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https://github.com/ptitSeb/Serious-Engine
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fixup! don't rebuild GL context to toggle fullscreen
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@ -1038,9 +1038,15 @@ int SubMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int
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(enum DisplayDepth)sam_iDisplayDepth, !sam_bFullScreenActive);
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#else
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int res = SDL_SetWindowFullscreen((SDL_Window *) _hwndMain, sam_bFullScreenActive ? 0 : SDL_WINDOW_FULLSCREEN);
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if (res == 0)
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if (res == 0) {
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sam_bFullScreenActive = !sam_bFullScreenActive;
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else
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char achWindowTitle[256];
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if (sam_bFullScreenActive)
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SDL_snprintf( achWindowTitle, sizeof (achWindowTitle), TRANS("Serious Sam (FullScreen %dx%d)"), sam_iScreenSizeI, sam_iScreenSizeJ);
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else
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SDL_snprintf( achWindowTitle, sizeof (achWindowTitle), TRANS("Serious Sam (Window %dx%d)"), sam_iScreenSizeI, sam_iScreenSizeJ);
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SDL_SetWindowTitle((SDL_Window *) _hwndMain, achWindowTitle);
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} else
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CPrintF("Can't toggle full-screen : %s\n", SDL_GetError());
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#endif
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