477 lines
16 KiB
JavaScript
477 lines
16 KiB
JavaScript
//>>built
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define("dijit/form/_FormMixin", [
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"dojo/_base/array", // array.every array.filter array.forEach array.indexOf array.map
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"dojo/_base/declare", // declare
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"dojo/_base/kernel", // kernel.deprecated
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"dojo/_base/lang", // lang.hitch lang.isArray
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"dojo/window" // winUtils.scrollIntoView
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], function(array, declare, kernel, lang, winUtils){
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// module:
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// dijit/form/_FormMixin
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// summary:
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// Mixin for containers of form widgets (i.e. widgets that represent a single value
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// and can be children of a <form> node or dijit.form.Form widget)
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return declare("dijit.form._FormMixin", null, {
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// summary:
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// Mixin for containers of form widgets (i.e. widgets that represent a single value
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// and can be children of a <form> node or dijit.form.Form widget)
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// description:
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// Can extract all the form widgets
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// values and combine them into a single javascript object, or alternately
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// take such an object and set the values for all the contained
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// form widgets
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/*=====
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// value: Object
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// Name/value hash for each child widget with a name and value.
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// Child widgets without names are not part of the hash.
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//
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// If there are multiple child widgets w/the same name, value is an array,
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// unless they are radio buttons in which case value is a scalar (since only
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// one radio button can be checked at a time).
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//
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// If a child widget's name is a dot separated list (like a.b.c.d), it's a nested structure.
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//
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// Example:
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// | { name: "John Smith", interests: ["sports", "movies"] }
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=====*/
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// state: [readonly] String
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// Will be "Error" if one or more of the child widgets has an invalid value,
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// "Incomplete" if not all of the required child widgets are filled in. Otherwise, "",
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// which indicates that the form is ready to be submitted.
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state: "",
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// TODO:
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// * Repeater
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// * better handling for arrays. Often form elements have names with [] like
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// * people[3].sex (for a list of people [{name: Bill, sex: M}, ...])
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//
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//
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_getDescendantFormWidgets: function(/*dijit._WidgetBase[]?*/ children){
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// summary:
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// Returns all form widget descendants, searching through non-form child widgets like BorderContainer
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var res = [];
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array.forEach(children || this.getChildren(), function(child){
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if("value" in child){
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res.push(child);
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}else{
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res = res.concat(this._getDescendantFormWidgets(child.getChildren()));
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}
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}, this);
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return res;
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},
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reset: function(){
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array.forEach(this._getDescendantFormWidgets(), function(widget){
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if(widget.reset){
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widget.reset();
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}
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});
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},
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validate: function(){
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// summary:
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// returns if the form is valid - same as isValid - but
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// provides a few additional (ui-specific) features.
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// 1 - it will highlight any sub-widgets that are not
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// valid
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// 2 - it will call focus() on the first invalid
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// sub-widget
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var didFocus = false;
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return array.every(array.map(this._getDescendantFormWidgets(), function(widget){
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// Need to set this so that "required" widgets get their
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// state set.
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widget._hasBeenBlurred = true;
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var valid = widget.disabled || !widget.validate || widget.validate();
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if(!valid && !didFocus){
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// Set focus of the first non-valid widget
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winUtils.scrollIntoView(widget.containerNode || widget.domNode);
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widget.focus();
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didFocus = true;
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}
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return valid;
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}), function(item){ return item; });
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},
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setValues: function(val){
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kernel.deprecated(this.declaredClass+"::setValues() is deprecated. Use set('value', val) instead.", "", "2.0");
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return this.set('value', val);
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},
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_setValueAttr: function(/*Object*/ obj){
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// summary:
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// Fill in form values from according to an Object (in the format returned by get('value'))
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// generate map from name --> [list of widgets with that name]
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var map = { };
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array.forEach(this._getDescendantFormWidgets(), function(widget){
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if(!widget.name){ return; }
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var entry = map[widget.name] || (map[widget.name] = [] );
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entry.push(widget);
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});
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for(var name in map){
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if(!map.hasOwnProperty(name)){
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continue;
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}
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var widgets = map[name], // array of widgets w/this name
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values = lang.getObject(name, false, obj); // list of values for those widgets
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if(values === undefined){
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continue;
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}
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if(!lang.isArray(values)){
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values = [ values ];
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}
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if(typeof widgets[0].checked == 'boolean'){
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// for checkbox/radio, values is a list of which widgets should be checked
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array.forEach(widgets, function(w){
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w.set('value', array.indexOf(values, w.value) != -1);
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});
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}else if(widgets[0].multiple){
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// it takes an array (e.g. multi-select)
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widgets[0].set('value', values);
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}else{
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// otherwise, values is a list of values to be assigned sequentially to each widget
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array.forEach(widgets, function(w, i){
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w.set('value', values[i]);
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});
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}
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}
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/***
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* TODO: code for plain input boxes (this shouldn't run for inputs that are part of widgets)
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array.forEach(this.containerNode.elements, function(element){
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if(element.name == ''){return}; // like "continue"
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var namePath = element.name.split(".");
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var myObj=obj;
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var name=namePath[namePath.length-1];
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for(var j=1,len2=namePath.length;j<len2;++j){
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var p=namePath[j - 1];
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// repeater support block
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var nameA=p.split("[");
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if(nameA.length > 1){
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if(typeof(myObj[nameA[0]]) == "undefined"){
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myObj[nameA[0]]=[ ];
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} // if
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nameIndex=parseInt(nameA[1]);
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if(typeof(myObj[nameA[0]][nameIndex]) == "undefined"){
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myObj[nameA[0]][nameIndex] = { };
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}
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myObj=myObj[nameA[0]][nameIndex];
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continue;
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} // repeater support ends
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if(typeof(myObj[p]) == "undefined"){
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myObj=undefined;
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break;
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};
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myObj=myObj[p];
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}
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if(typeof(myObj) == "undefined"){
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return; // like "continue"
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}
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if(typeof(myObj[name]) == "undefined" && this.ignoreNullValues){
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return; // like "continue"
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}
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// TODO: widget values (just call set('value', ...) on the widget)
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// TODO: maybe should call dojo.getNodeProp() instead
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switch(element.type){
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case "checkbox":
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element.checked = (name in myObj) &&
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array.some(myObj[name], function(val){ return val == element.value; });
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break;
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case "radio":
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element.checked = (name in myObj) && myObj[name] == element.value;
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break;
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case "select-multiple":
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element.selectedIndex=-1;
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array.forEach(element.options, function(option){
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option.selected = array.some(myObj[name], function(val){ return option.value == val; });
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});
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break;
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case "select-one":
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element.selectedIndex="0";
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array.forEach(element.options, function(option){
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option.selected = option.value == myObj[name];
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});
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break;
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case "hidden":
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case "text":
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case "textarea":
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case "password":
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element.value = myObj[name] || "";
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break;
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}
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});
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*/
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// Note: no need to call this._set("value", ...) as the child updates will trigger onChange events
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// which I am monitoring.
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},
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getValues: function(){
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kernel.deprecated(this.declaredClass+"::getValues() is deprecated. Use get('value') instead.", "", "2.0");
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return this.get('value');
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},
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_getValueAttr: function(){
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// summary:
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// Returns Object representing form values. See description of `value` for details.
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// description:
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// The value is updated into this.value every time a child has an onChange event,
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// so in the common case this function could just return this.value. However,
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// that wouldn't work when:
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//
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// 1. User presses return key to submit a form. That doesn't fire an onchange event,
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// and even if it did it would come too late due to the setTimeout(..., 0) in _handleOnChange()
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//
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// 2. app for some reason calls this.get("value") while the user is typing into a
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// form field. Not sure if that case needs to be supported or not.
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// get widget values
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var obj = { };
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array.forEach(this._getDescendantFormWidgets(), function(widget){
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var name = widget.name;
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if(!name || widget.disabled){ return; }
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// Single value widget (checkbox, radio, or plain <input> type widget)
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var value = widget.get('value');
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// Store widget's value(s) as a scalar, except for checkboxes which are automatically arrays
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if(typeof widget.checked == 'boolean'){
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if(/Radio/.test(widget.declaredClass)){
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// radio button
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if(value !== false){
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lang.setObject(name, value, obj);
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}else{
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// give radio widgets a default of null
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value = lang.getObject(name, false, obj);
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if(value === undefined){
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lang.setObject(name, null, obj);
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}
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}
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}else{
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// checkbox/toggle button
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var ary=lang.getObject(name, false, obj);
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if(!ary){
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ary=[];
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lang.setObject(name, ary, obj);
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}
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if(value !== false){
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ary.push(value);
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}
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}
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}else{
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var prev=lang.getObject(name, false, obj);
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if(typeof prev != "undefined"){
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if(lang.isArray(prev)){
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prev.push(value);
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}else{
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lang.setObject(name, [prev, value], obj);
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}
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}else{
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// unique name
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lang.setObject(name, value, obj);
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}
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}
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});
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/***
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* code for plain input boxes (see also domForm.formToObject, can we use that instead of this code?
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* but it doesn't understand [] notation, presumably)
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var obj = { };
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array.forEach(this.containerNode.elements, function(elm){
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if(!elm.name) {
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return; // like "continue"
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}
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var namePath = elm.name.split(".");
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var myObj=obj;
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var name=namePath[namePath.length-1];
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for(var j=1,len2=namePath.length;j<len2;++j){
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var nameIndex = null;
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var p=namePath[j - 1];
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var nameA=p.split("[");
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if(nameA.length > 1){
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if(typeof(myObj[nameA[0]]) == "undefined"){
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myObj[nameA[0]]=[ ];
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} // if
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nameIndex=parseInt(nameA[1]);
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if(typeof(myObj[nameA[0]][nameIndex]) == "undefined"){
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myObj[nameA[0]][nameIndex] = { };
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}
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}else if(typeof(myObj[nameA[0]]) == "undefined"){
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myObj[nameA[0]] = { }
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} // if
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if(nameA.length == 1){
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myObj=myObj[nameA[0]];
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}else{
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myObj=myObj[nameA[0]][nameIndex];
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} // if
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} // for
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if((elm.type != "select-multiple" && elm.type != "checkbox" && elm.type != "radio") || (elm.type == "radio" && elm.checked)){
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if(name == name.split("[")[0]){
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myObj[name]=elm.value;
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}else{
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// can not set value when there is no name
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}
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}else if(elm.type == "checkbox" && elm.checked){
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if(typeof(myObj[name]) == 'undefined'){
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myObj[name]=[ ];
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}
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myObj[name].push(elm.value);
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}else if(elm.type == "select-multiple"){
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if(typeof(myObj[name]) == 'undefined'){
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myObj[name]=[ ];
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}
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for(var jdx=0,len3=elm.options.length; jdx<len3; ++jdx){
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if(elm.options[jdx].selected){
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myObj[name].push(elm.options[jdx].value);
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}
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}
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} // if
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name=undefined;
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}); // forEach
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***/
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return obj;
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},
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isValid: function(){
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// summary:
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// Returns true if all of the widgets are valid.
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// Deprecated, will be removed in 2.0. Use get("state") instead.
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return this.state == "";
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},
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onValidStateChange: function(/*Boolean*/ /*===== isValid =====*/){
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// summary:
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// Stub function to connect to if you want to do something
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// (like disable/enable a submit button) when the valid
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// state changes on the form as a whole.
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//
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// Deprecated. Will be removed in 2.0. Use watch("state", ...) instead.
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},
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_getState: function(){
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// summary:
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// Compute what this.state should be based on state of children
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var states = array.map(this._descendants, function(w){
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return w.get("state") || "";
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});
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return array.indexOf(states, "Error") >= 0 ? "Error" :
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array.indexOf(states, "Incomplete") >= 0 ? "Incomplete" : "";
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},
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disconnectChildren: function(){
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// summary:
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// Remove connections to monitor changes to children's value, error state, and disabled state,
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// in order to update Form.value and Form.state.
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array.forEach(this._childConnections || [], lang.hitch(this, "disconnect"));
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array.forEach(this._childWatches || [], function(w){ w.unwatch(); });
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},
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connectChildren: function(/*Boolean*/ inStartup){
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// summary:
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// Setup connections to monitor changes to children's value, error state, and disabled state,
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// in order to update Form.value and Form.state.
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//
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// You can call this function directly, ex. in the event that you
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// programmatically add a widget to the form *after* the form has been
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// initialized.
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var _this = this;
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// Remove old connections, if any
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this.disconnectChildren();
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this._descendants = this._getDescendantFormWidgets();
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// (Re)set this.value and this.state. Send watch() notifications but not on startup.
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var set = inStartup ? function(name, val){ _this[name] = val; } : lang.hitch(this, "_set");
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set("value", this.get("value"));
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set("state", this._getState());
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// Monitor changes to error state and disabled state in order to update
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// Form.state
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var conns = (this._childConnections = []),
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watches = (this._childWatches = []);
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array.forEach(array.filter(this._descendants,
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function(item){ return item.validate; }
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),
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function(widget){
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// We are interested in whenever the widget changes validity state - or
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// whenever the disabled attribute on that widget is changed.
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array.forEach(["state", "disabled"], function(attr){
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watches.push(widget.watch(attr, function(){
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_this.set("state", _this._getState());
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}));
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});
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});
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// And monitor calls to child.onChange so we can update this.value
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var onChange = function(){
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// summary:
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// Called when child's value or disabled state changes
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// Use setTimeout() to collapse value changes in multiple children into a single
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// update to my value. Multiple updates will occur on:
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// 1. Form.set()
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// 2. Form.reset()
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// 3. user selecting a radio button (which will de-select another radio button,
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// causing two onChange events)
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if(_this._onChangeDelayTimer){
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clearTimeout(_this._onChangeDelayTimer);
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}
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_this._onChangeDelayTimer = setTimeout(function(){
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delete _this._onChangeDelayTimer;
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_this._set("value", _this.get("value"));
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}, 10);
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};
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array.forEach(
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array.filter(this._descendants, function(item){ return item.onChange; } ),
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function(widget){
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// When a child widget's value changes,
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// the efficient thing to do is to just update that one attribute in this.value,
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// but that gets a little complicated when a checkbox is checked/unchecked
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// since this.value["checkboxName"] contains an array of all the checkboxes w/the same name.
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// Doing simple thing for now.
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conns.push(_this.connect(widget, "onChange", onChange));
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// Disabling/enabling a child widget should remove it's value from this.value.
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// Again, this code could be more efficient, doing simple thing for now.
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watches.push(widget.watch("disabled", onChange));
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}
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);
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},
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startup: function(){
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this.inherited(arguments);
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// Initialize value and valid/invalid state tracking. Needs to be done in startup()
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// so that children are initialized.
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this.connectChildren(true);
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// Make state change call onValidStateChange(), will be removed in 2.0
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this.watch("state", function(attr, oldVal, newVal){ this.onValidStateChange(newVal == ""); });
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},
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destroy: function(){
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this.disconnectChildren();
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this.inherited(arguments);
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}
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});
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});
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