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https://github.com/ptitSeb/Serious-Engine
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Merge pull request #65 from twolife/pause
Pause the game when the window is minimized
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commit
3e36706d26
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@ -85,6 +85,11 @@ BOOL PeekMessage(MSG *msg, void *hwnd, UINT wMsgFilterMin,
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msg->message = WM_PAINT;
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msg->message = WM_PAINT;
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return TRUE;
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return TRUE;
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}
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}
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if (sdlevent.window.event == SDL_WINDOWEVENT_MINIMIZED)
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{
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msg->wParam = sdlevent.window.event;
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return TRUE;
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}
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break;
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break;
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// These all map to WM_* things without any drama.
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// These all map to WM_* things without any drama.
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@ -1028,7 +1028,21 @@ int SubMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int
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}
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}
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}
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}
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#else
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#else
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STUBBED("SDL2 can handle these events");
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if( msg.message==SDL_WINDOWEVENT)
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{
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switch( msg.wParam) {
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case SDL_WINDOWEVENT_MINIMIZED:
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if( _bWindowChanging) break;
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_bWindowChanging = TRUE;
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_bReconsiderInput = TRUE;
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// if allowed, not already paused and only in single player game mode
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if( sam_bPauseOnMinimize && !_pNetwork->IsPaused() && _gmRunningGameMode==GM_SINGLE_PLAYER) {
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// pause game
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_pNetwork->TogglePause();
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}
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break;
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}
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}
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#endif
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#endif
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// toggle full-screen on alt-enter
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// toggle full-screen on alt-enter
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