307 lines
8.0 KiB
JavaScript
307 lines
8.0 KiB
JavaScript
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//>>built
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define("dojox/mdnd/dropMode/OverDropMode", ["dojo/_base/kernel","dojo/_base/declare","dojo/_base/connect","dojo/_base/html",
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"dojo/_base/array","dojox/mdnd/AreaManager"],function(dojo){
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var odm = dojo.declare(
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"dojox.mdnd.dropMode.OverDropMode",
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null,
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{
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// summary:
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// Default class to find the nearest target only if the mouse is over an area.
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// _oldXPoint: Integer
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// used to save a X position
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_oldXPoint: null,
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// _oldYPoint: Integer
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// used to save a Y position
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_oldYPoint: null,
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// _oldBehaviour: Integer
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// see getDragpoint()
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_oldBehaviour: "up",
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constructor: function(){
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//console.log("dojox.mdnd.dropMode.OverDropMode ::: constructor");
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this._dragHandler = [
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dojo.connect(dojox.mdnd.areaManager(), "onDragEnter", function(coords, size){
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var m = dojox.mdnd.areaManager();
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if(m._oldIndexArea == -1){
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m._oldIndexArea = m._lastValidIndexArea;
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}
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})
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];
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},
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addArea: function(/*Array*/areas, /*Object*/object){
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// summary:
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// Add a D&D Area into an array sorting by the x position.
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// areas:
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// array of areas
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// object:
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// data type of a DndArea
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// returns:
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// a sorted area
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//console.log("dojox.mdnd.dropMode.OverDropMode ::: addArea");
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var length = areas.length,
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position = dojo.position(object.node, true);
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object.coords = {'x':position.x, 'y':position.y};
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if(length == 0){
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areas.push(object);
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}
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else{
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var x = object.coords.x;
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for(var i = 0; i < length; i++){
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if(x < areas[i].coords.x){
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for(var j = length-1; j >= i; j--)
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areas[j + 1] = areas[j];
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areas[i] = object;
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break;
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}
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}
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if(i == length){
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areas.push(object);
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}
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}
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return areas; // Array
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},
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updateAreas: function(/*Array*/areaList){
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// summary:
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// refresh areas position and size to determinate the nearest area to drop an item
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// description:
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// the area position (and size) is equal to the postion of the domNode associated.
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// areaList:
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// array of areas
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//console.log("dojox.mdnd.dropMode.OverDropMode ::: updateAreas");
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var length = areaList.length;
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for(var i = 0; i < length; i++){
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this._updateArea(areaList[i]);
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}
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},
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_updateArea : function(/*Object*/area){
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// summary:
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// update the D&D area object (i.e. update coordinates of its DOM node)
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// area:
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// the D&D area.
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// tags:
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// protected
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//console.log("dojox.mdnd.dropMode.OverDropMode ::: addArea");
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var position = dojo.position(area.node, true);
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area.coords.x = position.x;
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area.coords.x2 = position.x + position.w;
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area.coords.y = position.y;
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},
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initItems: function(/*Object*/area){
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// summary:
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// initialize the horizontal line in order to determinate the drop zone.
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// area:
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// the D&D area.
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//console.log("dojox.mdnd.dropMode.OverDropMode ::: initItems");
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dojo.forEach(area.items, function(obj){
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//get the vertical middle of the item
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var node = obj.item.node;
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var position = dojo.position(node, true);
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var y = position.y + position.h/2;
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obj.y = y;
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});
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area.initItems = true;
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},
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refreshItems: function(/*Object*/area, /*Integer*/indexItem, /*Object*/size, /*Boolean*/added){
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// summary:
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// take into account the drop indicator DOM element in order to compute horizontal lines
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// area:
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// a D&D area object
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// indexItem:
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// index of a draggable item
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// size:
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// dropIndicator size
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// added:
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// boolean to know if a dropIndicator has been added or deleted
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//console.log("dojox.mdnd.dropMode.OverDropMode ::: refreshItems", area, indexItem, size, added);
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if(indexItem == -1){
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return;
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}
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else if(area && size && size.h){
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var height = size.h;
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if(area.margin){
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height += area.margin.t;
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}
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var length = area.items.length;
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for(var i = indexItem; i < length; i++){
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var item = area.items[i];
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if(added){
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item.y += height;
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}
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else{
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item.y -= height;
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}
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}
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}
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},
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getDragPoint: function(/*Object*/coords, /*Object*/size, /*Object*/mousePosition){
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// summary:
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// return coordinates of the draggable item.
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// - For X point : the x position of mouse
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// - For Y point : the y position of mouse
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// returns:
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// an object of coordinates
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// examples:{'x':10,'y':10}
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// coords:
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// an object encapsulating X and Y position
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// size:
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// an object encapsulating width and height values
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// mousePosition:
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// coordinates of mouse
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//console.log("dojox.mdnd.OverDropMode ::: getDragPoint");
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return { // Object
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'x': mousePosition.x,
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'y': mousePosition.y
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}
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},
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getTargetArea: function(/*Array*/areaList, /*Object*/ coords, /*integer*/currentIndexArea ){
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// summary:
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// get the nearest D&D area.
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// areaList:
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// a list of D&D areas objects
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// coords:
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// coordinates [x,y] of the dragItem (see getDragPoint())
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// currentIndexArea:
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// an index representing the active D&D area
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//returns:
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// the index of the D&D area
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//console.log("dojox.mdnd.dropMode.OverDropMode ::: getTargetArea");
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var index = 0;
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var x = coords.x;
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var y = coords.y;
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var end = areaList.length;
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var start = 0, direction = "right", compute = false;
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if(currentIndexArea == -1 || arguments.length < 3){
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// first time : Need to search the nearest area in all areas.
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compute = true;
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}
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else{
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// check if it's always the same area
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if(this._checkInterval(areaList, currentIndexArea, x, y)){
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index = currentIndexArea;
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}
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else{
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if(this._oldXPoint < x){
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start = currentIndexArea + 1;
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}
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else{
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start = currentIndexArea - 1;
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end = 0;
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direction = "left";
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}
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compute = true;
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}
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}
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if(compute){
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if(direction === "right"){
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for(var i = start; i < end; i++){
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if(this._checkInterval(areaList, i, x, y)){
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index = i;
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break;
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}
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}
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if(i == end){
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index = -1;
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}
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}
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else{
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for(var i = start; i >= end; i--){
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if(this._checkInterval(areaList, i, x, y)){
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index = i;
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break;
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}
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}
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if(i == end-1){
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index = -1;
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}
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}
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}
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this._oldXPoint = x;
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return index; // Integer
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},
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_checkInterval: function(/*Array*/areaList, /*Integer*/index, /*Coord*/x, /*Coord*/y){
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// summary:
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// check if the dragNode is in the interval.
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// returns:
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// true if the dragNode is in intervall
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// areaList:
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// a list of D&D areas objects
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// index:
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// index of a D&D area (to get the interval)
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// x:
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// coordinate x, of the dragNode (see getDragPoint())
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// tags:
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// protected
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//console.log("dojox.mdnd.dropMode.OverDropMode ::: _checkInterval");
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var area = areaList[index];
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var node = area.node;
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var coords = area.coords;
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var startX = coords.x;
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var endX = coords.x2;
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var startY = coords.y;
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var endY = startY + node.offsetHeight;
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if(startX <= x && x <= endX && startY <= y && y <= endY){
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return true;
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}
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return false; // Boolean
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},
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getDropIndex: function(/*Object*/ targetArea, /*Object*/ coords){
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// summary:
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// Return the index where the drop has to be placed.
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// targetArea:
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// a D&D area object.
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// coords:
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// coordinates [x,y] of the draggable item.
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// returns:
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// a number or -1 if the area has no children or the drop index represents the last position in to the area
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//console.log("dojox.mdnd.dropMode.OverDropMode ::: getDropIndex");
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var length = targetArea.items.length;
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var coordinates = targetArea.coords;
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var y = coords.y;
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if(length > 0){
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// course all children in the target area.
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for(var i = 0; i < length; i++){
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// compare y value with y value of children
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if(y < targetArea.items[i].y){
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return i; // integer
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}
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else{
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if(i == length-1){
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return -1; // integer
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}
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}
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}
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}
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return -1; //integer
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},
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destroy: function(){
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dojo.forEach(this._dragHandler, dojo.disconnect);
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}
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});
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dojox.mdnd.areaManager()._dropMode = new dojox.mdnd.dropMode.OverDropMode();
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return odm;
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});
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