Fixed up some StdH includes.

This commit is contained in:
Ryan C. Gordon 2016-04-01 14:04:24 -04:00
parent 3e59daa5e6
commit 0d426d5998
156 changed files with 156 additions and 156 deletions

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "stdh.h"
#include "Engine/StdH.h"
#include <Engine/Base/Translation.h>
#include <Engine/Base/ErrorReporting.h>

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "stdh.h"
#include "Engine/StdH.h"
#ifdef SE1_D3D

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "stdh.h"
#include "Engine/StdH.h"
#ifdef SE1_D3D

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "stdh.h"
#include "Engine/StdH.h"
#include <Engine/Graphics/Texture.h>

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "stdh.h"
#include "Engine/StdH.h"
#include <Engine/Base/Console.h>
#include <Engine/Base/ErrorReporting.h>

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// DlgChooseTextureType.cpp : implementation file
//
#include "StdH.h"
#include "EngineGui/StdH.h"
#include "DlgChooseTextureType.h"
#ifdef _DEBUG

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// DlgCreateAnimatedTexture.cpp : implementation file
//
#include "StdH.h"
#include "EngineGui/StdH.h"
#include "DlgCreateAnimatedTexture.h"
#include <Engine/Templates/Stock_CTextureData.h>

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// DlgCreateEffectTexture.cpp : implementation file
//
#include "StdH.h"
#include "EngineGui/StdH.h"
#include "DlgCreateEffectTexture.h"
#include <Engine/Graphics/TextureEffects.h>
#include <Engine/Templates/Stock_CTextureData.h>

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// DlgCreateNormalTexture.cpp : implementation file
//
#include "StdH.h"
#include "EngineGui/StdH.h"
#include "DlgCreateNormalTexture.h"
#include <Engine/Templates/Stock_CTextureData.h>

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// DlgSelectMode.cpp : implementation file
//
#include "StdH.h"
#include "EngineGui/StdH.h"
#ifdef _DEBUG
#undef new

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include "EngineGui/StdH.h"
#include <Engine/Templates/Stock_CTextureData.h>
// global engine gui handling object

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "stdh.h"
#include "EngineGui/StdH.h"
#include <Engine/Templates/Stock_CTextureData.h>
// thumbnail window

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include "EngineGui/StdH.h"

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// WndDisplayTexture.cpp : implementation file
//
#include "StdH.h"
#include "EngineGui/StdH.h"
#include <Engine/Graphics/TextureEffects.h>
#ifdef _DEBUG

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347
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/AirElemental/AirElemental.h"
#include "ModelsMP/Enemies/AirElemental/Elemental.h"
#include "Models/Enemies/Elementals/Twister.h"

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349
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/AirElemental/ShockWaveBase.h"
#include "ModelsMP/Enemies/AirElemental/ShockWave.h"
%}

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803
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "Models/Items/ItemHolder/ItemHolder.h"
#include "Models/Items/Ammo/Shells/Shells.h"
#include "Models/Items/Ammo/Bullets/Bullets.h"

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806
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "Models/Items/ItemHolder/ItemHolder.h"
%}

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218
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include <EntitiesMP/AnimationHub.h>
%}

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228
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include <EntitiesMP/AnimationChanger.h>
%}

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202
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
class CAreaMarker: CEntity {

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804
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "Models/Items/ItemHolder/ItemHolder.h"
%}

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211
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/Marker";

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601
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "Models/Effects/Teleport01/Teleport.h"
#include "Models/Effects/ExplosionGrenade/ExplosionGrenade.h"
#include "Models/Effects/ShockWave01/ShockWave.h"

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336
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "Models/Enemies/Beast/Beast.h"
#include "EntitiesMP/WorldSettingsController.h"
#include "EntitiesMP/BackgroundViewer.h"

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340
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/Mental/Mental.h"
%}

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612
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/WorldSettingsController.h"
#include "EntitiesMP/BackgroundViewer.h"
%}

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603
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
// input parameter for spawning a blood spray

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305
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "Models/Enemies/Boneman/Boneman.h"
%}

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105
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
%{

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502
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/BasicEffects";

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/WorldLink";

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/Marker";

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506
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "Models/Weapons/Cannon/Projectile/CannonBall.h"
#include "EntitiesMP/MovingBrush.h"
#include "EntitiesMP/DestroyableArchitecture.h"

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345
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/CannonRotating/Turret.h"
#include "ModelsMP/Enemies/CannonRotating/RotatingMechanism.h"
%}

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345
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/CannonStatic/Turret.h"
%}

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342
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/ChainSawFreak/Freak.h"
#include "ModelsMP/Enemies/ChainSawFreak/Saw.h"
%}

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/BasicEffects";

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232
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/ModelHolder2";

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352
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/CutSequences/CrateBus/CrateBus.h"
#include "ModelsMP/Enemies/Mental/Mental.h"
%}

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341
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "Models/Enemies/Mental/Mental.h"
#include "Models/CutSequences/CrateRider/Crate.h"
%}

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240
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/WorldSettingsController.h"
#include "EntitiesMP/BackgroundViewer.h"
%}

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229
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
class CDamager: CRationalEntity {

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602
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/BasicEffects";

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
void HUD_SetEntityForStackDisplay(CRationalEntity *pren);
%}

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336
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/Demon/Demon.h"
%}

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107
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/Effector.h"
#include "EntitiesMP/MovingBrush.h"
%}

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "Models/Enemies/Devil/Devil.h"
#include "Models/Enemies/Devil/Weapons/Laser.h"
#include "Models/Weapons/RocketLauncher/RocketLauncherItem.h"

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/Marker";

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/BasicEffects";

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221
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include <Engine/CurrentVersion.h>
%}

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "Models/Enemies/DragonMan/DragonMan.h"
%}

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611
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/Effector.h"
#include "EntitiesMP/BackgroundViewer.h"
#include "EntitiesMP/WorldSettingsController.h"

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608
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/Effector.h"
#include <EntitiesMP/BloodSpray.h>
%}

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322
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
//#include "Models/Enemies/Elementals/AirMan.h"
//#include "Models/Enemies/Elementals/IceMan.h"
#include "Models/Enemies/Elementals/Stoneman.h"

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310
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/Common/PathFinding.h"
#include "EntitiesMP/NavigationMarker.h"
#include "EntitiesMP/TacticsHolder.h"

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339
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include <EntitiesMP/MusicHolder.h>
%}

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/EnemyBase";

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/EnemyBase";

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/Marker";

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/EnemyBase";

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304
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}

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900
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/EnvironmentMarker";

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901
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/Marker";

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
enum EnvironmentParticlesHolderType {

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/ModelHolder2";

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346
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/BackgroundViewer.h"
#include "EntitiesMP/WorldSettingsController.h"
#include "EntitiesMP/Common/PathFinding.h"

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351
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/ExotechLarva/Charger/WallCharger.h"
%}

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351
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/ExotechLarva/Charger/FloorCharger.h"
%}

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "Models/Enemies/Eyeman/Eyeman.h"
%}

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616
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#define RAND_05 (FLOAT(rand())/RAND_MAX-0.5f)
#define LAUNCH_SPEED 32.0f
%}

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337
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "Models/Enemies/Fish/Fish.h"
%}

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504
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#define TM_APPLY_DAMAGE_QUANTUM 0.25f
#define TM_APPLY_WHOLE_DAMAGE 7.5f
#define DAMAGE_AMMOUNT 30.0f

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/Marker";

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "Models/Enemies/Gizmo/Gizmo.h"
%}

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0
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
/*

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/Marker";

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/Marker";

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/Marker";

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/Grunt/Grunt.h"
%}

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
//#include "ModelsMP/Enemies/Grunt/Grunt.h"
%}

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/Guffy/Guffy.h"
%}

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/Marker";

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303
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "Models/Enemies/Headman/headman.h"
%}

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801
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "Models/Items/ItemHolder/ItemHolder.h"
%}

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241
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/WorldSettingsController.h"
#include "EntitiesMP/BackgroundViewer.h"
%}

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "Models/Items/ItemHolder/ItemHolder.h"
%}

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805
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "Models/Items/ItemHolder/ItemHolder.h"
%}

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353
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/EnemyBase.h"
#include "ModelsMP/Enemies/ExotechLarva/Projectile/TailProjectile.h"

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/ModelDestruction";

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607
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/BackgroundViewer.h"
#include "EntitiesMP/WorldSettingsController.h"
#include "EntitiesMP/Light.h"

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
class CMarker: CEntity {

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
extern INDEX ent_bReportBrokenChains;
%}

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807
%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "Models/Items/ItemHolder/ItemHolder.h"
%}

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/Projectile";

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/Marker";

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/Debris";

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
%}
class CModelHolder : CEntity {

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/WorldSettingsController.h"
%}

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%{
#include "StdH.h"
#include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/WorldSettingsController.h"
%}

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