Serious-Engine/Sources/SeriousSam/MSinglePlayerNew.cpp

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MSinglePlayerNew.h"
void CSinglePlayerNewMenu::Initialize_t(void)
{
// intialize single player new menu
gm_mgTitle.mg_strText = TRANS("NEW GAME");
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgTourist.mg_strText = TRANS("TOURIST");
gm_mgTourist.mg_bfsFontSize = BFS_LARGE;
gm_mgTourist.mg_boxOnScreen = BoxBigRow(0.0f);
gm_mgTourist.mg_strTip = TRANS("for non-FPS players");
gm_lhGadgets.AddTail(gm_mgTourist.mg_lnNode);
gm_mgTourist.mg_pmgUp = &gm_mgSerious;
gm_mgTourist.mg_pmgDown = &gm_mgEasy;
gm_mgTourist.mg_pActivatedFunction = NULL;
gm_mgEasy.mg_strText = TRANS("EASY");
gm_mgEasy.mg_bfsFontSize = BFS_LARGE;
gm_mgEasy.mg_boxOnScreen = BoxBigRow(1.0f);
gm_mgEasy.mg_strTip = TRANS("for unexperienced FPS players");
gm_lhGadgets.AddTail(gm_mgEasy.mg_lnNode);
gm_mgEasy.mg_pmgUp = &gm_mgTourist;
gm_mgEasy.mg_pmgDown = &gm_mgMedium;
gm_mgEasy.mg_pActivatedFunction = NULL;
gm_mgMedium.mg_strText = TRANS("NORMAL");
gm_mgMedium.mg_bfsFontSize = BFS_LARGE;
gm_mgMedium.mg_boxOnScreen = BoxBigRow(2.0f);
gm_mgMedium.mg_strTip = TRANS("for experienced FPS players");
gm_lhGadgets.AddTail(gm_mgMedium.mg_lnNode);
gm_mgMedium.mg_pmgUp = &gm_mgEasy;
gm_mgMedium.mg_pmgDown = &gm_mgHard;
gm_mgMedium.mg_pActivatedFunction = NULL;
gm_mgHard.mg_strText = TRANS("HARD");
gm_mgHard.mg_bfsFontSize = BFS_LARGE;
gm_mgHard.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgHard.mg_strTip = TRANS("for experienced Serious Sam players");
gm_lhGadgets.AddTail(gm_mgHard.mg_lnNode);
gm_mgHard.mg_pmgUp = &gm_mgMedium;
gm_mgHard.mg_pmgDown = &gm_mgSerious;
gm_mgHard.mg_pActivatedFunction = NULL;
gm_mgSerious.mg_strText = TRANS("SERIOUS");
gm_mgSerious.mg_bfsFontSize = BFS_LARGE;
gm_mgSerious.mg_boxOnScreen = BoxBigRow(4.0f);
gm_mgSerious.mg_strTip = TRANS("are you serious?");
gm_lhGadgets.AddTail(gm_mgSerious.mg_lnNode);
gm_mgSerious.mg_pmgUp = &gm_mgHard;
gm_mgSerious.mg_pmgDown = &gm_mgTourist;
gm_mgSerious.mg_pActivatedFunction = NULL;
gm_mgMental.mg_strText = TRANS("MENTAL");
gm_mgMental.mg_bfsFontSize = BFS_LARGE;
gm_mgMental.mg_boxOnScreen = BoxBigRow(5.0f);
gm_mgMental.mg_strTip = TRANS("you are not serious!");
gm_lhGadgets.AddTail(gm_mgMental.mg_lnNode);
gm_mgMental.mg_pmgUp = &gm_mgSerious;
gm_mgMental.mg_pmgDown = &gm_mgTourist;
gm_mgMental.mg_pActivatedFunction = NULL;
gm_mgMental.mg_bMental = TRUE;
}
void CSinglePlayerNewMenu::StartMenu(void)
{
CGameMenu::StartMenu();
extern INDEX sam_bMentalActivated;
if (sam_bMentalActivated) {
gm_mgMental.Appear();
gm_mgSerious.mg_pmgDown = &gm_mgMental;
gm_mgTourist.mg_pmgUp = &gm_mgMental;
} else {
gm_mgMental.Disappear();
gm_mgSerious.mg_pmgDown = &gm_mgTourist;
gm_mgTourist.mg_pmgUp = &gm_mgSerious;
}
}