Serious-Engine/Sources/SeriousSam/GUI/Components/MGVarButton.cpp

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2016-04-01 00:12:10 +02:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
2016-04-01 00:12:10 +02:00
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "SeriousSam/StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include <GameMP/LCDDrawing.h>
#include "SeriousSam/VarList.h"
#include "SeriousSam/GUI/Components/MGVarButton.h"
extern PIX _pixCursorPosI;
extern PIX _pixCursorPosJ;
BOOL CMGVarButton::IsSeparator(void)
{
if (mg_pvsVar == NULL) return FALSE;
return mg_pvsVar->vs_bSeparator;
}
BOOL CMGVarButton::IsEnabled(void)
{
return(_gmRunningGameMode == GM_NONE
|| mg_pvsVar == NULL
|| mg_pvsVar->vs_bCanChangeInGame);
}
// return slider position on scren
PIXaabbox2D CMGVarButton::GetSliderBox(void)
{
extern CDrawPort *pdp;
PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
PIX pixIR = box.Min()(1) + box.Size()(1)*0.55f;
PIX pixJ = box.Min()(2);
PIX pixISize = box.Size()(1)*0.13f;
PIX pixJSize = box.Size()(2);
return PIXaabbox2D(PIX2D(pixIR, pixJ + 1), PIX2D(pixIR + pixISize - 4, pixJ + pixJSize - 6));
}
extern BOOL _bVarChanged;
BOOL CMGVarButton::OnKeyDown(int iVKey)
{
if (mg_pvsVar == NULL || mg_pvsVar->vs_bSeparator || !mg_pvsVar->Validate() || !mg_bEnabled) {
return CMenuGadget::OnKeyDown(iVKey);
}
// handle slider
if (mg_pvsVar->vs_iSlider && !mg_pvsVar->vs_bCustom) {
// ignore RMB
if (iVKey == VK_RBUTTON) return TRUE;
// handle LMB
if (iVKey == VK_LBUTTON) {
// get position of slider box on screen
PIXaabbox2D boxSlider = GetSliderBox();
// if mouse is within
if (boxSlider >= PIX2D(_pixCursorPosI, _pixCursorPosJ)) {
// set new position exactly where mouse pointer is
mg_pvsVar->vs_iValue = (FLOAT)(_pixCursorPosI - boxSlider.Min()(1)) / boxSlider.Size()(1) * (mg_pvsVar->vs_ctValues);
_bVarChanged = TRUE;
}
// handled
return TRUE;
}
}
if (iVKey == VK_RETURN) {
FlushVarSettings(TRUE);
void MenuGoToParent(void);
MenuGoToParent();
return TRUE;
}
if (iVKey == VK_LBUTTON || iVKey == VK_RIGHT) {
if (mg_pvsVar != NULL) {
INDEX iOldValue = mg_pvsVar->vs_iValue;
mg_pvsVar->vs_iValue++;
if (mg_pvsVar->vs_iValue >= mg_pvsVar->vs_ctValues) {
// wrap non-sliders, clamp sliders
if (mg_pvsVar->vs_iSlider) mg_pvsVar->vs_iValue = mg_pvsVar->vs_ctValues - 1L;
else mg_pvsVar->vs_iValue = 0;
}
if (iOldValue != mg_pvsVar->vs_iValue) {
_bVarChanged = TRUE;
mg_pvsVar->vs_bCustom = FALSE;
mg_pvsVar->Validate();
}
}
return TRUE;
}
if (iVKey == VK_LEFT || iVKey == VK_RBUTTON) {
if (mg_pvsVar != NULL) {
INDEX iOldValue = mg_pvsVar->vs_iValue;
mg_pvsVar->vs_iValue--;
if (mg_pvsVar->vs_iValue<0) {
// wrap non-sliders, clamp sliders
if (mg_pvsVar->vs_iSlider) mg_pvsVar->vs_iValue = 0;
else mg_pvsVar->vs_iValue = mg_pvsVar->vs_ctValues - 1L;
}
if (iOldValue != mg_pvsVar->vs_iValue) {
_bVarChanged = TRUE;
mg_pvsVar->vs_bCustom = FALSE;
mg_pvsVar->Validate();
}
}
return TRUE;
}
// not handled
return CMenuGadget::OnKeyDown(iVKey);
}
void CMGVarButton::Render(CDrawPort *pdp)
{
if (mg_pvsVar == NULL) {
return;
}
SetFontMedium(pdp);
PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
PIX pixIL = box.Min()(1) + box.Size()(1)*0.45f;
PIX pixIR = box.Min()(1) + box.Size()(1)*0.55f;
PIX pixIC = box.Center()(1);
PIX pixJ = box.Min()(2);
if (mg_pvsVar->vs_bSeparator)
{
mg_bEnabled = FALSE;
COLOR col = _pGame->LCDGetColor(C_WHITE | 255, "separator");
CTString strText = mg_pvsVar->vs_strName;
pdp->PutTextC(strText, pixIC, pixJ, col);
} else if (mg_pvsVar->Validate()) {
// check whether the variable is disabled
if (mg_pvsVar->vs_strFilter != "") mg_bEnabled = _pShell->GetINDEX(mg_pvsVar->vs_strFilter);
COLOR col = GetCurrentColor();
pdp->PutTextR(mg_pvsVar->vs_strName, pixIL, pixJ, col);
// custom is by default
CTString strText = TRANS("Custom");
if (!mg_pvsVar->vs_bCustom)
{ // not custom!
strText = mg_pvsVar->vs_astrTexts[mg_pvsVar->vs_iValue];
// need slider?
if (mg_pvsVar->vs_iSlider>0) {
// draw box around slider
PIX pixISize = box.Size()(1)*0.13f;
PIX pixJSize = box.Size()(2);
_pGame->LCDDrawBox(0, -1, PIXaabbox2D(PIX2D(pixIR, pixJ + 1), PIX2D(pixIR + pixISize - 4, pixJ + pixJSize - 6)),
_pGame->LCDGetColor(C_GREEN | 255, "slider box"));
// draw filled part of slider
if (mg_pvsVar->vs_iSlider == 1) {
// fill slider
FLOAT fFactor = (FLOAT)(mg_pvsVar->vs_iValue + 1) / mg_pvsVar->vs_ctValues;
pdp->Fill(pixIR + 1, pixJ + 2, (pixISize - 6)*fFactor, pixJSize - 9, col);
} else {
// ratio slider
ASSERT(mg_pvsVar->vs_iSlider == 2);
FLOAT fUnitWidth = (FLOAT)(pixISize - 5) / mg_pvsVar->vs_ctValues;
pdp->Fill(pixIR + 1 + (mg_pvsVar->vs_iValue*fUnitWidth), pixJ + 2, fUnitWidth, pixJSize - 9, col);
}
// move text printout to the right of slider
pixIR += box.Size()(1)*0.15f;
}
}
// write right text
pdp->PutText(strText, pixIR, pixJ, col);
}
}