/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "stdh.h" #include // profile form for profiling world editing CNetworkProfile npNetworkProfile; CProfileForm &_pfNetworkProfile = npNetworkProfile; CNetworkProfile::CNetworkProfile(void) : CProfileForm("Network", "ticks", CNetworkProfile::PCI_COUNT, CNetworkProfile::PTI_COUNT) { // initialize network profile form SETTIMERNAME(CNetworkProfile::PTI_MAINLOOP, "MainLoop()", ""); SETTIMERNAME(CNetworkProfile::PTI_TIMERLOOP, "TimerLoop()", ""); SETTIMERNAME(CNetworkProfile::PTI_SERVER_LOOP, "ServerLoop()", ""); SETTIMERNAME(CNetworkProfile::PTI_SESSIONSTATE_LOOP, "SessionStateLoop()", ""); SETTIMERNAME(CNetworkProfile::PTI_SESSIONSTATE_PROCESSGAMESTREAM, "CSessionState::ProcessGameStream()", ""); SETTIMERNAME(CNetworkProfile::PTI_SENDMESSAGE, "Send()", ""); SETTIMERNAME(CNetworkProfile::PTI_RECEIVEMESSAGE, "Receive()", ""); SETCOUNTERNAME(CNetworkProfile::PCI_GAMESTREAMRESENDS, "game stream resends"); SETCOUNTERNAME(CNetworkProfile::PCI_GAMESTREAM_BYTES_SENT, "gamestream bytes sent"); SETCOUNTERNAME(CNetworkProfile::PCI_GAMESTREAM_BYTES_RECEIVED, "gamestream bytes received"); SETCOUNTERNAME(CNetworkProfile::PCI_ACTION_BYTES_SENT, "action bytes sent"); SETCOUNTERNAME(CNetworkProfile::PCI_ACTION_BYTES_RECEIVED, "action bytes received"); SETCOUNTERNAME(CNetworkProfile::PCI_MESSAGESSENT, "messages sent"); SETCOUNTERNAME(CNetworkProfile::PCI_MESSAGESRECEIVED, "messages received"); SETCOUNTERNAME(CNetworkProfile::PCI_BYTESSENT, "bytes sent"); SETCOUNTERNAME(CNetworkProfile::PCI_BYTESRECEIVED, "bytes received"); }