mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 20:25:54 +01:00
66 lines
1.9 KiB
C
66 lines
1.9 KiB
C
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// Animation names
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#define MENTAL_ANIM_DEFAULT 0
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#define MENTAL_ANIM_BOWLREST 1
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#define MENTAL_ANIM_BOWLJUMP 2
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#define MENTAL_ANIM_GROUNDREST 3
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#define MENTAL_ANIM_RUN 4
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#define MENTAL_ANIM_WOUND01 5
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#define MENTAL_ANIM_PANIC 6
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#define MENTAL_ANIM_DEATH 7
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#define MENTAL_ANIM_CRATEANIMLEFT 8
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#define MENTAL_ANIM_CRATEANIMRIGHT 9
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#define MENTAL_ANIM_CRATEANIMLEFTSEATING 10
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#define MENTAL_ANIM_CRATEANIMRIGHTSEATING 11
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#define MENTAL_ANIM_GREET 12
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#define MENTAL_ANIM_GREETLOOP1 13
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#define MENTAL_ANIM_GREETLOOP2 14
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#define MENTAL_ANIM_GREETLOOP3 15
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#define MENTAL_ANIM_GREETLOOP4 16
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#define MENTAL_ANIM_GREETLOOPLEFT1 17
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#define MENTAL_ANIM_GREETLOOPLEFT2 18
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#define MENTAL_ANIM_GREETLOOPLEFT3 19
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#define MENTAL_ANIM_GREETLOOPLEFT4 20
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#define MENTAL_ANIM_GREETLOOPRIGHT1 21
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#define MENTAL_ANIM_GREETLOOPRIGHT2 22
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#define MENTAL_ANIM_GREETLOOPRIGHT3 23
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#define MENTAL_ANIM_GREETLOOPRIGHT4 24
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#define MENTAL_ANIM_GREETLOOPBOTH01 25
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#define MENTAL_ANIM_GREETLOOPBOTH02 26
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#define MENTAL_ANIM_GREETJUMP01 27
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#define MENTAL_ANIM_GREETJUMP02 28
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#define MENTAL_ANIM_GREETJUMP03 29
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#define MENTAL_ANIM_LEFTWAVE01 30
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#define MENTAL_ANIM_LEFTWAVE02 31
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#define MENTAL_ANIM_LEFTWAVE03 32
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#define MENTAL_ANIM_LEFTWAVE04 33
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#define MENTAL_ANIM_LEFTWAVE05 34
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#define MENTAL_ANIM_LEFTWAVE06 35
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#define MENTAL_ANIM_RIGHTWAVE01 36
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#define MENTAL_ANIM_RIGHTWAVE02 37
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#define MENTAL_ANIM_RIGHTWAVE03 38
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#define MENTAL_ANIM_RIGHTWAVE04 39
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#define MENTAL_ANIM_RIGHTWAVE05 40
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#define MENTAL_ANIM_RIGHTWAVE06 41
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#define MENTAL_ANIM_RIGHTWAVE07 42
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#define MENTAL_ANIM_RIGHTWAVE08 43
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#define MENTAL_ANIM_WALKZOMBIE 44
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#define MENTAL_ANIM_WALKANGEL 45
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#define MENTAL_ANIM_SNORE 46
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#define MENTAL_ANIM_GETUP 47
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// Color names
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// Patch names
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// Names of collision boxes
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#define MENTAL_COLLISION_BOX_PART_NAME 0
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// Attaching position names
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#define MENTAL_ATTACHMENT_HEAD 0
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#define MENTAL_ATTACHMENT_HORNS 1
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#define MENTAL_ATTACHMENT_AURA 2
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// Sound names
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