//>>built define("dijit/_editor/_Plugin", [ "dojo/_base/connect", // connect.connect "dojo/_base/declare", // declare "dojo/_base/lang", // lang.mixin, lang.hitch "../form/Button" ], function(connect, declare, lang, Button){ // module: // dijit/_editor/_Plugin // summary: // Base class for a "plugin" to the editor, which is usually // a single button on the Toolbar and some associated code var _Plugin = declare("dijit._editor._Plugin", null, { // summary: // Base class for a "plugin" to the editor, which is usually // a single button on the Toolbar and some associated code constructor: function(/*Object?*/args){ this.params = args || {}; lang.mixin(this, this.params); this._connects=[]; this._attrPairNames = {}; }, // editor: [const] dijit.Editor // Points to the parent editor editor: null, // iconClassPrefix: [const] String // The CSS class name for the button node is formed from `iconClassPrefix` and `command` iconClassPrefix: "dijitEditorIcon", // button: dijit._Widget? // Pointer to `dijit.form.Button` or other widget (ex: `dijit.form.FilteringSelect`) // that is added to the toolbar to control this plugin. // If not specified, will be created on initialization according to `buttonClass` button: null, // command: String // String like "insertUnorderedList", "outdent", "justifyCenter", etc. that represents an editor command. // Passed to editor.execCommand() if `useDefaultCommand` is true. command: "", // useDefaultCommand: Boolean // If true, this plugin executes by calling Editor.execCommand() with the argument specified in `command`. useDefaultCommand: true, // buttonClass: Widget Class // Class of widget (ex: dijit.form.Button or dijit.form.FilteringSelect) // that is added to the toolbar to control this plugin. // This is used to instantiate the button, unless `button` itself is specified directly. buttonClass: Button, // disabled: Boolean // Flag to indicate if this plugin has been disabled and should do nothing // helps control button state, among other things. Set via the setter api. disabled: false, getLabel: function(/*String*/key){ // summary: // Returns the label to use for the button // tags: // private return this.editor.commands[key]; // String }, _initButton: function(){ // summary: // Initialize the button or other widget that will control this plugin. // This code only works for plugins controlling built-in commands in the editor. // tags: // protected extension if(this.command.length){ var label = this.getLabel(this.command), editor = this.editor, className = this.iconClassPrefix+" "+this.iconClassPrefix + this.command.charAt(0).toUpperCase() + this.command.substr(1); if(!this.button){ var props = lang.mixin({ label: label, dir: editor.dir, lang: editor.lang, showLabel: false, iconClass: className, dropDown: this.dropDown, tabIndex: "-1" }, this.params || {}); this.button = new this.buttonClass(props); } } if(this.get("disabled") && this.button){ this.button.set("disabled", this.get("disabled")); } }, destroy: function(){ // summary: // Destroy this plugin var h; while(h = this._connects.pop()){ h.remove(); } if(this.dropDown){ this.dropDown.destroyRecursive(); } }, connect: function(o, f, tf){ // summary: // Make a connect.connect() that is automatically disconnected when this plugin is destroyed. // Similar to `dijit._Widget.connect`. // tags: // protected this._connects.push(connect.connect(o, f, this, tf)); }, updateState: function(){ // summary: // Change state of the plugin to respond to events in the editor. // description: // This is called on meaningful events in the editor, such as change of selection // or caret position (but not simple typing of alphanumeric keys). It gives the // plugin a chance to update the CSS of its button. // // For example, the "bold" plugin will highlight/unhighlight the bold button depending on whether the // characters next to the caret are bold or not. // // Only makes sense when `useDefaultCommand` is true, as it calls Editor.queryCommandEnabled(`command`). var e = this.editor, c = this.command, checked, enabled; if(!e || !e.isLoaded || !c.length){ return; } var disabled = this.get("disabled"); if(this.button){ try{ enabled = !disabled && e.queryCommandEnabled(c); if(this.enabled !== enabled){ this.enabled = enabled; this.button.set('disabled', !enabled); } if(typeof this.button.checked == 'boolean'){ checked = e.queryCommandState(c); if(this.checked !== checked){ this.checked = checked; this.button.set('checked', e.queryCommandState(c)); } } }catch(e){ console.log(e); // FIXME: we shouldn't have debug statements in our code. Log as an error? } } }, setEditor: function(/*dijit.Editor*/ editor){ // summary: // Tell the plugin which Editor it is associated with. // TODO: refactor code to just pass editor to constructor. // FIXME: detach from previous editor!! this.editor = editor; // FIXME: prevent creating this if we don't need to (i.e., editor can't handle our command) this._initButton(); // Processing for buttons that execute by calling editor.execCommand() if(this.button && this.useDefaultCommand){ if(this.editor.queryCommandAvailable(this.command)){ this.connect(this.button, "onClick", lang.hitch(this.editor, "execCommand", this.command, this.commandArg) ); }else{ // hide button because editor doesn't support command (due to browser limitations) this.button.domNode.style.display = "none"; } } this.connect(this.editor, "onNormalizedDisplayChanged", "updateState"); }, setToolbar: function(/*dijit.Toolbar*/ toolbar){ // summary: // Tell the plugin to add it's controller widget (often a button) // to the toolbar. Does nothing if there is no controller widget. // TODO: refactor code to just pass toolbar to constructor. if(this.button){ toolbar.addChild(this.button); } // console.debug("adding", this.button, "to:", toolbar); }, set: function(/* attribute */ name, /* anything */ value){ // summary: // Set a property on a plugin // name: // The property to set. // value: // The value to set in the property. // description: // Sets named properties on a plugin which may potentially be handled by a // setter in the plugin. // For example, if the plugin has a properties "foo" // and "bar" and a method named "_setFooAttr", calling: // | plugin.set("foo", "Howdy!"); // would be equivalent to writing: // | plugin._setFooAttr("Howdy!"); // and: // | plugin.set("bar", 3); // would be equivalent to writing: // | plugin.bar = 3; // // set() may also be called with a hash of name/value pairs, ex: // | plugin.set({ // | foo: "Howdy", // | bar: 3 // | }) // This is equivalent to calling set(foo, "Howdy") and set(bar, 3) if(typeof name === "object"){ for(var x in name){ this.set(x, name[x]); } return this; } var names = this._getAttrNames(name); if(this[names.s]){ // use the explicit setter var result = this[names.s].apply(this, Array.prototype.slice.call(arguments, 1)); }else{ this._set(name, value); } return result || this; }, get: function(name){ // summary: // Get a property from a plugin. // name: // The property to get. // description: // Get a named property from a plugin. The property may // potentially be retrieved via a getter method. If no getter is defined, this // just retrieves the object's property. // For example, if the plugin has a properties "foo" // and "bar" and a method named "_getFooAttr", calling: // | plugin.get("foo"); // would be equivalent to writing: // | plugin._getFooAttr(); // and: // | plugin.get("bar"); // would be equivalent to writing: // | plugin.bar; var names = this._getAttrNames(name); return this[names.g] ? this[names.g]() : this[name]; }, _setDisabledAttr: function(disabled){ // summary: // Function to set the plugin state and call updateState to make sure the // button is updated appropriately. this.disabled = disabled; this.updateState(); }, _getAttrNames: function(name){ // summary: // Helper function for get() and set(). // Caches attribute name values so we don't do the string ops every time. // tags: // private var apn = this._attrPairNames; if(apn[name]){ return apn[name]; } var uc = name.charAt(0).toUpperCase() + name.substr(1); return (apn[name] = { s: "_set"+uc+"Attr", g: "_get"+uc+"Attr" }); }, _set: function(/*String*/ name, /*anything*/ value){ // summary: // Helper function to set new value for specified attribute this[name] = value; } }); // Hash mapping plugin name to factory, used for registering plugins _Plugin.registry = {}; return _Plugin; });