GameExecutable: Fix spaces for headers.

This commit is contained in:
zcaliptium 2016-03-31 22:43:28 +03:00
parent 7972586d1d
commit 6434adfc1b
53 changed files with 547 additions and 560 deletions

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@ -1,15 +0,0 @@
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#define CD_CHECK 1

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@ -33,9 +33,10 @@ public:
BOOL mg_bMental;
INDEX mg_iTextMode;
INDEX mg_iCursorPos;
INDEX mg_iIndex;
void(*mg_pActivatedFunction)(void);
CMGButton(void);
void SetText(CTString strNew);
void OnActivate(void);

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@ -25,7 +25,9 @@ class CMGEdit : public CMGButton {
public:
INDEX mg_ctMaxStringLen;
CTString *mg_pstrToChange;
CMGEdit(void);
// return TRUE if handled
BOOL OnKeyDown(int iVKey);
BOOL OnChar(MSG msg);

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@ -31,6 +31,7 @@ public:
CTString mg_strDes; // entire description goes here
CTString mg_strInfo; // info part of text to print above the gadget tip
INDEX mg_iState;
// refresh current text from description
void RefreshText(void);
// save description to disk

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@ -26,6 +26,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define SAVELOAD_BUTTONS_CT 14
enum ELSSortType
{
LSSORT_NONE,
LSSORT_NAMEUP,
LSSORT_NAMEDN,
LSSORT_FILEUP,
LSSORT_FILEDN,
};
class CLoadSaveMenu : public CGameMenu {
public:
@ -40,11 +49,7 @@ public:
CTString gm_strSaveDes; // default description (if saving)
BOOL gm_bAllowThumbnails; // set when chosing file for saving
BOOL gm_bNoEscape; // forbid exiting with escape/rmb
#define LSSORT_NONE 0
#define LSSORT_NAMEUP 1
#define LSSORT_NAMEDN 2
#define LSSORT_FILEUP 3
#define LSSORT_FILEDN 4
INDEX gm_iSortType; // sort type
// function to activate when file is chosen

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@ -96,6 +96,9 @@ static void SizeToResolution(PIX pixSizeI, PIX pixSizeJ, INDEX &iRes)
}
// ------------------------ CConfirmMenu implementation
extern CTFileName _fnmModToLoad;
extern CTString _strModServerJoin;
CTFileName _fnmModSelected;
CTString _strModURLSelected;
CTString _strModServerSelected;
@ -140,14 +143,11 @@ static void StopConfirm(void)
static void ModLoadYes(void)
{
extern CTFileName _fnmModToLoad;
_fnmModToLoad = _fnmModSelected;
}
static void ModConnect(void)
{
extern CTFileName _fnmModToLoad;
extern CTString _strModServerJoin;
_fnmModToLoad = _fnmModSelected;
_strModServerJoin = _strModServerSelected;
}
@ -213,7 +213,6 @@ void ModNotInstalled(void)
ChangeToMenu(&gmCurrent);
}
extern void ModConfirm(void)
{
CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
@ -334,7 +333,6 @@ extern void SetDemoStartStopRecText(void)
}
}
// ------------------------ CSinglePlayerMenu implementation
extern CTString sam_strTechTestLevel;
extern CTString sam_strTrainingLevel;

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@ -22,8 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "MenuStarters.h"
#include "MenuStuff.h"
CTFileName _fnDemoToPlay;
CTFileName _fnGameToLoad;
static CTFileName _fnDemoToPlay;
static CTFileName _fnGameToLoad;
extern CTString sam_strNetworkSettings;

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@ -13,7 +13,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#define APPLICATION_NAME "SeriousSam"
#include "CDCheck.h"
extern HINSTANCE _hInstance;
extern BOOL _bRunning, _bQuitScreen;

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@ -297,7 +297,6 @@ copy Release\$(TargetName).map $(SolutionDir)..\Bin\ &gt;nul </Command>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ArrowDir.h" />
<ClInclude Include="CDCheck.h" />
<ClInclude Include="CmdLine.h" />
<ClInclude Include="Credits.h" />
<ClInclude Include="FileInfo.h" />

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@ -215,9 +215,6 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="CDCheck.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CmdLine.h">
<Filter>Header Files</Filter>
</ClInclude>