/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #ifndef SE_INCL_DYNAMICSTACKARRAY_H #define SE_INCL_DYNAMICSTACKARRAY_H #ifdef PRAGMA_ONCE #pragma once #endif #include /* * Template class for stack-like array with dynamic allocation of objects. */ template class CDynamicStackArray : public CDynamicArray { public: INDEX da_ctUsed; // number of used objects in array INDEX da_ctAllocationStep; // how many elements to allocate when stack overflows public: /* Default constructor. */ inline CDynamicStackArray(void); /* Destructor. */ inline ~CDynamicStackArray(void); /* Set how many elements to allocate when stack overflows. */ inline void SetAllocationStep(INDEX ctStep); /* Destroy all objects, and reset the array to initial (empty) state. */ inline void Clear(void); /* Add new object on top of stack. */ inline Type &Push(void); inline Type *Push(INDEX ct); /* Remove all objects from stack, but keep stack space. */ inline void PopAll(void); /* Random access operator. */ inline Type &operator[](INDEX iObject); inline const Type &operator[](INDEX iObject) const; /* Get number of objects in array. */ INDEX Count(void) const; /* Get index of a object from it's pointer. */ INDEX Index(Type *ptObject); /* Get array of pointers to elements (used for sorting elements by sorting pointers). */ Type **GetArrayOfPointers(void); /* Assignment operator. */ CDynamicStackArray &operator=(CDynamicStackArray &arOriginal); }; #endif /* include-once check. */