Serious-Engine/Sources/Engine/Sound/SoundDecoder.h

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_SOUNDDECODER_H
#define SE_INCL_SOUNDDECODER_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
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class CSoundDecoder {
public:
class CDecodeData_MPEG *sdc_pmpeg;
class CDecodeData_OGG *sdc_pogg ;
// initialize/end the decoding support engine(s)
static void InitPlugins(void);
static void EndPlugins(void);
// create a decoder that streams from file
CSoundDecoder(const CTFileName &fnmStream);
~CSoundDecoder(void);
void Clear(void);
// check if a decoder is succefully opened
BOOL IsOpen(void);
// get wave format of the decoder (invaid if it is not open)
void GetFormat(WAVEFORMATEX &wfe);
// decode a block of bytes
INDEX Decode(void *pvDestBuffer, INDEX ctBytesToDecode);
// reset decoder to start of sample
void Reset(void);
};
#endif /* include-once check. */