mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-21 18:10:26 +01:00
don't rebuild GL context to toggle fullscreen
This commit is contained in:
parent
4c0b882e85
commit
09b48d1176
|
@ -1033,10 +1033,16 @@ int SubMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int
|
|||
|
||||
// toggle full-screen on alt-enter
|
||||
if( msg.message==WM_SYSKEYDOWN && msg.wParam==VK_RETURN && !IsIconic(_hwndMain)) {
|
||||
// !!! FIXME: SDL doesn't need to rebuild the GL context here to toggle fullscreen.
|
||||
STUBBED("SDL doesn't need to rebuild the GL context here...");
|
||||
#ifdef PLATFORM_WIN32
|
||||
StartNewMode( (GfxAPIType)sam_iGfxAPI, sam_iDisplayAdapter, sam_iScreenSizeI, sam_iScreenSizeJ,
|
||||
(enum DisplayDepth)sam_iDisplayDepth, !sam_bFullScreenActive);
|
||||
#else
|
||||
int res = SDL_SetWindowFullscreen((SDL_Window *) _hwndMain, sam_bFullScreenActive ? 0 : SDL_WINDOW_FULLSCREEN);
|
||||
if (res == 0)
|
||||
sam_bFullScreenActive = !sam_bFullScreenActive;
|
||||
else
|
||||
CPrintF("Can't toggle full-screen : %s\n", SDL_GetError());
|
||||
#endif
|
||||
|
||||
if (_pInput != NULL) // rcg02042003 hack for SDL vs. Win32.
|
||||
_pInput->ClearRelativeMouseMotion();
|
||||
|
|
Loading…
Reference in New Issue
Block a user