mirror of
https://github.com/ptitSeb/Serious-Engine
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9820436fbe
Touches a lot of code to remove long constants like "1L", so this patch is large and ugly, but I think it makes all those Clamp() calls look nicer in the long run. Most of the game is 64-bit clean, since we can build without assembly code now. I've marked the things that are obviously still wrong with STUBBED lines. That being said: a 64-bit build can already run the demos mostly correctly, so we're actually almost there! There are a few obvious things that are obviously wrong, to be fixed. |
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.. | ||
al_functions.h | ||
DSOUND.H | ||
eax.h | ||
ov_functions.h | ||
SoundData.cpp | ||
SoundData.h | ||
SoundDecoder.cpp | ||
SoundDecoder.h | ||
SoundLibrary.cpp | ||
SoundLibrary.h | ||
SoundListener.h | ||
SoundMixer.cpp | ||
SoundMixer386.asm | ||
SoundObject.cpp | ||
SoundObject.h | ||
SoundProfile.cpp | ||
SoundProfile.h | ||
Wave.cpp | ||
Wave.h |