Serious-Engine/Sources/Engine/Templates/DynamicStackArray.h

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_DYNAMICSTACKARRAY_H
#define SE_INCL_DYNAMICSTACKARRAY_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Templates/DynamicArray.h>
/*
* Template class for stack-like array with dynamic allocation of objects.
*/
template<class Type>
class CDynamicStackArray : public CDynamicArray<Type> {
public:
INDEX da_ctUsed; // number of used objects in array
INDEX da_ctAllocationStep; // how many elements to allocate when stack overflows
public:
/* Default constructor. */
inline CDynamicStackArray(void);
/* Destructor. */
inline ~CDynamicStackArray(void);
/* Set how many elements to allocate when stack overflows. */
inline void SetAllocationStep(INDEX ctStep);
/* Destroy all objects, and reset the array to initial (empty) state. */
inline void Clear(void);
/* Add new object on top of stack. */
inline Type &Push(void);
inline Type *Push(INDEX ct);
/* Remove all objects from stack, but keep stack space. */
inline void PopAll(void);
/* Random access operator. */
inline Type &operator[](INDEX iObject);
inline const Type &operator[](INDEX iObject) const;
/* Get number of objects in array. */
INDEX Count(void) const;
/* Get index of a object from it's pointer. */
INDEX Index(Type *ptObject);
/* Get array of pointers to elements (used for sorting elements by sorting pointers). */
Type **GetArrayOfPointers(void);
/* Assignment operator. */
CDynamicStackArray<Type> &operator=(CDynamicStackArray<Type> &arOriginal);
};
#endif /* include-once check. */