp = NULL;
|
||||
struct _sIPPort {
|
||||
UBYTE bFirst;
|
||||
|
@ -1477,5 +1508,5 @@ DWORD WINAPI _LocalNet_Thread(LPVOID lpParam) {
|
|||
WSACleanup();
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
|
|
@ -38,10 +38,16 @@ extern void GameAgent_EnumTrigger(BOOL bInternet);
|
|||
extern void GameAgent_EnumUpdate(void);
|
||||
/// Cancel the GameAgent serverlist enumeration.
|
||||
extern void GameAgent_EnumCancel(void);
|
||||
///
|
||||
|
||||
#ifdef PLATFORM_WIN32
|
||||
DWORD WINAPI _MS_Thread(LPVOID lpParam);
|
||||
///
|
||||
DWORD WINAPI _LocalNet_Thread(LPVOID lpParam);
|
||||
#else
|
||||
void* _MS_Thread(void *arg);
|
||||
///
|
||||
void* _LocalNet_Thread(void *arg);
|
||||
#endif
|
||||
|
||||
/// Server request structure. Primarily used for getting server pings.
|
||||
class CServerRequest {
|
||||
|
|
Loading…
Reference in New Issue
Block a user