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https://github.com/ptitSeb/Serious-Engine
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38 lines
908 B
C++
38 lines
908 B
C++
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/Build.h>
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#include "MenuStuff.h"
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ULONG GetSpawnFlagsForGameType(INDEX iGameType)
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{
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if (iGameType == -1) return SPF_SINGLEPLAYER;
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// get function that will provide us the flags
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CShellSymbol *pss = _pShell->GetSymbol("GetSpawnFlagsForGameTypeSS", /*bDeclaredOnly=*/ TRUE);
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// if none
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if (pss == NULL) {
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// error
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ASSERT(FALSE);
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return 0;
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}
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ULONG(*pFunc)(INDEX) = (ULONG(*)(INDEX))pss->ss_pvValue;
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return pFunc(iGameType);
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}
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BOOL IsMenuEnabled(const CTString &strMenuName)
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{
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// get function that will provide us the flags
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CShellSymbol *pss = _pShell->GetSymbol("IsMenuEnabledSS", /*bDeclaredOnly=*/ TRUE);
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// if none
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if (pss == NULL) {
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// error
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ASSERT(FALSE);
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return TRUE;
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}
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BOOL(*pFunc)(const CTString &) = (BOOL(*)(const CTString &))pss->ss_pvValue;
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return pFunc(strMenuName);
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}
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