Fixed up some StdH includes.

This commit is contained in:
Ryan C. Gordon 2016-04-01 14:04:24 -04:00
parent 3e59daa5e6
commit 0d426d5998
156 changed files with 156 additions and 156 deletions

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ /* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "stdh.h" #include "Engine/StdH.h"
#include <Engine/Base/Translation.h> #include <Engine/Base/Translation.h>
#include <Engine/Base/ErrorReporting.h> #include <Engine/Base/ErrorReporting.h>

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ /* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "stdh.h" #include "Engine/StdH.h"
#ifdef SE1_D3D #ifdef SE1_D3D

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ /* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "stdh.h" #include "Engine/StdH.h"
#ifdef SE1_D3D #ifdef SE1_D3D

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ /* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "stdh.h" #include "Engine/StdH.h"
#include <Engine/Graphics/Texture.h> #include <Engine/Graphics/Texture.h>

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ /* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "stdh.h" #include "Engine/StdH.h"
#include <Engine/Base/Console.h> #include <Engine/Base/Console.h>
#include <Engine/Base/ErrorReporting.h> #include <Engine/Base/ErrorReporting.h>

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// DlgChooseTextureType.cpp : implementation file // DlgChooseTextureType.cpp : implementation file
// //
#include "StdH.h" #include "EngineGui/StdH.h"
#include "DlgChooseTextureType.h" #include "DlgChooseTextureType.h"
#ifdef _DEBUG #ifdef _DEBUG

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// DlgCreateAnimatedTexture.cpp : implementation file // DlgCreateAnimatedTexture.cpp : implementation file
// //
#include "StdH.h" #include "EngineGui/StdH.h"
#include "DlgCreateAnimatedTexture.h" #include "DlgCreateAnimatedTexture.h"
#include <Engine/Templates/Stock_CTextureData.h> #include <Engine/Templates/Stock_CTextureData.h>

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// DlgCreateEffectTexture.cpp : implementation file // DlgCreateEffectTexture.cpp : implementation file
// //
#include "StdH.h" #include "EngineGui/StdH.h"
#include "DlgCreateEffectTexture.h" #include "DlgCreateEffectTexture.h"
#include <Engine/Graphics/TextureEffects.h> #include <Engine/Graphics/TextureEffects.h>
#include <Engine/Templates/Stock_CTextureData.h> #include <Engine/Templates/Stock_CTextureData.h>

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// DlgCreateNormalTexture.cpp : implementation file // DlgCreateNormalTexture.cpp : implementation file
// //
#include "StdH.h" #include "EngineGui/StdH.h"
#include "DlgCreateNormalTexture.h" #include "DlgCreateNormalTexture.h"
#include <Engine/Templates/Stock_CTextureData.h> #include <Engine/Templates/Stock_CTextureData.h>

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// DlgSelectMode.cpp : implementation file // DlgSelectMode.cpp : implementation file
// //
#include "StdH.h" #include "EngineGui/StdH.h"
#ifdef _DEBUG #ifdef _DEBUG
#undef new #undef new

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ /* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h" #include "EngineGui/StdH.h"
#include <Engine/Templates/Stock_CTextureData.h> #include <Engine/Templates/Stock_CTextureData.h>
// global engine gui handling object // global engine gui handling object

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ /* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "stdh.h" #include "EngineGui/StdH.h"
#include <Engine/Templates/Stock_CTextureData.h> #include <Engine/Templates/Stock_CTextureData.h>
// thumbnail window // thumbnail window

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ /* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h" #include "EngineGui/StdH.h"

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// WndDisplayTexture.cpp : implementation file // WndDisplayTexture.cpp : implementation file
// //
#include "StdH.h" #include "EngineGui/StdH.h"
#include <Engine/Graphics/TextureEffects.h> #include <Engine/Graphics/TextureEffects.h>
#ifdef _DEBUG #ifdef _DEBUG

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/AirElemental/AirElemental.h" #include "ModelsMP/Enemies/AirElemental/AirElemental.h"
#include "ModelsMP/Enemies/AirElemental/Elemental.h" #include "ModelsMP/Enemies/AirElemental/Elemental.h"
#include "Models/Enemies/Elementals/Twister.h" #include "Models/Enemies/Elementals/Twister.h"

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/AirElemental/ShockWaveBase.h" #include "ModelsMP/Enemies/AirElemental/ShockWaveBase.h"
#include "ModelsMP/Enemies/AirElemental/ShockWave.h" #include "ModelsMP/Enemies/AirElemental/ShockWave.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "Models/Items/ItemHolder/ItemHolder.h" #include "Models/Items/ItemHolder/ItemHolder.h"
#include "Models/Items/Ammo/Shells/Shells.h" #include "Models/Items/Ammo/Shells/Shells.h"
#include "Models/Items/Ammo/Bullets/Bullets.h" #include "Models/Items/Ammo/Bullets/Bullets.h"

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "Models/Items/ItemHolder/ItemHolder.h" #include "Models/Items/ItemHolder/ItemHolder.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include <EntitiesMP/AnimationHub.h> #include <EntitiesMP/AnimationHub.h>
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include <EntitiesMP/AnimationChanger.h> #include <EntitiesMP/AnimationChanger.h>
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
class CAreaMarker: CEntity { class CAreaMarker: CEntity {

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "Models/Items/ItemHolder/ItemHolder.h" #include "Models/Items/ItemHolder/ItemHolder.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/Marker"; uses "EntitiesMP/Marker";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "Models/Effects/Teleport01/Teleport.h" #include "Models/Effects/Teleport01/Teleport.h"
#include "Models/Effects/ExplosionGrenade/ExplosionGrenade.h" #include "Models/Effects/ExplosionGrenade/ExplosionGrenade.h"
#include "Models/Effects/ShockWave01/ShockWave.h" #include "Models/Effects/ShockWave01/ShockWave.h"

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "Models/Enemies/Beast/Beast.h" #include "Models/Enemies/Beast/Beast.h"
#include "EntitiesMP/WorldSettingsController.h" #include "EntitiesMP/WorldSettingsController.h"
#include "EntitiesMP/BackgroundViewer.h" #include "EntitiesMP/BackgroundViewer.h"

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/Mental/Mental.h" #include "ModelsMP/Enemies/Mental/Mental.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/WorldSettingsController.h" #include "EntitiesMP/WorldSettingsController.h"
#include "EntitiesMP/BackgroundViewer.h" #include "EntitiesMP/BackgroundViewer.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
// input parameter for spawning a blood spray // input parameter for spawning a blood spray

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "Models/Enemies/Boneman/Boneman.h" #include "Models/Enemies/Boneman/Boneman.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
%{ %{

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/BasicEffects"; uses "EntitiesMP/BasicEffects";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/WorldLink"; uses "EntitiesMP/WorldLink";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/Marker"; uses "EntitiesMP/Marker";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "Models/Weapons/Cannon/Projectile/CannonBall.h" #include "Models/Weapons/Cannon/Projectile/CannonBall.h"
#include "EntitiesMP/MovingBrush.h" #include "EntitiesMP/MovingBrush.h"
#include "EntitiesMP/DestroyableArchitecture.h" #include "EntitiesMP/DestroyableArchitecture.h"

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/CannonRotating/Turret.h" #include "ModelsMP/Enemies/CannonRotating/Turret.h"
#include "ModelsMP/Enemies/CannonRotating/RotatingMechanism.h" #include "ModelsMP/Enemies/CannonRotating/RotatingMechanism.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/CannonStatic/Turret.h" #include "ModelsMP/Enemies/CannonStatic/Turret.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/ChainSawFreak/Freak.h" #include "ModelsMP/Enemies/ChainSawFreak/Freak.h"
#include "ModelsMP/Enemies/ChainSawFreak/Saw.h" #include "ModelsMP/Enemies/ChainSawFreak/Saw.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/BasicEffects"; uses "EntitiesMP/BasicEffects";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/ModelHolder2"; uses "EntitiesMP/ModelHolder2";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/CutSequences/CrateBus/CrateBus.h" #include "ModelsMP/CutSequences/CrateBus/CrateBus.h"
#include "ModelsMP/Enemies/Mental/Mental.h" #include "ModelsMP/Enemies/Mental/Mental.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "Models/Enemies/Mental/Mental.h" #include "Models/Enemies/Mental/Mental.h"
#include "Models/CutSequences/CrateRider/Crate.h" #include "Models/CutSequences/CrateRider/Crate.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/WorldSettingsController.h" #include "EntitiesMP/WorldSettingsController.h"
#include "EntitiesMP/BackgroundViewer.h" #include "EntitiesMP/BackgroundViewer.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
class CDamager: CRationalEntity { class CDamager: CRationalEntity {

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/BasicEffects"; uses "EntitiesMP/BasicEffects";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
void HUD_SetEntityForStackDisplay(CRationalEntity *pren); void HUD_SetEntityForStackDisplay(CRationalEntity *pren);
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/Demon/Demon.h" #include "ModelsMP/Enemies/Demon/Demon.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/Effector.h" #include "EntitiesMP/Effector.h"
#include "EntitiesMP/MovingBrush.h" #include "EntitiesMP/MovingBrush.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "Models/Enemies/Devil/Devil.h" #include "Models/Enemies/Devil/Devil.h"
#include "Models/Enemies/Devil/Weapons/Laser.h" #include "Models/Enemies/Devil/Weapons/Laser.h"
#include "Models/Weapons/RocketLauncher/RocketLauncherItem.h" #include "Models/Weapons/RocketLauncher/RocketLauncherItem.h"

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/Marker"; uses "EntitiesMP/Marker";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/BasicEffects"; uses "EntitiesMP/BasicEffects";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include <Engine/CurrentVersion.h> #include <Engine/CurrentVersion.h>
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "Models/Enemies/DragonMan/DragonMan.h" #include "Models/Enemies/DragonMan/DragonMan.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/Effector.h" #include "EntitiesMP/Effector.h"
#include "EntitiesMP/BackgroundViewer.h" #include "EntitiesMP/BackgroundViewer.h"
#include "EntitiesMP/WorldSettingsController.h" #include "EntitiesMP/WorldSettingsController.h"

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/Effector.h" #include "EntitiesMP/Effector.h"
#include <EntitiesMP/BloodSpray.h> #include <EntitiesMP/BloodSpray.h>
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
//#include "Models/Enemies/Elementals/AirMan.h" //#include "Models/Enemies/Elementals/AirMan.h"
//#include "Models/Enemies/Elementals/IceMan.h" //#include "Models/Enemies/Elementals/IceMan.h"
#include "Models/Enemies/Elementals/Stoneman.h" #include "Models/Enemies/Elementals/Stoneman.h"

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/Common/PathFinding.h" #include "EntitiesMP/Common/PathFinding.h"
#include "EntitiesMP/NavigationMarker.h" #include "EntitiesMP/NavigationMarker.h"
#include "EntitiesMP/TacticsHolder.h" #include "EntitiesMP/TacticsHolder.h"

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include <EntitiesMP/MusicHolder.h> #include <EntitiesMP/MusicHolder.h>
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/EnemyBase"; uses "EntitiesMP/EnemyBase";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/EnemyBase"; uses "EntitiesMP/EnemyBase";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/Marker"; uses "EntitiesMP/Marker";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/EnemyBase"; uses "EntitiesMP/EnemyBase";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/EnvironmentMarker"; uses "EntitiesMP/EnvironmentMarker";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/Marker"; uses "EntitiesMP/Marker";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
enum EnvironmentParticlesHolderType { enum EnvironmentParticlesHolderType {

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/ModelHolder2"; uses "EntitiesMP/ModelHolder2";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/BackgroundViewer.h" #include "EntitiesMP/BackgroundViewer.h"
#include "EntitiesMP/WorldSettingsController.h" #include "EntitiesMP/WorldSettingsController.h"
#include "EntitiesMP/Common/PathFinding.h" #include "EntitiesMP/Common/PathFinding.h"

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/ExotechLarva/Charger/WallCharger.h" #include "ModelsMP/Enemies/ExotechLarva/Charger/WallCharger.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/ExotechLarva/Charger/FloorCharger.h" #include "ModelsMP/Enemies/ExotechLarva/Charger/FloorCharger.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "Models/Enemies/Eyeman/Eyeman.h" #include "Models/Enemies/Eyeman/Eyeman.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#define RAND_05 (FLOAT(rand())/RAND_MAX-0.5f) #define RAND_05 (FLOAT(rand())/RAND_MAX-0.5f)
#define LAUNCH_SPEED 32.0f #define LAUNCH_SPEED 32.0f
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "Models/Enemies/Fish/Fish.h" #include "Models/Enemies/Fish/Fish.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#define TM_APPLY_DAMAGE_QUANTUM 0.25f #define TM_APPLY_DAMAGE_QUANTUM 0.25f
#define TM_APPLY_WHOLE_DAMAGE 7.5f #define TM_APPLY_WHOLE_DAMAGE 7.5f
#define DAMAGE_AMMOUNT 30.0f #define DAMAGE_AMMOUNT 30.0f

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/Marker"; uses "EntitiesMP/Marker";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "Models/Enemies/Gizmo/Gizmo.h" #include "Models/Enemies/Gizmo/Gizmo.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
/* /*

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/Marker"; uses "EntitiesMP/Marker";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/Marker"; uses "EntitiesMP/Marker";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/Marker"; uses "EntitiesMP/Marker";

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/Grunt/Grunt.h" #include "ModelsMP/Enemies/Grunt/Grunt.h"
%} %}

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%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
//#include "ModelsMP/Enemies/Grunt/Grunt.h" //#include "ModelsMP/Enemies/Grunt/Grunt.h"
%} %}

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@ -2,7 +2,7 @@
344 344
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/Enemies/Guffy/Guffy.h" #include "ModelsMP/Enemies/Guffy/Guffy.h"
%} %}

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@ -2,7 +2,7 @@
216 216
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/Marker"; uses "EntitiesMP/Marker";

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@ -2,7 +2,7 @@
303 303
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "Models/Enemies/Headman/headman.h" #include "Models/Enemies/Headman/headman.h"
%} %}

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@ -2,7 +2,7 @@
801 801
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "Models/Items/ItemHolder/ItemHolder.h" #include "Models/Items/ItemHolder/ItemHolder.h"
%} %}

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@ -2,7 +2,7 @@
241 241
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/WorldSettingsController.h" #include "EntitiesMP/WorldSettingsController.h"
#include "EntitiesMP/BackgroundViewer.h" #include "EntitiesMP/BackgroundViewer.h"
%} %}

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@ -2,7 +2,7 @@
800 800
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "Models/Items/ItemHolder/ItemHolder.h" #include "Models/Items/ItemHolder/ItemHolder.h"
%} %}

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@ -2,7 +2,7 @@
805 805
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "Models/Items/ItemHolder/ItemHolder.h" #include "Models/Items/ItemHolder/ItemHolder.h"
%} %}

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@ -2,7 +2,7 @@
353 353
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/EnemyBase.h" #include "EntitiesMP/EnemyBase.h"
#include "ModelsMP/Enemies/ExotechLarva/Projectile/TailProjectile.h" #include "ModelsMP/Enemies/ExotechLarva/Projectile/TailProjectile.h"

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@ -2,7 +2,7 @@
200 200
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/ModelDestruction"; uses "EntitiesMP/ModelDestruction";

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@ -2,7 +2,7 @@
607 607
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/BackgroundViewer.h" #include "EntitiesMP/BackgroundViewer.h"
#include "EntitiesMP/WorldSettingsController.h" #include "EntitiesMP/WorldSettingsController.h"
#include "EntitiesMP/Light.h" #include "EntitiesMP/Light.h"

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@ -2,7 +2,7 @@
202 202
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
class CMarker: CEntity { class CMarker: CEntity {

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@ -2,7 +2,7 @@
226 226
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
extern INDEX ent_bReportBrokenChains; extern INDEX ent_bReportBrokenChains;
%} %}

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@ -2,7 +2,7 @@
807 807
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "Models/Items/ItemHolder/ItemHolder.h" #include "Models/Items/ItemHolder/ItemHolder.h"
%} %}

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@ -2,7 +2,7 @@
615 615
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/Projectile"; uses "EntitiesMP/Projectile";

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@ -2,7 +2,7 @@
218 218
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/Marker"; uses "EntitiesMP/Marker";

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@ -2,7 +2,7 @@
217 217
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
uses "EntitiesMP/Debris"; uses "EntitiesMP/Debris";

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@ -2,7 +2,7 @@
203 203
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
%} %}
class CModelHolder : CEntity { class CModelHolder : CEntity {

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@ -2,7 +2,7 @@
210 210
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/WorldSettingsController.h" #include "EntitiesMP/WorldSettingsController.h"
%} %}

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@ -2,7 +2,7 @@
242 242
%{ %{
#include "StdH.h" #include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/WorldSettingsController.h" #include "EntitiesMP/WorldSettingsController.h"
%} %}

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