Serious-Engine/Sources/Engine/Base/Priority.inl

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#ifndef SE_INCL_PRIORITY_INL
#define SE_INCL_PRIORITY_INL
#ifdef PRAGMA_ONCE
#pragma once
#endif
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class CSetPriority {
public:
#ifdef PLATFORM_WIN32
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DWORD sp_dwProcessOld;
int sp_iThreadOld;
HANDLE sp_hThread;
HANDLE sp_hProcess;
CSetPriority(DWORD dwProcess, int iThread)
{
sp_hProcess = GetCurrentProcess();
sp_hThread = GetCurrentThread();
sp_dwProcessOld = GetPriorityClass(sp_hProcess);
sp_iThreadOld = GetThreadPriority(sp_hThread);
BOOL bSuccessProcess = SetPriorityClass(sp_hProcess, dwProcess);
BOOL bSuccessThread = SetThreadPriority(sp_hThread, iThread);
ASSERT(bSuccessProcess && bSuccessThread);
}
~CSetPriority(void)
{
BOOL bSuccessProcess = SetPriorityClass(sp_hProcess, sp_dwProcessOld);
BOOL bSuccessThread = SetThreadPriority(sp_hThread, sp_iThreadOld);
ASSERT(bSuccessProcess && bSuccessThread);
}
#else
CSetPriority(DWORD dwProcess, int iThread) { STUBBED(""); }
~CSetPriority(void) { STUBBED(""); }
#endif
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};
#endif /* include-once blocker. */