//>>built define("dojox/fx/_core", ["dojo/_base/lang", "dojo/_base/array","./_base"], function(lang, arrayUtil, dojoxFx){ /*===== var dojox.fx._Line = line =====*/ var line = function(start, end){ // summary: a custom _Line to accomodate multi-dimensional values // // description: // a normal dojo._Line is the curve, and does Line(start,end) // for propertyAnimation. as we make more complicatied animations, we realize // some properties can have 2, or 4 values relevant (x,y) or (t,l,r,b) for example // // this function provides support for those Lines, and is ported directly from 0.4 // this is a lot of extra code for something so seldom used, so we'll put it here as // and optional core addition. you can create a new line, and use it during onAnimate // as you see fit. // // start: Integer|Array // An Integer (or an Array of integers) to use as a starting point // end: Integer|Array // An Integer (or an Array of integers) to use as an ending point // // example: see dojox.fx.smoothScroll // // example: // | // this is 10 .. 100 and 50 .. 500 // | var curve = new dojox.fx._Line([10,50],[100,500]); // | // dojo.Animation.onAnimate is called at every step of the animation // | // to define current values. this _Line returns an array // | // at each step. arguments[0] and [1] in this example. // this.start = start; this.end = end; var isArray = lang.isArray(start), d = (isArray ? [] : end - start); if(isArray){ // multi-dimensional branch arrayUtil.forEach(this.start, function(s, i){ d[i] = this.end[i] - s; }, this); this.getValue = function(/*float*/ n){ var res = []; arrayUtil.forEach(this.start, function(s, i){ res[i] = (d[i] * n) + s; }, this); return res; // Array } }else{ // single value branch, document here for both branches: this.getValue = function(/*float*/ n){ // summary: Returns the point on the line, or an array of points // n: a floating point number greater than 0 and less than 1 // returns: Mixed return (d * n) + this.start; // Decimal } } }; dojoxFx._Line = line; // COMPAT return line; });