mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
GameExecutable: Some cleanup for menu code.
This commit is contained in:
parent
de240b4ad7
commit
1f0da8a443
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@ -6,8 +6,6 @@
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#include "MenuStuff.h"
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#include "MenuStuff.h"
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#include "MControls.h"
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#include "MControls.h"
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extern void ControlsMenuOn();
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extern void ControlsMenuOff();
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extern CTFileName _fnmControlsToCustomize;
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extern CTFileName _fnmControlsToCustomize;
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@ -6,9 +6,6 @@
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#include "MenuStuff.h"
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#include "MenuStuff.h"
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#include "MCustomizeAxis.h"
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#include "MCustomizeAxis.h"
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extern void ControlsMenuOn();
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extern void ControlsMenuOff();
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void CCustomizeAxisMenu::Initialize_t(void)
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void CCustomizeAxisMenu::Initialize_t(void)
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{
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{
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@ -3,11 +3,9 @@
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#include "StdH.h"
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MenuPrinting.h"
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#include "MenuStuff.h"
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#include "MCustomizeKeyboard.h"
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#include "MCustomizeKeyboard.h"
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extern void ControlsMenuOn();
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extern void ControlsMenuOff();
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void CCustomizeKeyboardMenu::FillListItems(void)
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void CCustomizeKeyboardMenu::FillListItems(void)
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{
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{
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@ -44,8 +44,6 @@ void OnPlayerSelect(void);
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TIME _tmMenuLastTickDone = -1;
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TIME _tmMenuLastTickDone = -1;
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// all possible menu entities
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// all possible menu entities
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CListHead lhMenuEntities;
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CListHead lhMenuEntities;
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// controls that are currently customized
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CTFileName _fnmControlsToCustomize = CTString("");
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extern CTString _strLastPlayerAppearance = "";
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extern CTString _strLastPlayerAppearance = "";
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extern CTString sam_strNetworkSettings;
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extern CTString sam_strNetworkSettings;
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@ -55,34 +53,8 @@ void (*_pAfterLevelChosen)(void);
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// functions for init actions
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// functions for init actions
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void FixupBackButton(CGameMenu *pgm);
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void FixupBackButton(CGameMenu *pgm);
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extern void ControlsMenuOn()
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{
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_pGame->SavePlayersAndControls();
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try {
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_pGame->gm_ctrlControlsExtra.Load_t(_fnmControlsToCustomize);
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} catch( char *strError) {
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WarningMessage(strError);
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}
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}
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extern void ControlsMenuOff()
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{
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try {
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if (_pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions.Count()>0) {
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_pGame->gm_ctrlControlsExtra.Save_t(_fnmControlsToCustomize);
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}
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} catch( char *strError) {
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FatalError(strError);
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}
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FORDELETELIST( CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions, itAct) {
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delete &itAct.Current();
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}
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_pGame->LoadPlayersAndControls();
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}
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// mouse cursor position
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// mouse cursor position
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extern PIX _pixCursorPosI = 0;
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extern PIX _pixCursorPosI = 0;
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extern PIX _pixCursorPosJ = 0;
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extern PIX _pixCursorPosJ = 0;
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@ -244,32 +216,11 @@ void StopMenus( BOOL bGoToRoot /*=TRUE*/)
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}
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}
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}
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}
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BOOL IsMenusInRoot(void)
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BOOL IsMenusInRoot(void)
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{
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{
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return pgmCurrentMenu == NULL || pgmCurrentMenu == &_pGUIM->gmMainMenu || pgmCurrentMenu == &_pGUIM->gmInGameMenu;
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return pgmCurrentMenu == NULL || pgmCurrentMenu == &_pGUIM->gmMainMenu || pgmCurrentMenu == &_pGUIM->gmInGameMenu;
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}
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}
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// ---------------------- When activated functions
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void StopCurrentGame(void)
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{
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_pGame->StopGame();
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_gmRunningGameMode=GM_NONE;
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StopMenus(TRUE);
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StartMenus("");
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}
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void DisabledFunction(void)
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{
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_pGUIM->gmDisabledFunction.gm_pgmParentMenu = pgmCurrentMenu;
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_pGUIM->gmDisabledFunction.gm_mgButton.mg_strText = TRANS("The feature is not available in this version!");
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_pGUIM->gmDisabledFunction.gm_mgTitle.mg_strText = TRANS("DISABLED");
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ChangeToMenu(&_pGUIM->gmDisabledFunction);
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}
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extern void InitVideoOptionsButtons(void);
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extern void UpdateVideoOptionsButtons(INDEX i);
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// ------------------------ Global menu function implementation
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// ------------------------ Global menu function implementation
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void InitializeMenus(void)
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void InitializeMenus(void)
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{
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{
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@ -485,7 +436,6 @@ void InitializeMenus(void)
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}
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}
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}
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}
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void DestroyMenus( void)
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void DestroyMenus( void)
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{
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{
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_pGUIM->gmMainMenu.Destroy();
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_pGUIM->gmMainMenu.Destroy();
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@ -108,9 +108,16 @@ void ExitConfirm(void)
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ChangeToMenu(&_pGUIM->gmConfirmMenu);
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ChangeToMenu(&_pGUIM->gmConfirmMenu);
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}
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}
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void StopCurrentGame(void)
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{
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_pGame->StopGame();
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_gmRunningGameMode = GM_NONE;
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StopMenus(TRUE);
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StartMenus("");
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}
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void StopConfirm(void)
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void StopConfirm(void)
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{
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{
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extern void StopCurrentGame(void);
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_pConfimedYes = &StopCurrentGame;
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_pConfimedYes = &StopCurrentGame;
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_pConfimedNo = NULL;
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_pConfimedNo = NULL;
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_pGUIM->gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
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_pGUIM->gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
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@ -1064,22 +1071,6 @@ void InitActionsForNetworkStartMenu()
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_pGUIM->gmNetworkStartMenu.gm_mgStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromNetwork;
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_pGUIM->gmNetworkStartMenu.gm_mgStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromNetwork;
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}
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}
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//
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#define ADD_GADGET( gd, box, up, dn, lf, rt, txt) \
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gd.mg_boxOnScreen = box; \
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gd.mg_pmgUp = up; \
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gd.mg_pmgDown = dn; \
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gd.mg_pmgLeft = lf; \
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gd.mg_pmgRight = rt; \
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gd.mg_strText = txt; \
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gm_lhGadgets.AddTail(gd.mg_lnNode);
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#define SET_CHGPLR( gd, iplayer, bnone, bauto, pmgit) \
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gd.mg_pmgInfoTable = pmgit; \
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gd.mg_bResetToNone = bnone; \
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gd.mg_bAutomatic = bauto; \
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gd.mg_iLocalPlayer = iplayer;
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// ------------------------ CSelectPlayersMenu implementation
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// ------------------------ CSelectPlayersMenu implementation
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#define CMENU _pGUIM->gmSelectPlayersMenu
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#define CMENU _pGUIM->gmSelectPlayersMenu
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}
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}
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}
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}
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#define CMENU _pGUIM->gmSelectPlayersMenu
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void StartSelectPlayersMenuFromSplit(void)
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void StartSelectPlayersMenuFromSplit(void)
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{
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{
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_pGUIM->gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
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CMENU.gm_bAllowDedicated = FALSE;
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_pGUIM->gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
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CMENU.gm_bAllowObserving = FALSE;
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_pGUIM->gmSelectPlayersMenu.gm_mgStart.mg_pActivatedFunction = &StartSplitScreenGame;
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CMENU.gm_mgStart.mg_pActivatedFunction = &StartSplitScreenGame;
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_pGUIM->gmSelectPlayersMenu.gm_pgmParentMenu = &_pGUIM->gmSplitStartMenu;
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CMENU.gm_pgmParentMenu = &_pGUIM->gmSplitStartMenu;
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ChangeToMenu(&_pGUIM->gmSelectPlayersMenu);
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ChangeToMenu(&CMENU);
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}
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}
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#undef CMENU
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void StartNetworkGame(void)
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void StartNetworkGame(void)
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{
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{
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// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
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// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
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}
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}
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}
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}
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#define CMENU _pGUIM->gmSelectPlayersMenu
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void StartSelectPlayersMenuFromNetwork(void)
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void StartSelectPlayersMenuFromNetwork(void)
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{
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{
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_pGUIM->gmSelectPlayersMenu.gm_bAllowDedicated = TRUE;
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CMENU.gm_bAllowDedicated = TRUE;
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_pGUIM->gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
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CMENU.gm_bAllowObserving = TRUE;
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_pGUIM->gmSelectPlayersMenu.gm_mgStart.mg_pActivatedFunction = &StartNetworkGame;
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CMENU.gm_mgStart.mg_pActivatedFunction = &StartNetworkGame;
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_pGUIM->gmSelectPlayersMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkStartMenu;
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CMENU.gm_pgmParentMenu = &_pGUIM->gmNetworkStartMenu;
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ChangeToMenu(&_pGUIM->gmSelectPlayersMenu);
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ChangeToMenu(&CMENU);
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}
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}
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#undef CMENU
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void JoinNetworkGame(void)
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void JoinNetworkGame(void)
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{
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{
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// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
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// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
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}
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}
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}
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}
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#define CMENU _pGUIM->gmSelectPlayersMenu
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void StartSelectPlayersMenuFromOpen(void)
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void StartSelectPlayersMenuFromOpen(void)
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{
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{
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_pGUIM->gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
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CMENU.gm_bAllowDedicated = FALSE;
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_pGUIM->gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
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CMENU.gm_bAllowObserving = TRUE;
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_pGUIM->gmSelectPlayersMenu.gm_mgStart.mg_pActivatedFunction = &JoinNetworkGame;
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CMENU.gm_mgStart.mg_pActivatedFunction = &JoinNetworkGame;
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_pGUIM->gmSelectPlayersMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkOpenMenu;
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CMENU.gm_pgmParentMenu = &_pGUIM->gmNetworkOpenMenu;
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ChangeToMenu(&_pGUIM->gmSelectPlayersMenu);
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ChangeToMenu(&CMENU);
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/*if (sam_strNetworkSettings=="")*/ {
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/*if (sam_strNetworkSettings=="")*/ {
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void StartNetworkSettingsMenu(void);
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void StartNetworkSettingsMenu(void);
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StartNetworkSettingsMenu();
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StartNetworkSettingsMenu();
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_pGUIM->gmLoadSaveMenu.gm_bNoEscape = TRUE;
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_pGUIM->gmLoadSaveMenu.gm_bNoEscape = TRUE;
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_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkOpenMenu;
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_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = &_pGUIM->gmNetworkOpenMenu;
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_pGUIM->gmLoadSaveMenu.gm_pgmNextMenu = &_pGUIM->gmSelectPlayersMenu;
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_pGUIM->gmLoadSaveMenu.gm_pgmNextMenu = &CMENU;
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}
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}
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}
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}
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void StartSelectPlayersMenuFromServers(void)
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void StartSelectPlayersMenuFromServers(void)
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{
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{
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_pGUIM->gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
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CMENU.gm_bAllowDedicated = FALSE;
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_pGUIM->gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
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CMENU.gm_bAllowObserving = TRUE;
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_pGUIM->gmSelectPlayersMenu.gm_mgStart.mg_pActivatedFunction = &JoinNetworkGame;
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CMENU.gm_mgStart.mg_pActivatedFunction = &JoinNetworkGame;
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_pGUIM->gmSelectPlayersMenu.gm_pgmParentMenu = &_pGUIM->gmServersMenu;
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CMENU.gm_pgmParentMenu = &_pGUIM->gmServersMenu;
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ChangeToMenu(&_pGUIM->gmSelectPlayersMenu);
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ChangeToMenu(&CMENU);
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/*if (sam_strNetworkSettings=="")*/ {
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/*if (sam_strNetworkSettings=="")*/ {
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void StartNetworkSettingsMenu(void);
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void StartNetworkSettingsMenu(void);
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StartNetworkSettingsMenu();
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StartNetworkSettingsMenu();
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_pGUIM->gmLoadSaveMenu.gm_bNoEscape = TRUE;
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_pGUIM->gmLoadSaveMenu.gm_bNoEscape = TRUE;
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_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = &_pGUIM->gmServersMenu;
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_pGUIM->gmLoadSaveMenu.gm_pgmParentMenu = &_pGUIM->gmServersMenu;
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_pGUIM->gmLoadSaveMenu.gm_pgmNextMenu = &_pGUIM->gmSelectPlayersMenu;
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_pGUIM->gmLoadSaveMenu.gm_pgmNextMenu = &CMENU;
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}
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}
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}
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}
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#undef CMENU
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void StartSelectServerLAN(void)
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void StartSelectServerLAN(void)
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{
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{
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_pGUIM->gmServersMenu.m_bInternet = FALSE;
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_pGUIM->gmServersMenu.m_bInternet = FALSE;
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ChangeToMenu(&CMENU);
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ChangeToMenu(&CMENU);
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}
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}
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#undef CMENU
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#undef CMENU
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void DisabledFunction(void)
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{
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_pGUIM->gmDisabledFunction.gm_pgmParentMenu = pgmCurrentMenu;
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_pGUIM->gmDisabledFunction.gm_mgButton.mg_strText = TRANS("The feature is not available in this version!");
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_pGUIM->gmDisabledFunction.gm_mgTitle.mg_strText = TRANS("DISABLED");
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ChangeToMenu(&_pGUIM->gmDisabledFunction);
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}
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void StartModsLoadMenu(void);
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void StartModsLoadMenu(void);
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void StartNetworkSettingsMenu(void);
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void StartNetworkSettingsMenu(void);
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void StartSinglePlayerMenu(void);
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void StartSinglePlayerMenu(void);
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void DisabledFunction(void);
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#endif /* include-once check. */
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#endif /* include-once check. */
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#include "MenuManager.h"
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#include "MenuManager.h"
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#include "MenuStartersAF.h"
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#include "MenuStartersAF.h"
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#include "MenuStarters.h"
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#include "MenuStarters.h"
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#include "MenuStuff.h"
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CTFileName _fnDemoToPlay;
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CTFileName _fnDemoToPlay;
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CTFileName _fnGameToLoad;
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CTFileName _fnGameToLoad;
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@ -94,9 +95,6 @@ BOOL LSLoadPlayerModel(const CTFileName &fnm)
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return TRUE;
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return TRUE;
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}
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}
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extern void ControlsMenuOn();
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extern void ControlsMenuOff();
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BOOL LSLoadControls(const CTFileName &fnm)
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BOOL LSLoadControls(const CTFileName &fnm)
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{
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{
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try {
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try {
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@ -261,4 +261,34 @@ enum DisplayDepth SwitchToDepth(INDEX i)
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case 2: return DD_32BIT;
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case 2: return DD_32BIT;
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default: ASSERT(FALSE); return DD_DEFAULT;
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default: ASSERT(FALSE); return DD_DEFAULT;
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}
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}
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}
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// controls that are currently customized
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CTFileName _fnmControlsToCustomize = CTString("");
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void ControlsMenuOn()
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{
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_pGame->SavePlayersAndControls();
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try {
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_pGame->gm_ctrlControlsExtra.Load_t(_fnmControlsToCustomize);
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}
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catch (char *strError) {
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WarningMessage(strError);
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}
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}
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void ControlsMenuOff()
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{
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try {
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if (_pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions.Count()>0) {
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_pGame->gm_ctrlControlsExtra.Save_t(_fnmControlsToCustomize);
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}
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}
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catch (char *strError) {
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FatalError(strError);
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}
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FORDELETELIST(CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions, itAct) {
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delete &itAct.Current();
|
||||||
|
}
|
||||||
|
_pGame->LoadPlayersAndControls();
|
||||||
}
|
}
|
|
@ -52,4 +52,7 @@ enum GfxAPIType SwitchToAPI(INDEX i);
|
||||||
INDEX DepthToSwitch(enum DisplayDepth dd);
|
INDEX DepthToSwitch(enum DisplayDepth dd);
|
||||||
enum DisplayDepth SwitchToDepth(INDEX i);
|
enum DisplayDepth SwitchToDepth(INDEX i);
|
||||||
|
|
||||||
|
void ControlsMenuOn();
|
||||||
|
void ControlsMenuOff();
|
||||||
|
|
||||||
#endif /* include-once check. */
|
#endif /* include-once check. */
|
Loading…
Reference in New Issue
Block a user