Use ASSERTALWAYS(msg) instead of ASSERT(false && msg)

Thanks @SLAwww

(The first parameter to _assert is actually the message, not the
expression to evaluate, so "false &&" doesn't belong in there.)

Conflicts:
	Sources/EntitiesMP/Summoner.es
This commit is contained in:
Emil Laine 2016-04-23 23:32:03 +03:00 committed by Daniel Gibson
parent fe23b05aa2
commit 24d61d1ccc
6 changed files with 6 additions and 6 deletions

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@ -83,7 +83,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define BREAKPOINT \ #define BREAKPOINT \
if (1) { \ if (1) { \
SAFEBREAKPOINT; \ SAFEBREAKPOINT; \
_assert(false && "hard-coded breakpoint (CroTeam)",__FILE__,__LINE__); \ _assert("hard-coded breakpoint (CroTeam)",__FILE__,__LINE__); \
} else NOTHING } else NOTHING
/* CT DEBUG macro -- the expression is executed only in debug version */ /* CT DEBUG macro -- the expression is executed only in debug version */

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@ -527,7 +527,7 @@ void Particles_ViewerLocal(CEntity *penView)
break; break;
default: default:
ASSERT(false && "Unknown environment particle type!"); ASSERTALWAYS("Unknown environment particle type!");
break; break;
} }
// for those EPHs that are not rendered, clear possible // for those EPHs that are not rendered, clear possible

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@ -99,7 +99,7 @@ functions:
} else if (m_gtType==GT_COMMANDER) { } else if (m_gtType==GT_COMMANDER) {
return &eiGruntSoldier; return &eiGruntSoldier;
} else { } else {
ASSERT(false && "Unknown grunt type!"); ASSERTALWAYS("Unknown grunt type!");
return NULL; return NULL;
} }
}; };

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@ -280,7 +280,7 @@ functions:
} else if (m_gtType==GT_COMMANDER) { } else if (m_gtType==GT_COMMANDER) {
return &eiGruntSoldier; return &eiGruntSoldier;
} else { } else {
ASSERT(false && "Unknown grunt type!"); ASSERTALWAYS("Unknown grunt type!");
return NULL; return NULL;
} }
}; };

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@ -3442,7 +3442,7 @@ functions:
return (WeaponType)i; return (WeaponType)i;
} }
} }
ASSERT(false && "Non-existant weapon in remap array!"); ASSERTALWAYS("Non-existant weapon in remap array!");
return (WeaponType)0; return (WeaponType)0;
} }

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@ -618,7 +618,7 @@ functions:
pen = &m_penGroup03Template01; pen = &m_penGroup03Template01;
iCount = IRnd()%m_iGroup03Count+1; iCount = IRnd()%m_iGroup03Count+1;
} else { } else {
ASSERT(false && "Invalid group!"); ASSERTALWAYS("Invalid group!");
iCount = 0; // DG: this should have a deterministic value in case this happens after all! iCount = 0; // DG: this should have a deterministic value in case this happens after all!
} }
ASSERT(iCount>0); ASSERT(iCount>0);