Serious-Engine/Sources/Engine/Base/Priority.inl

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2016-03-11 14:57:17 +01:00
class CSetPriority {
public:
DWORD sp_dwProcessOld;
int sp_iThreadOld;
HANDLE sp_hThread;
HANDLE sp_hProcess;
CSetPriority(DWORD dwProcess, int iThread)
{
sp_hProcess = GetCurrentProcess();
sp_hThread = GetCurrentThread();
sp_dwProcessOld = GetPriorityClass(sp_hProcess);
sp_iThreadOld = GetThreadPriority(sp_hThread);
BOOL bSuccessProcess = SetPriorityClass(sp_hProcess, dwProcess);
BOOL bSuccessThread = SetThreadPriority(sp_hThread, iThread);
ASSERT(bSuccessProcess && bSuccessThread);
}
~CSetPriority(void)
{
BOOL bSuccessProcess = SetPriorityClass(sp_hProcess, sp_dwProcessOld);
BOOL bSuccessThread = SetThreadPriority(sp_hThread, sp_iThreadOld);
ASSERT(bSuccessProcess && bSuccessThread);
}
};