mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
commit
4f9b11eada
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@ -39,6 +39,10 @@ CTString sam_strGameName = "serioussam";
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CTimerValue _tvLastLevelEnd((__int64) -1);
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CTimerValue _tvLastLevelEnd((__int64) -1);
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// Not used; dummy declaration only needed by
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// Engine/Base/ErrorReporting.o
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HWND _hwndMain = NULL;
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void InitializeGame(void)
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void InitializeGame(void)
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{
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{
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#ifdef STATICALLY_LINKED
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#ifdef STATICALLY_LINKED
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@ -101,7 +105,7 @@ void LimitFrameRate(void)
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TIME tmCurrentDelta = (tvNow-tvLast).GetSeconds();
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TIME tmCurrentDelta = (tvNow-tvLast).GetSeconds();
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// limit maximum frame rate
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// limit maximum frame rate
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ded_iMaxFPS = ClampDn( ded_iMaxFPS, 1L);
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ded_iMaxFPS = ClampDn( ded_iMaxFPS, 1);
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TIME tmWantedDelta = 1.0f / ded_iMaxFPS;
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TIME tmWantedDelta = 1.0f / ded_iMaxFPS;
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if( tmCurrentDelta<tmWantedDelta)
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if( tmCurrentDelta<tmWantedDelta)
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_pTimer->Sleep( (DWORD) ((tmWantedDelta-tmCurrentDelta)*1000.0f) );
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_pTimer->Sleep( (DWORD) ((tmWantedDelta-tmCurrentDelta)*1000.0f) );
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