/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // WndTerrainTilePalette.cpp : implementation file // #include "stdafx.h" #include "WorldEditor.h" #include "WndTerrainTilePalette.h" #ifdef _DEBUG #undef new #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #define PIX_TILE_WIDTH 64 #define PIX_TILE_HEIGHT 64 ///////////////////////////////////////////////////////////////////////////// // CWndTerrainTilePalette CWndTerrainTilePalette::CWndTerrainTilePalette() { m_ptd=NULL; m_pDrawPort = NULL; m_pViewPort = NULL; m_iTimerID = -1; } CWndTerrainTilePalette::~CWndTerrainTilePalette() { // free allocated tile info structures for(INDEX i=0; iDestroyWindowCanvas( m_pViewPort); m_pViewPort = NULL; } } BEGIN_MESSAGE_MAP(CWndTerrainTilePalette, CWnd) //{{AFX_MSG_MAP(CWndTerrainTilePalette) ON_WM_PAINT() ON_WM_KILLFOCUS() ON_WM_LBUTTONDOWN() ON_WM_TIMER() ON_WM_LBUTTONUP() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CWndTerrainTilePalette message handlers PIXaabbox2D CWndTerrainTilePalette::GetTileBBox( INDEX iTile) { PIXaabbox2D boxScr=PIXaabbox2D( PIX2D( (iTile%m_ctPaletteTilesH)*PIX_TILE_WIDTH+1, (iTile/m_ctPaletteTilesH)*PIX_TILE_HEIGHT+1), PIX2D( (iTile%m_ctPaletteTilesH+1)*PIX_TILE_WIDTH+1, (iTile/m_ctPaletteTilesH+1)*PIX_TILE_HEIGHT+1) ); // return calculated box return boxScr; } void CWndTerrainTilePalette::OnPaint() { CTerrainLayer *ptlLayer=GetLayer(); if(ptlLayer==NULL) return; { CPaintDC dc(this); // device context for painting } if( m_iTimerID == -1) { m_iTimerID = (int) SetTimer( 1, 10, NULL); } POINT ptMouse; GetCursorPos( &ptMouse); ScreenToClient( &ptMouse); // if there is a valid drawport, and the drawport can be locked if( (m_pDrawPort != NULL) && (m_pDrawPort->Lock()) ) { CWorldEditorView *pWorldEditorView = theApp.GetActiveView(); ASSERT( pWorldEditorView != NULL); // clear background m_pDrawPort->Fill( C_BLACK|CT_OPAQUE); // erase z-buffer m_pDrawPort->FillZBuffer(ZBUF_BACK); CTextureObject to; to.SetData(m_ptd); PIX pixTexW=m_ptd->GetPixWidth(); PIX pixTexH=m_ptd->GetPixHeight(); PIX pixTileSize=pixTexW/m_ctTilesPerRaw; PIX pixdpw=m_pDrawPort->GetWidth(); PIX pixdph=m_pDrawPort->GetHeight(); for(INDEX iTile=0; iTileInitTexture( &to); COLOR col=C_WHITE|CT_OPAQUE; m_pDrawPort->AddTexture(fI0, fJ0, fU0, fV0, col, fI1, fJ1, fU1, fV1, col, fI2, fJ2, fU2, fV2, col, fI3, fJ3, fU3, fV3, col); m_pDrawPort->FlushRenderingQueue(); // draw border m_pDrawPort->DrawBorder( boxScr.Min()(1), boxScr.Min()(2), boxScr.Size()(1), boxScr.Size()(2), C_lGRAY|CT_OPAQUE); } m_pDrawPort->DrawBorder( 0,0, m_pDrawPort->GetWidth(),m_pDrawPort->GetHeight(), C_vlGRAY|CT_OPAQUE); // draw selected tile CTileInfo &ti=m_dcTileInfo[ptlLayer->tl_iSelectedTile]; MEXaabbox2D boxTex=MEXaabbox2D( MEX2D(ti.ti_ix*pixTileSize, ti.ti_iy*pixTileSize), MEX2D((ti.ti_ix+1)*pixTileSize, (ti.ti_iy+1)*pixTileSize) ); PIXaabbox2D boxScr=GetTileBBox(ptlLayer->tl_iSelectedTile); TIME tm=_pTimer->GetRealTimeTick(); FLOAT fFactor=sin(tm*8)/2.0f+0.5f; COLOR colSelected=LerpColor(C_vlGRAY,C_RED,fFactor); m_pDrawPort->DrawBorder(boxScr.Min()(1), boxScr.Min()(2), boxScr.Size()(1), boxScr.Size()(2), colSelected|CT_OPAQUE); // draw tile under mouse PIXaabbox2D boxPoint( PIX2D( ptMouse.x, ptMouse.y), PIX2D(ptMouse.x, ptMouse.y)); for( INDEX itum=0; itumDrawBorder(boxScr.Min()(1), boxScr.Min()(2), boxScr.Size()(1), boxScr.Size()(2), C_BLUE|CT_OPAQUE, ulLineType); break; } } // unlock the drawport m_pDrawPort->Unlock(); // if there is a valid viewport if (m_pViewPort!=NULL) { m_pViewPort->SwapBuffers(); } } } BOOL CWndTerrainTilePalette::Initialize(PIX pixX, PIX pixY, CTextureData *ptd, BOOL bCenter/*=TRUE*/) { m_ptd=ptd; // obtain tile info array ObtainLayerTileInfo( &m_dcTileInfo, ptd, m_ctTilesPerRaw); INDEX ctTiles=m_dcTileInfo.Count(); if(ctTiles==0) return FALSE; m_ctPaletteTilesH=sqrt((FLOAT)ctTiles); // calculate window's size CRect rectWindow; PIX pixWidth=PIX_TILE_WIDTH*m_ctPaletteTilesH; PIX pixHeight=((ctTiles-1)/m_ctPaletteTilesH+1)*PIX_TILE_HEIGHT; if(bCenter) { rectWindow.left = pixX-pixWidth/2; rectWindow.top = pixY-pixHeight/2; } else { rectWindow.left = pixX; rectWindow.top = pixY; } PIX pixScreenWidth = ::GetSystemMetrics(SM_CXSCREEN); PIX pixScreenHeight = ::GetSystemMetrics(SM_CYSCREEN); if( rectWindow.left+pixWidth>pixScreenWidth) { rectWindow.left=pixScreenWidth-pixWidth; } if( rectWindow.top+pixHeight>pixScreenHeight) { rectWindow.top=pixScreenHeight-pixHeight; } rectWindow.right = rectWindow.left + pixWidth+2; rectWindow.bottom = rectWindow.top + pixHeight+2; if( IsWindow(m_hWnd)) { SetWindowPos( NULL, rectWindow.left, rectWindow.top, rectWindow.right-rectWindow.left, rectWindow.top-rectWindow.bottom, SWP_NOZORDER | SWP_NOACTIVATE); ShowWindow(SW_SHOW); } else { // create window CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd()); BOOL bResult = CreateEx( WS_EX_TOOLWINDOW, NULL, L"Terrain tile palette", WS_CHILD|WS_POPUP|WS_VISIBLE, rectWindow.left, rectWindow.top, rectWindow.Width(), rectWindow.Height(), pMainFrame->m_hWnd, NULL, NULL); if( !bResult) { AfxMessageBox( L"Error: Failed to create terrain tile palette window!"); return FALSE; } _pGfx->CreateWindowCanvas( m_hWnd, &m_pViewPort, &m_pDrawPort); } return TRUE; } void CWndTerrainTilePalette::OnKillFocus(CWnd* pNewWnd) { CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd()); if(pNewWnd!=pMainFrame->m_pwndToolTip && pNewWnd!=this) { DestroyWindow(); DeleteTempMap(); } } BOOL CWndTerrainTilePalette::PreTranslateMessage(MSG* pMsg) { if( pMsg->message==WM_KEYDOWN && pMsg->wParam==VK_ESCAPE) { DestroyWindow(); DeleteTempMap(); return TRUE; } return CWnd::PreTranslateMessage(pMsg); } void CWndTerrainTilePalette::OnLButtonDown(UINT nFlags, CPoint point) { } void CWndTerrainTilePalette::OnTimer(UINT nIDEvent) { POINT pt; GetCursorPos( &pt); CRect rectWnd; GetWindowRect(rectWnd); if(pt.xrectWnd.right || pt.yrectWnd.bottom) { DestroyWindow(); DeleteTempMap(); return; } Invalidate(FALSE); CWnd::OnTimer(nIDEvent); } void CWndTerrainTilePalette::OnLButtonUp(UINT nFlags, CPoint point) { PIXaabbox2D boxPoint( PIX2D( point.x, point.y), PIX2D(point.x, point.y) ); // for all tiles for( INDEX iTile=0; iTiletl_ltType==LT_TILE) { ptlLayer->tl_iSelectedTile=iTile; } break; } } DestroyWindow(); DeleteTempMap(); }