mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
342 lines
9.0 KiB
C++
342 lines
9.0 KiB
C++
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// WndTerrainTilePalette.cpp : implementation file
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//
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#include "stdafx.h"
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#include "WorldEditor.h"
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#include "WndTerrainTilePalette.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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#define PIX_TILE_WIDTH 64
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#define PIX_TILE_HEIGHT 64
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/////////////////////////////////////////////////////////////////////////////
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// CWndTerrainTilePalette
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CWndTerrainTilePalette::CWndTerrainTilePalette()
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{
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m_ptd=NULL;
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m_pDrawPort = NULL;
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m_pViewPort = NULL;
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m_iTimerID = -1;
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}
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CWndTerrainTilePalette::~CWndTerrainTilePalette()
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{
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// free allocated tile info structures
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for(INDEX i=0; i<m_dcTileInfo.Count(); i++)
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{
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delete &m_dcTileInfo[i];
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}
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m_dcTileInfo.Clear();
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if( m_pViewPort != NULL)
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{
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_pGfx->DestroyWindowCanvas( m_pViewPort);
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m_pViewPort = NULL;
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}
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}
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BEGIN_MESSAGE_MAP(CWndTerrainTilePalette, CWnd)
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//{{AFX_MSG_MAP(CWndTerrainTilePalette)
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ON_WM_PAINT()
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ON_WM_KILLFOCUS()
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ON_WM_LBUTTONDOWN()
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ON_WM_TIMER()
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ON_WM_LBUTTONUP()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CWndTerrainTilePalette message handlers
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PIXaabbox2D CWndTerrainTilePalette::GetTileBBox( INDEX iTile)
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{
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PIXaabbox2D boxScr=PIXaabbox2D(
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PIX2D( (iTile%m_ctPaletteTilesH)*PIX_TILE_WIDTH+1,
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(iTile/m_ctPaletteTilesH)*PIX_TILE_HEIGHT+1),
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PIX2D( (iTile%m_ctPaletteTilesH+1)*PIX_TILE_WIDTH+1,
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(iTile/m_ctPaletteTilesH+1)*PIX_TILE_HEIGHT+1) );
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// return calculated box
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return boxScr;
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}
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void CWndTerrainTilePalette::OnPaint()
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{
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CTerrainLayer *ptlLayer=GetLayer();
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if(ptlLayer==NULL) return;
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{
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CPaintDC dc(this); // device context for painting
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}
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if( m_iTimerID == -1)
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{
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m_iTimerID = (int) SetTimer( 1, 10, NULL);
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}
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POINT ptMouse;
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GetCursorPos( &ptMouse);
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ScreenToClient( &ptMouse);
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// if there is a valid drawport, and the drawport can be locked
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if( (m_pDrawPort != NULL) && (m_pDrawPort->Lock()) )
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{
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CWorldEditorView *pWorldEditorView = theApp.GetActiveView();
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ASSERT( pWorldEditorView != NULL);
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// clear background
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m_pDrawPort->Fill( C_BLACK|CT_OPAQUE);
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// erase z-buffer
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m_pDrawPort->FillZBuffer(ZBUF_BACK);
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CTextureObject to;
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to.SetData(m_ptd);
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PIX pixTexW=m_ptd->GetPixWidth();
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PIX pixTexH=m_ptd->GetPixHeight();
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PIX pixTileSize=pixTexW/m_ctTilesPerRaw;
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PIX pixdpw=m_pDrawPort->GetWidth();
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PIX pixdph=m_pDrawPort->GetHeight();
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for(INDEX iTile=0; iTile<m_dcTileInfo.Count(); iTile++)
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{
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CTileInfo &ti=m_dcTileInfo[iTile];
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MEXaabbox2D boxTex=MEXaabbox2D(
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MEX2D(ti.ti_ix*pixTileSize, ti.ti_iy*pixTileSize),
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MEX2D((ti.ti_ix+1)*pixTileSize, (ti.ti_iy+1)*pixTileSize) );
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PIXaabbox2D boxScr=GetTileBBox(iTile);
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// draw tile
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FLOAT fU0=boxTex.Min()(1)/(FLOAT)pixTexW;
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FLOAT fV0=boxTex.Min()(2)/(FLOAT)pixTexH;
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FLOAT fU1=boxTex.Min()(1)/(FLOAT)pixTexW;
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FLOAT fV1=boxTex.Max()(2)/(FLOAT)pixTexH;
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FLOAT fU2=boxTex.Max()(1)/(FLOAT)pixTexW;
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FLOAT fV2=boxTex.Max()(2)/(FLOAT)pixTexH;
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FLOAT fU3=boxTex.Max()(1)/(FLOAT)pixTexW;
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FLOAT fV3=boxTex.Min()(2)/(FLOAT)pixTexH;
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FLOAT fI0=boxScr.Min()(1);
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FLOAT fJ0=boxScr.Min()(2);
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FLOAT fI1=boxScr.Min()(1);
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FLOAT fJ1=boxScr.Max()(2);
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FLOAT fI2=boxScr.Max()(1);
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FLOAT fJ2=boxScr.Max()(2);
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FLOAT fI3=boxScr.Max()(1);
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FLOAT fJ3=boxScr.Min()(2);
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if(ti.ti_bFlipX)
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{
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Swap(fI0,fI3);
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Swap(fJ0,fJ3);
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Swap(fI1,fI2);
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Swap(fJ1,fJ2);
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}
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if(ti.ti_bFlipY)
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{
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Swap(fI0,fI1);
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Swap(fJ0,fJ1);
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Swap(fI2,fI3);
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Swap(fJ2,fJ3);
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}
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if(ti.ti_bSwapXY)
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{
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Swap(fI1,fI3);
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Swap(fJ1,fJ3);
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}
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m_pDrawPort->InitTexture( &to);
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COLOR col=C_WHITE|CT_OPAQUE;
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m_pDrawPort->AddTexture(fI0, fJ0, fU0, fV0, col,
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fI1, fJ1, fU1, fV1, col,
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fI2, fJ2, fU2, fV2, col,
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fI3, fJ3, fU3, fV3, col);
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m_pDrawPort->FlushRenderingQueue();
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// draw border
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m_pDrawPort->DrawBorder( boxScr.Min()(1), boxScr.Min()(2), boxScr.Size()(1), boxScr.Size()(2), C_lGRAY|CT_OPAQUE);
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}
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m_pDrawPort->DrawBorder( 0,0, m_pDrawPort->GetWidth(),m_pDrawPort->GetHeight(), C_vlGRAY|CT_OPAQUE);
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// draw selected tile
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CTileInfo &ti=m_dcTileInfo[ptlLayer->tl_iSelectedTile];
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MEXaabbox2D boxTex=MEXaabbox2D(
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MEX2D(ti.ti_ix*pixTileSize, ti.ti_iy*pixTileSize),
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MEX2D((ti.ti_ix+1)*pixTileSize, (ti.ti_iy+1)*pixTileSize) );
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PIXaabbox2D boxScr=GetTileBBox(ptlLayer->tl_iSelectedTile);
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TIME tm=_pTimer->GetRealTimeTick();
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FLOAT fFactor=sin(tm*8)/2.0f+0.5f;
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COLOR colSelected=LerpColor(C_vlGRAY,C_RED,fFactor);
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m_pDrawPort->DrawBorder(boxScr.Min()(1), boxScr.Min()(2),
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boxScr.Size()(1), boxScr.Size()(2),
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colSelected|CT_OPAQUE);
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// draw tile under mouse
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PIXaabbox2D boxPoint( PIX2D( ptMouse.x, ptMouse.y), PIX2D(ptMouse.x, ptMouse.y));
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for( INDEX itum=0; itum<m_dcTileInfo.Count(); itum++)
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{
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CTileInfo &ti=m_dcTileInfo[itum];
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PIXaabbox2D boxScr=GetTileBBox(itum);
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if( (boxScr & boxPoint) == boxPoint)
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{
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INDEX iRot=((ULONG)(tm*25.0f))&7;
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ULONG ulLineType=0x0f0f0f0f<<iRot;
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m_pDrawPort->DrawBorder(boxScr.Min()(1), boxScr.Min()(2),
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boxScr.Size()(1), boxScr.Size()(2),
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C_BLUE|CT_OPAQUE, ulLineType);
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break;
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}
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}
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// unlock the drawport
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m_pDrawPort->Unlock();
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// if there is a valid viewport
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if (m_pViewPort!=NULL)
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{
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m_pViewPort->SwapBuffers();
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}
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}
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}
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BOOL CWndTerrainTilePalette::Initialize(PIX pixX, PIX pixY, CTextureData *ptd, BOOL bCenter/*=TRUE*/)
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{
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m_ptd=ptd;
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// obtain tile info array
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ObtainLayerTileInfo( &m_dcTileInfo, ptd, m_ctTilesPerRaw);
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INDEX ctTiles=m_dcTileInfo.Count();
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if(ctTiles==0) return FALSE;
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m_ctPaletteTilesH=sqrt((FLOAT)ctTiles);
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// calculate window's size
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CRect rectWindow;
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PIX pixWidth=PIX_TILE_WIDTH*m_ctPaletteTilesH;
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PIX pixHeight=((ctTiles-1)/m_ctPaletteTilesH+1)*PIX_TILE_HEIGHT;
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if(bCenter)
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{
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rectWindow.left = pixX-pixWidth/2;
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rectWindow.top = pixY-pixHeight/2;
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}
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else
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{
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rectWindow.left = pixX;
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rectWindow.top = pixY;
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}
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PIX pixScreenWidth = ::GetSystemMetrics(SM_CXSCREEN);
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PIX pixScreenHeight = ::GetSystemMetrics(SM_CYSCREEN);
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if( rectWindow.left+pixWidth>pixScreenWidth)
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{
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rectWindow.left=pixScreenWidth-pixWidth;
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}
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if( rectWindow.top+pixHeight>pixScreenHeight)
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{
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rectWindow.top=pixScreenHeight-pixHeight;
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}
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rectWindow.right = rectWindow.left + pixWidth+2;
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rectWindow.bottom = rectWindow.top + pixHeight+2;
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if( IsWindow(m_hWnd))
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{
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SetWindowPos( NULL, rectWindow.left, rectWindow.top,
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rectWindow.right-rectWindow.left, rectWindow.top-rectWindow.bottom,
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SWP_NOZORDER | SWP_NOACTIVATE);
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ShowWindow(SW_SHOW);
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}
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else
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{
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// create window
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CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
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BOOL bResult = CreateEx( WS_EX_TOOLWINDOW,
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NULL, L"Terrain tile palette", WS_CHILD|WS_POPUP|WS_VISIBLE,
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rectWindow.left, rectWindow.top, rectWindow.Width(), rectWindow.Height(),
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pMainFrame->m_hWnd, NULL, NULL);
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if( !bResult)
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{
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AfxMessageBox( L"Error: Failed to create terrain tile palette window!");
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return FALSE;
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}
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_pGfx->CreateWindowCanvas( m_hWnd, &m_pViewPort, &m_pDrawPort);
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}
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return TRUE;
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}
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void CWndTerrainTilePalette::OnKillFocus(CWnd* pNewWnd)
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{
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CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
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if(pNewWnd!=pMainFrame->m_pwndToolTip && pNewWnd!=this)
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{
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DestroyWindow();
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DeleteTempMap();
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}
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}
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BOOL CWndTerrainTilePalette::PreTranslateMessage(MSG* pMsg)
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{
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if( pMsg->message==WM_KEYDOWN && pMsg->wParam==VK_ESCAPE)
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{
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DestroyWindow();
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DeleteTempMap();
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return TRUE;
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}
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return CWnd::PreTranslateMessage(pMsg);
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}
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void CWndTerrainTilePalette::OnLButtonDown(UINT nFlags, CPoint point)
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{
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}
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void CWndTerrainTilePalette::OnTimer(UINT nIDEvent)
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{
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POINT pt;
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GetCursorPos( &pt);
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CRect rectWnd;
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GetWindowRect(rectWnd);
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if(pt.x<rectWnd.left || pt.x>rectWnd.right ||
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pt.y<rectWnd.top || pt.y>rectWnd.bottom)
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{
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DestroyWindow();
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DeleteTempMap();
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return;
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}
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Invalidate(FALSE);
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CWnd::OnTimer(nIDEvent);
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}
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void CWndTerrainTilePalette::OnLButtonUp(UINT nFlags, CPoint point)
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{
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PIXaabbox2D boxPoint( PIX2D( point.x, point.y), PIX2D(point.x, point.y) );
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// for all tiles
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for( INDEX iTile=0; iTile<m_dcTileInfo.Count(); iTile++)
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{
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if( (GetTileBBox(iTile) & boxPoint) == boxPoint)
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{
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CTerrainLayer *ptlLayer=GetLayer();
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if(ptlLayer==NULL) return;
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if( ptlLayer->tl_ltType==LT_TILE)
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{
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ptlLayer->tl_iSelectedTile=iTile;
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}
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break;
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}
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}
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DestroyWindow();
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DeleteTempMap();
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}
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