From 1f13b5ca29a2df9eb23ca8b1001d716f772b10e7 Mon Sep 17 00:00:00 2001 From: Skyrimus Date: Tue, 9 Nov 2021 20:56:45 +0300 Subject: [PATCH] TFE Minigun sound offsets bug fix --- Sources/Entities/PlayerWeapons.es | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Sources/Entities/PlayerWeapons.es b/Sources/Entities/PlayerWeapons.es index 4e1db9e..0552124 100644 --- a/Sources/Entities/PlayerWeapons.es +++ b/Sources/Entities/PlayerWeapons.es @@ -3967,7 +3967,7 @@ procedures: // spin start sounds PlaySound(pl.m_soWeapon2, SOUND_MINIGUN_CLICK, SOF_3D|SOF_VOLUMETRIC); PlaySound(pl.m_soWeapon1, SOUND_MINIGUN_SPINUP, SOF_3D|SOF_VOLUMETRIC); - pl.m_soWeapon1.SetOffset((m_aMiniGunSpeed/MINIGUN_FULLSPEED)*MINIGUN_SPINUPSOUND); + //pl.m_soWeapon1.SetOffset((m_aMiniGunSpeed/MINIGUN_FULLSPEED)*MINIGUN_SPINUPSOUND); if(_pNetwork->IsPlayerLocal(m_penPlayer)) {IFeel_PlayEffect("Minigun_rotateup");} // while not at full speed and fire is held while (m_aMiniGunSpeedIsPlayerLocal(m_penPlayer)) {IFeel_StopEffect("Minigun_rotate");} if(_pNetwork->IsPlayerLocal(m_penPlayer)) {IFeel_PlayEffect("Minigun_rotatedown");}