webui-aria2/js/libs/dojox/flash/_base.js.uncompressed.js
2012-05-01 19:52:07 +08:00

767 lines
25 KiB
JavaScript

//>>built
// wrapped by build app
define("dojox/flash/_base", ["dijit","dojo","dojox","dojo/require!dojo/window"], function(dijit,dojo,dojox){
dojo.provide("dojox.flash._base");
dojo.experimental("dojox.flash");
// for dojo.window.getBox(), needed by dojox.flash.Embed.center()
dojo.require("dojo.window");
dojox.flash = function(){
// summary:
// Utilities to embed and communicate with the Flash player from Javascript
//
// description:
// The goal of dojox.flash is to make it easy to extend Flash's capabilities
// into an Ajax/DHTML environment.
//
// dojox.flash provides an easy object for interacting with the Flash plugin.
// This object provides methods to determine the current version of the Flash
// plugin (dojox.flash.info); write out the necessary markup to
// dynamically insert a Flash object into the page (dojox.flash.Embed; and
// do dynamic installation and upgrading of the current Flash plugin in
// use (dojox.flash.Install). If you want to call methods on the Flash object
// embedded into the page it is your responsibility to use Flash's ExternalInterface
// API and get a reference to the Flash object yourself.
//
// To use dojox.flash, you must first wait until Flash is finished loading
// and initializing before you attempt communication or interaction.
// To know when Flash is finished use dojo.connect:
//
//| dojo.connect(dojox.flash, "loaded", myInstance, "myCallback");
//
// Then, while the page is still loading provide the file name:
//
//| dojox.flash.setSwf(dojo.moduleUrl("dojox", "_storage/storage.swf"));
//
// If no SWF files are specified, then Flash is not initialized.
//
// Your Flash must use Flash's ExternalInterface to expose Flash methods and
// to call JavaScript.
//
// setSwf can take an optional 'visible' attribute to control whether
// the Flash object is visible or not on the page; the default is visible:
//
//| dojox.flash.setSwf(dojo.moduleUrl("dojox", "_storage/storage.swf"),
// false);
//
// Once finished, you can query Flash version information:
//
//| dojox.flash.info.version
//
// Or can communicate with Flash methods that were exposed:
//
//| var f = dojox.flash.get();
//| var results = f.sayHello("Some Message");
//
// Your Flash files should use DojoExternalInterface.as to register methods;
// this file wraps Flash's normal ExternalInterface but correct various
// serialization bugs that ExternalInterface has.
//
// Note that dojox.flash is not meant to be a generic Flash embedding
// mechanism; it is as generic as necessary to make Dojo Storage's
// Flash Storage Provider as clean and modular as possible. If you want
// a generic Flash embed mechanism see [SWFObject](http://blog.deconcept.com/swfobject/).
//
// Notes:
// Note that dojox.flash can currently only work with one Flash object
// on the page; it does not yet support multiple Flash objects on
// the same page.
//
// Your code can detect whether the Flash player is installing or having
// its version revved in two ways. First, if dojox.flash detects that
// Flash installation needs to occur, it sets dojox.flash.info.installing
// to true. Second, you can detect if installation is necessary with the
// following callback:
//
//| dojo.connect(dojox.flash, "installing", myInstance, "myCallback");
//
// You can use this callback to delay further actions that might need Flash;
// when installation is finished the full page will be refreshed and the
// user will be placed back on your page with Flash installed.
//
// -------------------
// Todo/Known Issues
// -------------------
//
// * On Internet Explorer, after doing a basic install, the page is
// not refreshed or does not detect that Flash is now available. The way
// to fix this is to create a custom small Flash file that is pointed to
// during installation; when it is finished loading, it does a callback
// that says that Flash installation is complete on IE, and we can proceed
// to initialize the dojox.flash subsystem.
// * Things aren't super tested for sending complex objects to Flash
// methods, since Dojo Storage only needs strings
//
// Author- Brad Neuberg, http://codinginparadise.org
}
dojox.flash = {
ready: false,
url: null,
_visible: true,
_loadedListeners: [],
_installingListeners: [],
setSwf: function(/* String */ url, /* boolean? */ visible){
// summary: Sets the SWF files and versions we are using.
// url: String
// The URL to this Flash file.
// visible: boolean?
// Whether the Flash file is visible or not. If it is not visible we hide
// it off the screen. This defaults to true (i.e. the Flash file is
// visible).
this.url = url;
this._visible = true;
if(visible !== null && visible !== undefined){
this._visible = visible;
}
// initialize ourselves
this._initialize();
},
addLoadedListener: function(/* Function */ listener){
// summary:
// Adds a listener to know when Flash is finished loading.
// Useful if you don't want a dependency on dojo.event.
// listener: Function
// A function that will be called when Flash is done loading.
this._loadedListeners.push(listener);
},
addInstallingListener: function(/* Function */ listener){
// summary:
// Adds a listener to know if Flash is being installed.
// Useful if you don't want a dependency on dojo.event.
// listener: Function
// A function that will be called if Flash is being
// installed
this._installingListeners.push(listener);
},
loaded: function(){
// summary: Called back when the Flash subsystem is finished loading.
// description:
// A callback when the Flash subsystem is finished loading and can be
// worked with. To be notified when Flash is finished loading, add a
// loaded listener:
//
// dojox.flash.addLoadedListener(loadedListener);
dojox.flash.ready = true;
if(dojox.flash._loadedListeners.length){ // FIXME: redundant if? use forEach?
for(var i = 0;i < dojox.flash._loadedListeners.length; i++){
dojox.flash._loadedListeners[i].call(null);
}
}
},
installing: function(){
// summary: Called if Flash is being installed.
// description:
// A callback to know if Flash is currently being installed or
// having its version revved. To be notified if Flash is installing, connect
// your callback to this method using the following:
//
// dojo.event.connect(dojox.flash, "installing", myInstance, "myCallback");
if(dojox.flash._installingListeners.length){ // FIXME: redundant if? use forEach?
for(var i = 0; i < dojox.flash._installingListeners.length; i++){
dojox.flash._installingListeners[i].call(null);
}
}
},
// Initializes dojox.flash.
_initialize: function(){
//console.debug("dojox.flash._initialize");
// see if we need to rev or install Flash on this platform
var installer = new dojox.flash.Install();
dojox.flash.installer = installer;
if(installer.needed()){
installer.install();
}else{
// write the flash object into the page
dojox.flash.obj = new dojox.flash.Embed(this._visible);
dojox.flash.obj.write();
// setup the communicator
dojox.flash.comm = new dojox.flash.Communicator();
}
}
};
dojox.flash.Info = function(){
// summary: A class that helps us determine whether Flash is available.
// description:
// A class that helps us determine whether Flash is available,
// it's major and minor versions, and what Flash version features should
// be used for Flash/JavaScript communication. Parts of this code
// are adapted from the automatic Flash plugin detection code autogenerated
// by the Macromedia Flash 8 authoring environment.
//
// An instance of this class can be accessed on dojox.flash.info after
// the page is finished loading.
this._detectVersion();
}
dojox.flash.Info.prototype = {
// version: String
// The full version string, such as "8r22".
version: -1,
// versionMajor, versionMinor, versionRevision: String
// The major, minor, and revisions of the plugin. For example, if the
// plugin is 8r22, then the major version is 8, the minor version is 0,
// and the revision is 22.
versionMajor: -1,
versionMinor: -1,
versionRevision: -1,
// capable: Boolean
// Whether this platform has Flash already installed.
capable: false,
// installing: Boolean
// Set if we are in the middle of a Flash installation session.
installing: false,
isVersionOrAbove: function(
/* int */ reqMajorVer,
/* int */ reqMinorVer,
/* int */ reqVer){ /* Boolean */
// summary:
// Asserts that this environment has the given major, minor, and revision
// numbers for the Flash player.
// description:
// Asserts that this environment has the given major, minor, and revision
// numbers for the Flash player.
//
// Example- To test for Flash Player 7r14:
//
// dojox.flash.info.isVersionOrAbove(7, 0, 14)
// returns:
// Returns true if the player is equal
// or above the given version, false otherwise.
// make the revision a decimal (i.e. transform revision 14 into
// 0.14
reqVer = parseFloat("." + reqVer);
if(this.versionMajor >= reqMajorVer && this.versionMinor >= reqMinorVer
&& this.versionRevision >= reqVer){
return true;
}else{
return false;
}
},
_detectVersion: function(){
var versionStr;
// loop backwards through the versions until we find the newest version
for(var testVersion = 25; testVersion > 0; testVersion--){
if(dojo.isIE){
var axo;
try{
if(testVersion > 6){
axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash."
+ testVersion);
}else{
axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash");
}
if(typeof axo == "object"){
if(testVersion == 6){
axo.AllowScriptAccess = "always";
}
versionStr = axo.GetVariable("$version");
}
}catch(e){
continue;
}
}else{
versionStr = this._JSFlashInfo(testVersion);
}
if(versionStr == -1 ){
this.capable = false;
return;
}else if(versionStr != 0){
var versionArray;
if(dojo.isIE){
var tempArray = versionStr.split(" ");
var tempString = tempArray[1];
versionArray = tempString.split(",");
}else{
versionArray = versionStr.split(".");
}
this.versionMajor = versionArray[0];
this.versionMinor = versionArray[1];
this.versionRevision = versionArray[2];
// 7.0r24 == 7.24
var versionString = this.versionMajor + "." + this.versionRevision;
this.version = parseFloat(versionString);
this.capable = true;
break;
}
}
},
// JavaScript helper required to detect Flash Player PlugIn version
// information. Internet Explorer uses a corresponding Visual Basic
// version to interact with the Flash ActiveX control.
_JSFlashInfo: function(testVersion){
// NS/Opera version >= 3 check for Flash plugin in plugin array
if(navigator.plugins != null && navigator.plugins.length > 0){
if(navigator.plugins["Shockwave Flash 2.0"] ||
navigator.plugins["Shockwave Flash"]){
var swVer2 = navigator.plugins["Shockwave Flash 2.0"] ? " 2.0" : "";
var flashDescription = navigator.plugins["Shockwave Flash" + swVer2].description;
var descArray = flashDescription.split(" ");
var tempArrayMajor = descArray[2].split(".");
var versionMajor = tempArrayMajor[0];
var versionMinor = tempArrayMajor[1];
var tempArrayMinor = (descArray[3] || descArray[4]).split("r");
var versionRevision = tempArrayMinor[1] > 0 ? tempArrayMinor[1] : 0;
var version = versionMajor + "." + versionMinor + "." + versionRevision;
return version;
}
}
return -1;
}
};
dojox.flash.Embed = function(visible){
// summary: A class that is used to write out the Flash object into the page.
// description:
// Writes out the necessary tags to embed a Flash file into the page. Note that
// these tags are written out as the page is loaded using document.write, so
// you must call this class before the page has finished loading.
this._visible = visible;
}
dojox.flash.Embed.prototype = {
// width: int
// The width of this Flash applet. The default is the minimal width
// necessary to show the Flash settings dialog. Current value is
// 215 pixels.
width: 215,
// height: int
// The height of this Flash applet. The default is the minimal height
// necessary to show the Flash settings dialog. Current value is
// 138 pixels.
height: 138,
// id: String
// The id of the Flash object. Current value is 'flashObject'.
id: "flashObject",
// Controls whether this is a visible Flash applet or not.
_visible: true,
protocol: function(){
switch(window.location.protocol){
case "https:":
return "https";
break;
default:
return "http";
break;
}
},
write: function(/* Boolean? */ doExpressInstall){
// summary: Writes the Flash into the page.
// description:
// This must be called before the page
// is finished loading.
// doExpressInstall: Boolean
// Whether to write out Express Install
// information. Optional value; defaults to false.
// figure out the SWF file to get and how to write out the correct HTML
// for this Flash version
var objectHTML;
var swfloc = dojox.flash.url;
var swflocObject = swfloc;
var swflocEmbed = swfloc;
var dojoUrl = dojo.baseUrl;
var xdomainBase = document.location.protocol + '//' + document.location.host;
if(doExpressInstall){
// the location to redirect to after installing
var redirectURL = escape(window.location);
document.title = document.title.slice(0, 47) + " - Flash Player Installation";
var docTitle = escape(document.title);
swflocObject += "?MMredirectURL=" + redirectURL
+ "&MMplayerType=ActiveX"
+ "&MMdoctitle=" + docTitle
+ "&baseUrl=" + escape(dojoUrl)
+ "&xdomain=" + escape(xdomainBase);
swflocEmbed += "?MMredirectURL=" + redirectURL
+ "&MMplayerType=PlugIn"
+ "&baseUrl=" + escape(dojoUrl)
+ "&xdomain=" + escape(xdomainBase);
}else{
// IE/Flash has an evil bug that shows up some time: if we load the
// Flash and it isn't in the cache, ExternalInterface works fine --
// however, the second time when its loaded from the cache a timing
// bug can keep ExternalInterface from working. The trick below
// simply invalidates the Flash object in the cache all the time to
// keep it loading fresh. -- Brad Neuberg
swflocObject += "?cachebust=" + new Date().getTime();
swflocObject += "&baseUrl=" + escape(dojoUrl);
swflocObject += "&xdomain=" + escape(xdomainBase);
}
if(swflocEmbed.indexOf("?") == -1){
swflocEmbed += '?baseUrl='+escape(dojoUrl);
}else{
swflocEmbed += '&baseUrl='+escape(dojoUrl);
}
swflocEmbed += '&xdomain='+escape(xdomainBase);
objectHTML =
'<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" '
+ 'codebase="'
+ this.protocol()
+ '://fpdownload.macromedia.com/pub/shockwave/cabs/flash/'
+ 'swflash.cab#version=8,0,0,0"\n '
+ 'width="' + this.width + '"\n '
+ 'height="' + this.height + '"\n '
+ 'id="' + this.id + '"\n '
+ 'name="' + this.id + '"\n '
+ 'align="middle">\n '
+ '<param name="allowScriptAccess" value="always"></param>\n '
+ '<param name="movie" value="' + swflocObject + '"></param>\n '
+ '<param name="quality" value="high"></param>\n '
+ '<param name="bgcolor" value="#ffffff"></param>\n '
+ '<embed src="' + swflocEmbed + '" '
+ 'quality="high" '
+ 'bgcolor="#ffffff" '
+ 'width="' + this.width + '" '
+ 'height="' + this.height + '" '
+ 'id="' + this.id + 'Embed' + '" '
+ 'name="' + this.id + '" '
+ 'swLiveConnect="true" '
+ 'align="middle" '
+ 'allowScriptAccess="always" '
+ 'type="application/x-shockwave-flash" '
+ 'pluginspage="'
+ this.protocol()
+'://www.macromedia.com/go/getflashplayer" '
+ '></embed>\n'
+ '</object>\n';
// using same mechanism on all browsers now to write out
// Flash object into page
// document.write no longer works correctly due to Eolas patent workaround
// in IE; nothing happens (i.e. object doesn't go into page if we use it)
dojo.connect(dojo, "loaded", dojo.hitch(this, function(){
// Prevent putting duplicate SWFs onto the page
var containerId = this.id + "Container";
if(dojo.byId(containerId)){
return;
}
var div = document.createElement("div");
div.id = this.id + "Container";
div.style.width = this.width + "px";
div.style.height = this.height + "px";
if(!this._visible){
div.style.position = "absolute";
div.style.zIndex = "10000";
div.style.top = "-1000px";
}
div.innerHTML = objectHTML;
var body = document.getElementsByTagName("body");
if(!body || !body.length){
throw new Error("No body tag for this page");
}
body = body[0];
body.appendChild(div);
}));
},
get: function(){ /* Object */
// summary: Gets the Flash object DOM node.
if(dojo.isIE || dojo.isWebKit){
//TODO: should this really be the else?
return dojo.byId(this.id);
}else{
// different IDs on OBJECT and EMBED tags or
// else Firefox will return wrong one and
// communication won't work;
// also, document.getElementById() returns a
// plugin but ExternalInterface calls don't
// work on it so we have to use
// document[id] instead
return document[this.id + "Embed"];
}
},
setVisible: function(/* Boolean */ visible){
//console.debug("setVisible, visible="+visible);
// summary: Sets the visibility of this Flash object.
var container = dojo.byId(this.id + "Container");
if(visible){
container.style.position = "absolute"; // IE -- Brad Neuberg
container.style.visibility = "visible";
}else{
container.style.position = "absolute";
container.style.y = "-1000px";
container.style.visibility = "hidden";
}
},
center: function(){
// summary: Centers the flash applet on the page.
var elementWidth = this.width;
var elementHeight = this.height;
var viewport = dojo.window.getBox();
// compute the centered position
var x = viewport.l + (viewport.w - elementWidth) / 2;
var y = viewport.t + (viewport.h - elementHeight) / 2;
// set the centered position
var container = dojo.byId(this.id + "Container");
container.style.top = y + "px";
container.style.left = x + "px";
}
};
dojox.flash.Communicator = function(){
// summary:
// A class that is used to communicate between Flash and JavaScript.
// description:
// This class helps mediate Flash and JavaScript communication. Internally
// it uses Flash 8's ExternalInterface API, but adds functionality to fix
// various encoding bugs that ExternalInterface has.
}
dojox.flash.Communicator.prototype = {
// Registers the existence of a Flash method that we can call with
// JavaScript, using Flash 8's ExternalInterface.
_addExternalInterfaceCallback: function(methodName){
//console.debug("addExternalInterfaceCallback, methodName="+methodName);
var wrapperCall = dojo.hitch(this, function(){
// some browsers don't like us changing values in the 'arguments' array, so
// make a fresh copy of it
var methodArgs = new Array(arguments.length);
for(var i = 0; i < arguments.length; i++){
methodArgs[i] = this._encodeData(arguments[i]);
}
var results = this._execFlash(methodName, methodArgs);
results = this._decodeData(results);
return results;
});
this[methodName] = wrapperCall;
},
// Encodes our data to get around ExternalInterface bugs that are still
// present even in Flash 9.
_encodeData: function(data){
//console.debug("encodeData, data=", data);
if(!data || typeof data != "string"){
return data;
}
// transforming \ into \\ doesn't work; just use a custom encoding
data = data.replace("\\", "&custom_backslash;");
// also use custom encoding for the null character to avoid problems
data = data.replace(/\0/g, "&custom_null;");
return data;
},
// Decodes our data to get around ExternalInterface bugs that are still
// present even in Flash 9.
_decodeData: function(data){
//console.debug("decodeData, data=", data);
// wierdly enough, Flash sometimes returns the result as an
// 'object' that is actually an array, rather than as a String;
// detect this by looking for a length property; for IE
// we also make sure that we aren't dealing with a typeof string
// since string objects have length property there
if(data && data.length && typeof data != "string"){
data = data[0];
}
if(!data || typeof data != "string"){
return data;
}
// needed for IE; \0 is the NULL character
data = data.replace(/\&custom_null\;/g, "\0");
// certain XMLish characters break Flash's wire serialization for
// ExternalInterface; these are encoded on the
// DojoExternalInterface side into a custom encoding, rather than
// the standard entity encoding, because otherwise we won't be able to
// differentiate between our own encoding and any entity characters
// that are being used in the string itself
data = data.replace(/\&custom_lt\;/g, "<")
.replace(/\&custom_gt\;/g, ">")
.replace(/\&custom_backslash\;/g, '\\');
return data;
},
// Executes a Flash method; called from the JavaScript wrapper proxy we
// create on dojox.flash.comm.
_execFlash: function(methodName, methodArgs){
//console.debug("execFlash, methodName="+methodName+", methodArgs=", methodArgs);
var plugin = dojox.flash.obj.get();
methodArgs = (methodArgs) ? methodArgs : [];
// encode arguments that are strings
for(var i = 0; i < methodArgs; i++){
if(typeof methodArgs[i] == "string"){
methodArgs[i] = this._encodeData(methodArgs[i]);
}
}
// we use this gnarly hack below instead of
// plugin[methodName] for two reasons:
// 1) plugin[methodName] has no call() method, which
// means we can't pass in multiple arguments dynamically
// to a Flash method -- we can only have one
// 2) On IE plugin[methodName] returns undefined --
// plugin[methodName] used to work on IE when we
// used document.write but doesn't now that
// we use dynamic DOM insertion of the Flash object
// -- Brad Neuberg
var flashExec = function(){
return eval(plugin.CallFunction(
"<invoke name=\"" + methodName
+ "\" returntype=\"javascript\">"
+ __flash__argumentsToXML(methodArgs, 0)
+ "</invoke>"));
};
var results = flashExec.call(methodArgs);
if(typeof results == "string"){
results = this._decodeData(results);
}
return results;
}
}
// FIXME: dojo.declare()-ify this
// TODO: I did not test the Install code when I refactored Dojo Flash from 0.4 to
// 1.0, so am not sure if it works. If Flash is not present I now prefer
// that Gears is installed instead of Flash because GearsStorageProvider is
// much easier to work with than Flash's hacky ExternalInteface.
// -- Brad Neuberg
dojox.flash.Install = function(){
// summary: Helps install Flash plugin if needed.
// description:
// Figures out the best way to automatically install the Flash plugin
// for this browser and platform. Also determines if installation or
// revving of the current plugin is needed on this platform.
}
dojox.flash.Install.prototype = {
needed: function(){ /* Boolean */
// summary:
// Determines if installation or revving of the current plugin is
// needed.
// do we even have flash?
if(!dojox.flash.info.capable){
return true;
}
// Must have ExternalInterface which came in Flash 8
if(!dojox.flash.info.isVersionOrAbove(8, 0, 0)){
return true;
}
// otherwise we don't need installation
return false;
},
install: function(){
// summary: Performs installation or revving of the Flash plugin.
var installObj;
// indicate that we are installing
dojox.flash.info.installing = true;
dojox.flash.installing();
if(dojox.flash.info.capable == false){ // we have no Flash at all
// write out a simple Flash object to force the browser to prompt
// the user to install things
installObj = new dojox.flash.Embed(false);
installObj.write(); // write out HTML for Flash
}else if(dojox.flash.info.isVersionOrAbove(6, 0, 65)){ // Express Install
installObj = new dojox.flash.Embed(false);
installObj.write(true); // write out HTML for Flash 8 version+
installObj.setVisible(true);
installObj.center();
}else{ // older Flash install than version 6r65
alert("This content requires a more recent version of the Macromedia "
+" Flash Player.");
window.location.href = + dojox.flash.Embed.protocol() +
"://www.macromedia.com/go/getflashplayer";
}
},
// Called when the Express Install is either finished, failed, or was
// rejected by the user.
_onInstallStatus: function(msg){
if (msg == "Download.Complete"){
// Installation is complete.
dojox.flash._initialize();
}else if(msg == "Download.Cancelled"){
alert("This content requires a more recent version of the Macromedia "
+" Flash Player.");
window.location.href = dojox.flash.Embed.protocol() +
"://www.macromedia.com/go/getflashplayer";
}else if (msg == "Download.Failed"){
// The end user failed to download the installer due to a network failure
alert("There was an error downloading the Flash Player update. "
+ "Please try again later, or visit macromedia.com to download "
+ "the latest version of the Flash plugin.");
}
}
}
// find out if Flash is installed
dojox.flash.info = new dojox.flash.Info();
// vim:ts=4:noet:tw=0:
});