Serious-Engine/Sources/EntitiesMP/AnimationChanger.es
2016-04-01 14:04:24 -04:00

149 lines
4.5 KiB
JavaScript

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
218
%{
#include "EntitiesMP/StdH/StdH.h"
#include <EntitiesMP/AnimationHub.h>
%}
uses "EntitiesMP/ModelHolder2";
uses "EntitiesMP/Light";
// event sent to the entity that should change animation
event EChangeAnim {
INDEX iModelAnim,
BOOL bModelLoop,
INDEX iTextureAnim,
BOOL bTextureLoop,
INDEX iLightAnim,
INDEX iAmbientLightAnim,
BOOL bLightLoop,
BOOL bAmbientLightLoop,
COLOR colAmbient,
COLOR colDiffuse,
};
class CAnimationChanger : CRationalEntity {
name "AnimationChanger";
thumbnail "Thumbnails\\AnimationChanger.tbn";
features "HasName", "HasTarget", "IsTargetable";
properties:
1 CTString m_strName "Name" 'N' = "Animation changer",
2 CTString m_strDescription = "",
3 CEntityPointer m_penTarget "Target" 'T' COLOR(C_GREEN|0xFF),
4 ANIMATION m_iModelAnim "Model Animation" 'M' = 0,
5 BOOL m_bModelLoop "Model Looping" = FALSE,
6 ANIMATION m_iTextureAnim "Texture Animation" 'X' = 0,
7 BOOL m_bTextureLoop "Texture Looping" = FALSE,
8 ANIMATION m_iLightAnim "Diffuse Light Animation" 'L' = 0,
9 BOOL m_bLightLoop "Diffuse Light Looping" = FALSE,
10 ANIMATION m_iAmbientLightAnim "Ambient Light Animation" 'B' = 0,
11 BOOL m_bAmbientLightLoop "Ambient Light Looping" = FALSE,
12 COLOR m_colAmbient "Ambient Light Color" 'A' = C_dBLUE,
13 COLOR m_colDiffuse "Diffuse Light Color" 'C' = C_GRAY,
components:
1 model MODEL_CHANGER "Models\\Editor\\AnimationChanger.mdl",
2 texture TEXTURE_CHANGER "Models\\Editor\\AnimationChanger.tex"
functions:
const CTString &GetDescription(void) const {
((CTString&)m_strDescription).PrintF("-><none>");
if (m_penTarget!=NULL) {
((CTString&)m_strDescription).PrintF("->%s", (const char *) m_penTarget->GetName());
}
return m_strDescription;
}
/* Get anim data for given animation property - return NULL for none. */
CAnimData *GetAnimData(SLONG slPropertyOffset)
{
CEntity *penTarget = m_penTarget;
if (penTarget==NULL) {
return NULL;
}
if (IsOfClass(penTarget, "AnimationHub")) {
penTarget = ((CAnimationHub*)penTarget)->m_penTarget0;
}
if (penTarget==NULL) {
return NULL;
}
// if modelholder
if (IsOfClass(penTarget, "ModelHolder2")) {
CModelHolder2 *penModel = (CModelHolder2*)&*penTarget;
if (slPropertyOffset==_offsetof(CAnimationChanger, m_iModelAnim)) {
return penModel->GetModelObject()->GetData();
} else if (slPropertyOffset==_offsetof(CAnimationChanger, m_iTextureAnim)) {
return penModel->GetModelObject()->mo_toTexture.GetData();
} else if (slPropertyOffset==_offsetof(CAnimationChanger, m_iLightAnim)) {
return penModel->m_aoLightAnimation.GetData();
}
// if light
} else if (IsOfClass(penTarget, "Light")) {
CLight *penLight = (CLight*)&*penTarget;
if (slPropertyOffset==_offsetof(CAnimationChanger, m_iLightAnim))
{
return penLight->m_aoLightAnimation.GetData();
}
else if (slPropertyOffset==_offsetof(CAnimationChanger, m_iAmbientLightAnim))
{
return penLight->m_aoAmbientLightAnimation.GetData();
}
}
return CEntity::GetAnimData(slPropertyOffset);
};
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_CHANGER);
SetModelMainTexture(TEXTURE_CHANGER);
// check target type
if (m_penTarget!=NULL &&
!IsOfClass(m_penTarget, "AnimationHub") &&
!IsOfClass(m_penTarget, "ModelHolder2") &&
!IsOfClass(m_penTarget, "Light")) {
WarningMessage("Target must be AnimationHub ModelHolder2 or Light!");
m_penTarget=NULL;
}
if (m_penTarget==NULL) {
return;
}
//main loop
wait() {
on (EBegin) : { resume; }
on (EStart) : {
EChangeAnim eChange;
eChange.iModelAnim =m_iModelAnim ;
eChange.iTextureAnim =m_iTextureAnim;
eChange.iLightAnim =m_iLightAnim ;
eChange.iAmbientLightAnim =m_iAmbientLightAnim;
eChange.bModelLoop =m_bModelLoop ;
eChange.bTextureLoop =m_bTextureLoop;
eChange.bLightLoop =m_bLightLoop ;
eChange.colAmbient =m_colAmbient ;
eChange.colDiffuse =m_colDiffuse ;
m_penTarget->SendEvent(eChange);
resume;
}
}
return;
}
};