Serious-Engine/Sources/EntitiesMP/Werebull.h

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2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#ifndef _EntitiesMP_Werebull_INCLUDED
#define _EntitiesMP_Werebull_INCLUDED 1
#include <EntitiesMP/EnemyBase.h>
#include <EntitiesMP/EnemyRunInto.h>
extern DECL_DLL CEntityPropertyEnumType BullChar_enum;
enum BullChar {
BUC_SUMMER = 0,
BUC_WINTER = 1,
};
DECL_DLL inline void ClearToDefault(BullChar &e) { e = (BullChar)0; } ;
extern "C" DECL_DLL CDLLEntityClass CWerebull_DLLClass;
class CWerebull : public CEnemyRunInto {
public:
DECL_DLL virtual void SetDefaultProperties(void);
BOOL m_bRunAttack;
BOOL m_bHornHit;
CEntityPointer m_penLastTouched;
CSoundObject m_soFeet;
BOOL m_bRunSoundPlaying;
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virtual CTString GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath);
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void Precache(void);
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void * GetEntityInfo(void);
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FLOAT GetCrushHealth(void);
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virtual const CTFileName & GetComputerMessageName(void)const;
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void RenderParticles(void);
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void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection);
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void AdjustDifficulty(void);
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INDEX AnimForDeath(void);
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FLOAT WaitForDust(FLOAT3D & vStretch);
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void DeathNotify();
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void StandingAnim(void);
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void WalkingAnim(void);
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void RunningAnim(void);
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void RotatingAnim(void);
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void IdleSound(void);
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void SightSound(void);
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void WoundSound(void);
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void DeathSound(void);
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void ActivateRunningSound(void);
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void DeactivateRunningSound(void);
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void LiveEntityTouched(ETouch etouch);
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BOOL HigherMass(void);
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void EnemyPostInit(void);
#define STATE_CWerebull_Hit 0x01330000
BOOL
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Hit(const CEntityEvent &__eeInput);
BOOL H0x01330001_Hit_01(const CEntityEvent &__eeInput);
BOOL H0x01330002_Hit_02(const CEntityEvent &__eeInput);
BOOL H0x01330003_Hit_03(const CEntityEvent &__eeInput);
BOOL H0x01330004_Hit_04(const CEntityEvent &__eeInput);
BOOL H0x01330005_Hit_05(const CEntityEvent &__eeInput);
BOOL H0x01330006_Hit_06(const CEntityEvent &__eeInput);
BOOL H0x01330007_Hit_07(const CEntityEvent &__eeInput);
#define STATE_CWerebull_Main 1
BOOL
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Main(const CEntityEvent &__eeInput);
};
#endif // _EntitiesMP_Werebull_INCLUDED