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https://github.com/ptitSeb/Serious-Engine
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TFE Minigun sound offsets bug fix
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@ -3967,7 +3967,7 @@ procedures:
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// spin start sounds
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PlaySound(pl.m_soWeapon2, SOUND_MINIGUN_CLICK, SOF_3D|SOF_VOLUMETRIC);
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PlaySound(pl.m_soWeapon1, SOUND_MINIGUN_SPINUP, SOF_3D|SOF_VOLUMETRIC);
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pl.m_soWeapon1.SetOffset((m_aMiniGunSpeed/MINIGUN_FULLSPEED)*MINIGUN_SPINUPSOUND);
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//pl.m_soWeapon1.SetOffset((m_aMiniGunSpeed/MINIGUN_FULLSPEED)*MINIGUN_SPINUPSOUND);
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if(_pNetwork->IsPlayerLocal(m_penPlayer)) {IFeel_PlayEffect("Minigun_rotateup");}
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// while not at full speed and fire is held
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while (m_aMiniGunSpeed<MINIGUN_FULLSPEED && HoldingFire()) {
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@ -4115,7 +4115,7 @@ procedures:
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// spin down sounds
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PlaySound(pl.m_soWeapon3, SOUND_MINIGUN_CLICK, SOF_3D|SOF_VOLUMETRIC);
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PlaySound(pl.m_soWeapon1, SOUND_MINIGUN_SPINDOWN, SOF_3D|SOF_VOLUMETRIC|SOF_SMOOTHCHANGE);
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pl.m_soWeapon1.SetOffset((1-m_aMiniGunSpeed/MINIGUN_FULLSPEED)*MINIGUN_SPINDNSOUND);
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//pl.m_soWeapon1.SetOffset((1-m_aMiniGunSpeed/MINIGUN_FULLSPEED)*MINIGUN_SPINDNSOUND);
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if(_pNetwork->IsPlayerLocal(m_penPlayer)) {IFeel_StopEffect("Minigun_rotate");}
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if(_pNetwork->IsPlayerLocal(m_penPlayer)) {IFeel_PlayEffect("Minigun_rotatedown");}
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