178 lines
5.3 KiB
ActionScript
178 lines
5.3 KiB
ActionScript
/**
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A wrapper around Flash 8's ExternalInterface; this is needed
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because ExternalInterface has a number of serialization bugs that we
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need to correct for.
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@author Brad Neuberg
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*/
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import flash.external.ExternalInterface;
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class DojoExternalInterface{
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public static var available:Boolean;
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public static var dojoPath = "";
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public static function initialize(){
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//trace("DojoExternalInterface.initialize");
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// extract the dojo base path
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DojoExternalInterface.dojoPath = DojoExternalInterface.getDojoPath();
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// see if we need to do an express install
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var install:ExpressInstall = new ExpressInstall();
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if(install.needsUpdate){
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install.init();
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}
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// set whether communication is available
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DojoExternalInterface.available = ExternalInterface.available;
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// make sure we can play nice in XD settings
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System.security.allowDomain(unescape(_root.xdomain));
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}
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/** Called when we are finished adding methods through addCallback. */
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public static function done(){
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//trace("done");
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DojoExternalInterface.call("dojox.flash.loaded");
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}
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public static function addCallback(methodName:String, instance:Object,
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method:Function):Boolean{
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//trace("addCallback");
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ExternalInterface.addCallback(methodName, instance, function(){
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instance = (instance) ? instance : null;
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var params = [];
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if(arguments && arguments.length){
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for(var i = 0; i < arguments.length; i++){
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params[i] = DojoExternalInterface.decodeData(arguments[i]);
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}
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}
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var results = method.apply(instance, params);
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results = DojoExternalInterface.encodeData(results);
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return results;
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});
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// tell JavaScript about DojoExternalInterface new method so we can create a proxy
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ExternalInterface.call("dojox.flash.comm._addExternalInterfaceCallback",
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methodName);
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return true;
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}
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public static function call(methodName:String):Void{
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// we might have any number of optional arguments, so we have to
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// pass them in dynamically; strip out the results callback
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var parameters = new Array();
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for(var i = 0; i < arguments.length; i++){
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parameters.push(arguments[i]);
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}
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// FIXME: Should we be encoding or decoding the data to get
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// around Flash's serialization bugs?
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var results = ExternalInterface.call.apply(ExternalInterface, parameters);
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return results;
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}
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/**
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Called by Flash to indicate to JavaScript that we are ready to have
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our Flash functions called. Calling loaded()
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will fire the dojox.flash.loaded() event, so that JavaScript can know that
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Flash has finished loading and adding its callbacks, and can begin to
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interact with the Flash file.
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*/
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public static function loaded(){
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DojoExternalInterface.call("dojox.flash.loaded");
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}
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/**
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Utility trace implementation that prints out to console.debug.
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*/
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public static function trace(msg){
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DojoExternalInterface.call("console.debug", "FLASH: " + msg);
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}
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private static function decodeData(data):String{
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if(!data || typeof data != "string"){
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return data;
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}
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// JAC: Using unicode character 0001 to store instead of Unicode null
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// which causes trouble
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data = replaceStr(data, "&custom_null;", "\u0001");
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// we have to use custom encodings for certain characters when passing
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// them over; for example, passing a backslash over as //// from JavaScript
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// to Flash doesn't work
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data = replaceStr(data, "&custom_backslash;", "\\");
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return data;
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}
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private static function encodeData(data):String{
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if(!data || typeof data != "string"){
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return data;
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}
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// double encode all entity values, or they will be mis-decoded
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// by Flash when returned
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data = replaceStr(data, "&", "&");
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// certain XMLish characters break Flash's wire serialization for
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// ExternalInterface; encode these into a custom encoding, rather than
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// the standard entity encoding, because otherwise we won't be able to
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// differentiate between our own encoding and any entity characters
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// that are being used in the string itself
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data = replaceStr(data, '<', '&custom_lt;');
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data = replaceStr(data, '>', '&custom_gt;');
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// needed for IE
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data = replaceStr(data, '\\', '&custom_backslash;');
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data = replaceStr(data, "\u0001", "&custom_null;");
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// encode control characters and JavaScript delimiters
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data = replaceStr(data, "\n", "\\n");
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data = replaceStr(data, "\r", "\\r");
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data = replaceStr(data, "\f", "\\f");
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data = replaceStr(data, "'", "\\'");
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data = replaceStr(data, '"', '\"');
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return data;
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}
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/**
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Flash ActionScript has no String.replace method or support for
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Regular Expressions! We roll our own very simple one.
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*/
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public static function replaceStr(inputStr:String, replaceThis:String,
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withThis:String):String{
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var splitStr = inputStr.split(replaceThis);
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if(!splitStr){
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return inputStr;
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}
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inputStr = splitStr.join(withThis);
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return inputStr;
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}
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private static function getDojoPath(){
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var url = _root._url;
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var start = url.indexOf("baseUrl=") + "baseUrl=".length;
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var path = url.substring(start);
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var end = path.indexOf("&");
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if(end != -1){
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path = path.substring(0, end);
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}
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// some browsers append a junk string at the end: '%20'%20quality=
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if(path.indexOf("'%20'%20quality=") != -1){
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path = path.substring(0, path.indexOf("'%20'%20quality="));
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}
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return unescape(path);
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}
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}
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