webui-aria2/js/libs/dojox/charting/Chart3D.js.uncompressed.js
2012-05-01 19:52:07 +08:00

101 lines
2.8 KiB
JavaScript

//>>built
define("dojox/charting/Chart3D", ["dojo/_base/array", "dojo/dom","dojo/_base/declare", "dojo/_base/html", "dojox/gfx", "dojox/gfx3d"],
function(arr, dom, declare, html, gfx, gfx3d){
// module:
// dojox/charting/Chart3D
// summary:
// This module provides basic 3d charting capablities (using 2d vector graphics to simulate 3d.
/*=====
dojox.charting.__Chart3DCtorArgs = function(node, lights, camera, theme){
// summary:
// The keyword arguments that can be passed in a Chart constructor.
//
// node: Node
// The DOM node to construct the chart on.
// lights:
// Lighting properties for the 3d scene
// camera: Object
// Camera properties describing the viewing camera position.
// theme: Object
// Charting theme to use for coloring chart elements.
}
=====*/
var observerVector = {x: 0, y: 0, z: 1}, v = gfx3d.vector, n = gfx.normalizedLength;
return declare("dojox.charting.Chart3D", null, {
constructor: function(node, lights, camera, theme){
// setup a view
this.node = dom.byId(node);
this.surface = gfx.createSurface(this.node, n(this.node.style.width), n(this.node.style.height));
this.view = this.surface.createViewport();
this.view.setLights(lights.lights, lights.ambient, lights.specular);
this.view.setCameraTransform(camera);
this.theme = theme;
// initialize internal variables
this.walls = [];
this.plots = [];
},
// public API
generate: function(){
return this._generateWalls()._generatePlots();
},
invalidate: function(){
this.view.invalidate();
return this;
},
render: function(){
this.view.render();
return this;
},
addPlot: function(plot){
return this._add(this.plots, plot);
},
removePlot: function(plot){
return this._remove(this.plots, plot);
},
addWall: function(wall){
return this._add(this.walls, wall);
},
removeWall: function(wall){
return this._remove(this.walls, wall);
},
// internal API
_add: function(array, item){
if(!arr.some(array, function(i){ return i == item; })){
array.push(item);
this.view.invalidate();
}
return this;
},
_remove: function(array, item){
var a = arr.filter(array, function(i){ return i != item; });
return a.length < array.length ? (array = a, this.invalidate()) : this;
},
_generateWalls: function(){
for(var i = 0; i < this.walls.length; ++i){
if(v.dotProduct(observerVector, this.walls[i].normal) > 0){
this.walls[i].generate(this);
}
}
return this;
},
_generatePlots: function(){
var depth = 0, m = gfx3d.matrix, i = 0;
for(; i < this.plots.length; ++i){
depth += this.plots[i].getDepth();
}
for(--i; i >= 0; --i){
var scene = this.view.createScene();
scene.setTransform(m.translate(0, 0, -depth));
this.plots[i].generate(this, scene);
depth -= this.plots[i].getDepth();
}
return this;
}
});
});