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https://github.com/ptitSeb/Serious-Engine
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don't rebuild GL context to toggle fullscreen
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@ -1033,10 +1033,16 @@ int SubMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int
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// toggle full-screen on alt-enter
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// toggle full-screen on alt-enter
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if( msg.message==WM_SYSKEYDOWN && msg.wParam==VK_RETURN && !IsIconic(_hwndMain)) {
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if( msg.message==WM_SYSKEYDOWN && msg.wParam==VK_RETURN && !IsIconic(_hwndMain)) {
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// !!! FIXME: SDL doesn't need to rebuild the GL context here to toggle fullscreen.
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#ifdef PLATFORM_WIN32
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STUBBED("SDL doesn't need to rebuild the GL context here...");
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StartNewMode( (GfxAPIType)sam_iGfxAPI, sam_iDisplayAdapter, sam_iScreenSizeI, sam_iScreenSizeJ,
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StartNewMode( (GfxAPIType)sam_iGfxAPI, sam_iDisplayAdapter, sam_iScreenSizeI, sam_iScreenSizeJ,
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(enum DisplayDepth)sam_iDisplayDepth, !sam_bFullScreenActive);
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(enum DisplayDepth)sam_iDisplayDepth, !sam_bFullScreenActive);
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#else
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int res = SDL_SetWindowFullscreen((SDL_Window *) _hwndMain, sam_bFullScreenActive ? 0 : SDL_WINDOW_FULLSCREEN);
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if (res == 0)
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sam_bFullScreenActive = !sam_bFullScreenActive;
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else
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CPrintF("Can't toggle full-screen : %s\n", SDL_GetError());
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#endif
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if (_pInput != NULL) // rcg02042003 hack for SDL vs. Win32.
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if (_pInput != NULL) // rcg02042003 hack for SDL vs. Win32.
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_pInput->ClearRelativeMouseMotion();
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_pInput->ClearRelativeMouseMotion();
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