Serious-Engine/Sources/Engine/Network/NetworkProfile.cpp

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "stdh.h"
#include <Engine/Network/NetworkProfile.h>
// profile form for profiling world editing
CNetworkProfile npNetworkProfile;
CProfileForm &_pfNetworkProfile = npNetworkProfile;
CNetworkProfile::CNetworkProfile(void)
: CProfileForm("Network", "ticks",
CNetworkProfile::PCI_COUNT, CNetworkProfile::PTI_COUNT)
{
// initialize network profile form
SETTIMERNAME(CNetworkProfile::PTI_MAINLOOP, "MainLoop()", "");
SETTIMERNAME(CNetworkProfile::PTI_TIMERLOOP, "TimerLoop()", "");
SETTIMERNAME(CNetworkProfile::PTI_SERVER_LOOP, "ServerLoop()", "");
SETTIMERNAME(CNetworkProfile::PTI_SESSIONSTATE_LOOP, "SessionStateLoop()", "");
SETTIMERNAME(CNetworkProfile::PTI_SESSIONSTATE_PROCESSGAMESTREAM, "CSessionState::ProcessGameStream()", "");
SETTIMERNAME(CNetworkProfile::PTI_SENDMESSAGE, "Send()", "");
SETTIMERNAME(CNetworkProfile::PTI_RECEIVEMESSAGE, "Receive()", "");
SETCOUNTERNAME(CNetworkProfile::PCI_GAMESTREAMRESENDS, "game stream resends");
SETCOUNTERNAME(CNetworkProfile::PCI_GAMESTREAM_BYTES_SENT, "gamestream bytes sent");
SETCOUNTERNAME(CNetworkProfile::PCI_GAMESTREAM_BYTES_RECEIVED, "gamestream bytes received");
SETCOUNTERNAME(CNetworkProfile::PCI_ACTION_BYTES_SENT, "action bytes sent");
SETCOUNTERNAME(CNetworkProfile::PCI_ACTION_BYTES_RECEIVED, "action bytes received");
SETCOUNTERNAME(CNetworkProfile::PCI_MESSAGESSENT, "messages sent");
SETCOUNTERNAME(CNetworkProfile::PCI_MESSAGESRECEIVED, "messages received");
SETCOUNTERNAME(CNetworkProfile::PCI_BYTESSENT, "bytes sent");
SETCOUNTERNAME(CNetworkProfile::PCI_BYTESRECEIVED, "bytes received");
}