don't rebuild GL context to toggle fullscreen

This commit is contained in:
Sébastien Noel 2023-05-04 15:43:34 +02:00
parent 4c0b882e85
commit 09b48d1176

View File

@ -1033,10 +1033,16 @@ int SubMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int
// toggle full-screen on alt-enter
if( msg.message==WM_SYSKEYDOWN && msg.wParam==VK_RETURN && !IsIconic(_hwndMain)) {
// !!! FIXME: SDL doesn't need to rebuild the GL context here to toggle fullscreen.
STUBBED("SDL doesn't need to rebuild the GL context here...");
#ifdef PLATFORM_WIN32
StartNewMode( (GfxAPIType)sam_iGfxAPI, sam_iDisplayAdapter, sam_iScreenSizeI, sam_iScreenSizeJ,
(enum DisplayDepth)sam_iDisplayDepth, !sam_bFullScreenActive);
#else
int res = SDL_SetWindowFullscreen((SDL_Window *) _hwndMain, sam_bFullScreenActive ? 0 : SDL_WINDOW_FULLSCREEN);
if (res == 0)
sam_bFullScreenActive = !sam_bFullScreenActive;
else
CPrintF("Can't toggle full-screen : %s\n", SDL_GetError());
#endif
if (_pInput != NULL) // rcg02042003 hack for SDL vs. Win32.
_pInput->ClearRelativeMouseMotion();