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https://github.com/ptitSeb/Serious-Engine
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Update GameAgent for Linuxport.
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@ -34,6 +34,7 @@ typedef int socklen_t;
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#else
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#else
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#include <fcntl.h>
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#include <fcntl.h>
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#include <netdb.h>
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#include <netdb.h>
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#include <pthread.h>
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#include <sys/socket.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <arpa/inet.h>
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@ -1029,7 +1030,28 @@ extern void GameAgent_EnumUpdate(void)
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}
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}
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} else {
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} else {
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#ifndef PLATFORM_WIN32
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#ifndef PLATFORM_WIN32
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STUBBED("write me");
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//STUBBED("write me");
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/* MSLegacy LinuxPort */
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if(_bActivated) {
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pthread_t _hThread;
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int _iThreadId;
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_iThreadId = pthread_create(&_hThread, NULL, _MS_Thread, NULL);
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if (_iThreadId == 0) {
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pthread_detach(_hThread);
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}
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_bActivated = FALSE;
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}
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if(_bActivatedLocal) {
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pthread_t _hThread;
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int _iThreadId;
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_iThreadId = pthread_create(&_hThread, NULL, _LocalNet_Thread, NULL);
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if (_iThreadId == 0) {
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pthread_detach(_hThread);
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}
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_bActivatedLocal = FALSE;
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}
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#else
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#else
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/* MSLegacy */
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/* MSLegacy */
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if(_bActivated) {
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if(_bActivated) {
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@ -1068,6 +1090,10 @@ extern void GameAgent_EnumCancel(void)
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#ifdef PLATFORM_WIN32
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#ifdef PLATFORM_WIN32
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DWORD WINAPI _MS_Thread(LPVOID lpParam) {
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DWORD WINAPI _MS_Thread(LPVOID lpParam) {
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#else
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void* _MS_Thread(void *arg) {
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#endif
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SOCKET _sockudp = NULL;
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SOCKET _sockudp = NULL;
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struct _sIPPort {
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struct _sIPPort {
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UBYTE bFirst;
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UBYTE bFirst;
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@ -1266,7 +1292,12 @@ DWORD WINAPI _MS_Thread(LPVOID lpParam) {
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return 0;
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return 0;
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}
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}
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#ifdef PLATFORM_WIN32
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DWORD WINAPI _LocalNet_Thread(LPVOID lpParam) {
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DWORD WINAPI _LocalNet_Thread(LPVOID lpParam) {
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#else
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void* _LocalNet_Thread(void *arg) {
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#endif
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SOCKET _sockudp = NULL;
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SOCKET _sockudp = NULL;
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struct _sIPPort {
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struct _sIPPort {
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UBYTE bFirst;
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UBYTE bFirst;
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@ -1477,5 +1508,5 @@ DWORD WINAPI _LocalNet_Thread(LPVOID lpParam) {
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WSACleanup();
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WSACleanup();
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return 0;
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return 0;
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}
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}
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#endif
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@ -38,10 +38,16 @@ extern void GameAgent_EnumTrigger(BOOL bInternet);
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extern void GameAgent_EnumUpdate(void);
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extern void GameAgent_EnumUpdate(void);
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/// Cancel the GameAgent serverlist enumeration.
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/// Cancel the GameAgent serverlist enumeration.
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extern void GameAgent_EnumCancel(void);
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extern void GameAgent_EnumCancel(void);
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///
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#ifdef PLATFORM_WIN32
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DWORD WINAPI _MS_Thread(LPVOID lpParam);
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DWORD WINAPI _MS_Thread(LPVOID lpParam);
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///
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///
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DWORD WINAPI _LocalNet_Thread(LPVOID lpParam);
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DWORD WINAPI _LocalNet_Thread(LPVOID lpParam);
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#else
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void* _MS_Thread(void *arg);
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///
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void* _LocalNet_Thread(void *arg);
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#endif
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/// Server request structure. Primarily used for getting server pings.
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/// Server request structure. Primarily used for getting server pings.
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class CServerRequest {
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class CServerRequest {
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