470 lines
12 KiB
JavaScript
470 lines
12 KiB
JavaScript
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//>>built
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// wrapped by build app
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define("dojox/drawing/manager/Anchors", ["dijit","dojo","dojox"], function(dijit,dojo,dojox){
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dojo.provide("dojox.drawing.manager.Anchors");
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dojox.drawing.manager.Anchors = dojox.drawing.util.oo.declare(
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// summary:
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// Creates and manages the anchor points that are attached to
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// (usually) the corners of a Stencil.
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// description:
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// Used internally, but there are some things that should be known:
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// Anchors attach to a Stencil's 'points' (See stencil.points)
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// To not display an anchor on a certain point, add noAnchor:true
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// to the point.
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function(/* dojox.__stencilArgs */options){
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// arguments: See stencil._Base
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this.mouse = options.mouse;
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this.undo = options.undo;
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this.util = options.util;
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this.drawing = options.drawing;
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this.items = {};
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},
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{
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onAddAnchor: function(/*Anchor*/anchor){
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// summary:
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// Event fires when anchor is created
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},
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onReset: function(/*Stencil*/stencil){
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// summary:
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// Event fires when an anchor's reset method is called
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//
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// a desperate hack in order to get the anchor point to reset.
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// FIXME: Is this still used? I think its item.deselect();item.select();
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var st = this.util.byId("drawing").stencils;
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st.onDeselect(stencil);
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st.onSelect(stencil);
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},
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onRenderStencil: function(){
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// summary:
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// Event fires when an anchor calls a Stencil's render method
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//
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for(var nm in this.items){
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dojo.forEach(this.items[nm].anchors, function(a){
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a.shape.moveToFront();
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});
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}
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},
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onTransformPoint: function(/*Anchor*/anchor){
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// summary:
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// Event fired on anchor drag
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//
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// If anchors are a "group", it's corresponding anchor
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// is set. All anchors then moved to front.
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var anchors = this.items[anchor.stencil.id].anchors;
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var item = this.items[anchor.stencil.id].item;
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var pts = [];
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dojo.forEach(anchors, function(a, i){
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if(anchor.id == a.id || anchor.stencil.anchorType!="group"){
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// nothing
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}else{
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if(anchor.org.y == a.org.y){
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a.setPoint({
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dx: 0,
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dy: anchor.shape.getTransform().dy - a.shape.getTransform().dy
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});
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}else if(anchor.org.x == a.org.x){
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a.setPoint({
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dx: anchor.shape.getTransform().dx - a.shape.getTransform().dx,
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dy: 0
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});
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}
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a.shape.moveToFront();
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}
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var mx = a.shape.getTransform();
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pts.push({x:mx.dx + a.org.x, y:mx.dy+ a.org.y});
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if(a.point.t){
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pts[pts.length-1].t = a.point.t;
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}
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}, this);
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item.setPoints(pts);
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item.onTransform(anchor);
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this.onRenderStencil();
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},
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onAnchorUp: function(/*Anchor*/anchor){
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// summary:
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// Event fired on anchor mouseup
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},
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onAnchorDown: function(/*Anchor*/anchor){
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// summary:
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// Event fired on anchor mousedown
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},
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onAnchorDrag: function(/*Anchor*/anchor){
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// summary:
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// Event fired when anchor is moved
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},
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onChangeStyle: function(/*Object*/stencil){
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// summary:
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// if the Stencil changes color while were's selected
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// this moves the anchors to the back. Fix it.
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for(var nm in this.items){
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dojo.forEach(this.items[nm].anchors, function(a){
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a.shape.moveToFront();
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});
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}
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},
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add: function(/*Stencil*/item){
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// summary:
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// Creates anchor points on a Stencil, based on the
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// Stencil's points.
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//
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this.items[item.id] = {
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item:item,
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anchors:[]
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};
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if(item.anchorType=="none"){ return; }
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var pts = item.points;
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dojo.forEach(pts, function(p, i){
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if(p.noAnchor){ return; }
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if(i==0 || i == item.points.length-1){
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console.log("ITEM TYPE:", item.type, item.shortType);
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}
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var a = new dojox.drawing.manager.Anchor({stencil:item, point:p, pointIdx:i, mouse:this.mouse, util:this.util});
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this.items[item.id]._cons = [
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dojo.connect(a, "onRenderStencil", this, "onRenderStencil"),
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dojo.connect(a, "reset", this, "onReset"),
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dojo.connect(a, "onAnchorUp", this, "onAnchorUp"),
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dojo.connect(a, "onAnchorDown", this, "onAnchorDown"),
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dojo.connect(a, "onAnchorDrag", this, "onAnchorDrag"),
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dojo.connect(a, "onTransformPoint", this, "onTransformPoint"),
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// FIXME: this will fire for each anchor. yech.
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dojo.connect(item, "onChangeStyle", this, "onChangeStyle")
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];
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this.items[item.id].anchors.push(a);
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this.onAddAnchor(a);
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}, this);
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if(item.shortType=="path"){
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// check if we have a double-point of a closed-curve-path
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var f = pts[0], l = pts[pts.length-1], a = this.items[item.id].anchors;
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if(f.x ==l.x && f.y==l.y){
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console.warn("LINK ANVHROS", a[0], a[a.length-1]);
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a[0].linkedAnchor = a[a.length-1];
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a[a.length-1].linkedAnchor = a[0];
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}
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}
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if(item.anchorType=="group"){
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dojo.forEach(this.items[item.id].anchors, function(anchor){
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dojo.forEach(this.items[item.id].anchors, function(a){
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if(anchor.id != a.id){
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if(anchor.org.y == a.org.y){
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anchor.x_anchor = a;
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}else if(anchor.org.x == a.org.x){
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anchor.y_anchor = a;
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}
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}
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},this);
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},this);
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}
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},
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remove: function(/*Stencil*/item){
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// summary:
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// Destroys the anchor points for a Stencil.
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//
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if(!this.items[item.id]){
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return;
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}
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dojo.forEach(this.items[item.id].anchors, function(a){
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a.destroy();
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});
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dojo.forEach(this.items[item.id]._cons, dojo.disconnect, dojo);
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this.items[item.id].anchors = null;
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delete this.items[item.id];
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}
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}
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);
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dojox.drawing.manager.Anchor = dojox.drawing.util.oo.declare(
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// summary:
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// An anchor point that is attached to (usually) one of the
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// corners of a Stencil.
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// Used internally.
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function(/* Object */options){
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// summary:
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// constructor.
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// arguments:
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// dojox.__stencilArgs plus some additional
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// data, like which point this is (pointIdx)
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//
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this.defaults = dojox.drawing.defaults.copy();
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this.mouse = options.mouse;
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this.point = options.point;
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this.pointIdx = options.pointIdx;
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this.util = options.util;
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this.id = options.id || this.util.uid("anchor");
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this.org = dojo.mixin({}, this.point);
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this.stencil = options.stencil;
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if(this.stencil.anchorPositionCheck){
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this.anchorPositionCheck = dojo.hitch(this.stencil, this.stencil.anchorPositionCheck);
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}
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if(this.stencil.anchorConstrain){
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this.anchorConstrain = dojo.hitch(this.stencil, this.stencil.anchorConstrain);
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}
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this._zCon = dojo.connect(this.mouse, "setZoom", this, "render");
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this.render();
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this.connectMouse();
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},
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{
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y_anchor:null,
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x_anchor:null,
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render: function(){
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// summary:
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// Creates the anchor point. Unlike most render methods
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// in Drawing, this is only called once.
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//
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this.shape && this.shape.removeShape();
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var d = this.defaults.anchors,
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z = this.mouse.zoom,
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b = d.width * z,
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s = d.size * z,
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p = s/2,
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line = {
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width:b,
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style:d.style,
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color:d.color,
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cap:d.cap
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};
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var _r = {
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x: this.point.x-p,
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y: this.point.y-p,
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width: s,
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height: s
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};
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this.shape = this.stencil.container.createRect(_r)
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.setStroke(line)
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.setFill(d.fill);
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this.shape.setTransform({dx:0, dy:0});
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this.util.attr(this, "drawingType", "anchor");
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this.util.attr(this, "id", this.id);
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},
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onRenderStencil: function(/*Anchor*/anchor){
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// summary:
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// Event fires when an anchor calls a Stencil's render method
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},
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onTransformPoint: function(/*Anchor*/anchor){
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// summary:
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// Event fires when an anchor changes the points of a Stencil
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},
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onAnchorDown: function(/*Mouse.EventObject*/obj){
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// summary:
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// Event fires for mousedown on anchor
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this.selected = obj.id == this.id;
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},
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onAnchorUp: function(/*Mouse.EventObject*/obj){
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// summary:
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// Event fires for mouseup on anchor
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this.selected = false;
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this.stencil.onTransformEnd(this);
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},
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onAnchorDrag: function(/*Mouse.EventObject*/obj){
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// summary:
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// Event fires for on dragging of an anchor
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if(this.selected){
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// mx is the original transform from when the anchor
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// was created. It does not change
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var mx = this.shape.getTransform();
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var pmx = this.shape.getParent().getParent().getTransform();
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var marginZero = this.defaults.anchors.marginZero;
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var orgx = pmx.dx + this.org.x,
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orgy = pmx.dy + this.org.y,
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x = obj.x - orgx,
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y = obj.y - orgy,
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s = this.defaults.anchors.minSize;
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var conL, conR, conT, conB;
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var chk = this.anchorPositionCheck(x, y, this);
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if(chk.x<0){
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console.warn("X<0 Shift");
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while(this.anchorPositionCheck(x, y, this).x<0){
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this.shape.getParent().getParent().applyTransform({dx:2, dy:0});
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}
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}
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if(chk.y<0){
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console.warn("Y<0 Shift");
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while(this.anchorPositionCheck(x, y, this).y<0){
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this.shape.getParent().getParent().applyTransform({dx:0, dy:2});
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}
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}
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if(this.y_anchor){
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// prevent y overlap of opposite anchor
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if(this.org.y > this.y_anchor.org.y){
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// bottom anchor
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conT = this.y_anchor.point.y + s - this.org.y;
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conB = Infinity;
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if(y < conT){
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// overlapping other anchor
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y = conT;
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}
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}else{
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// top anchor
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conT = -orgy + marginZero;
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conB = this.y_anchor.point.y - s - this.org.y;
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if(y < conT){
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// less than zero
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y = conT;
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}else if(y > conB){
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// overlapping other anchor
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y = conB;
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}
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}
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}else{
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// Lines - check for zero
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conT = -orgy + marginZero;
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if(y < conT){
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// less than zero
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y = conT;
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}
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}
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if(this.x_anchor){
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// prevent x overlap of opposite anchor
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if(this.org.x>this.x_anchor.org.x){
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// right anchor
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conL = this.x_anchor.point.x + s - this.org.x;
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conR = Infinity;
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if(x < conL){
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// overlapping other anchor
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x = conL;
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}
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}else{
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// left anchor
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conL = -orgx + marginZero;
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conR = this.x_anchor.point.x - s - this.org.x;
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if(x < conL){
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x = conL;
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}else if(x > conR){
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// overlapping other anchor
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x = conR;
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}
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}
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}else{
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// Lines check for zero
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conL = -orgx + marginZero;
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if(x < conL){
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x = conL;
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}
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}
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//Constrains anchor point, returns null if not overwritten by stencil
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var constrained = this.anchorConstrain(x, y);
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if(constrained != null){
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x=constrained.x;
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y=constrained.y;
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}
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this.shape.setTransform({
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dx:x,
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dy:y
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});
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if(this.linkedAnchor){
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// first and last points of a closed-curve-path
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this.linkedAnchor.shape.setTransform({
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dx:x,
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dy:y
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});
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}
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this.onTransformPoint(this);
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}
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},
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anchorConstrain: function(/* Number */x,/* Number */ y){
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// summary:
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// To be over written by tool!
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// Add an anchorConstrain method to the tool
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// and it will automatically overwrite this stub.
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// Should return a constrained x & y value.
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return null;
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},
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anchorPositionCheck: function(/* Number */x,/* Number */ y, /* Anchor */anchor){
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// summary:
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// To be over written by tool!
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// Add a anchorPositionCheck method to the tool
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// and it will automatically overwrite this stub.
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// Should return x and y coords. Success is both
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// being greater than zero, fail is if one or both
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// are less than zero.
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return {x:1, y:1};
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},
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setPoint: function(mx){
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// summary:
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// Internal. Sets the Stencil's point
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this.shape.applyTransform(mx);
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},
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connectMouse: function(){
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// summary:
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// Internal. Connects anchor to manager.mouse
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this._mouseHandle = this.mouse.register(this);
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},
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disconnectMouse: function(){
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// summary:
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// Internal. Disconnects anchor to manager.mouse
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this.mouse.unregister(this._mouseHandle);
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},
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reset: function(stencil){
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// summary:
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// Called (usually) from a Stencil when that Stencil
|
||
|
// needed to make modifications to the position of the
|
||
|
// point. Basically used when teh anchor causes a
|
||
|
// less than zero condition.
|
||
|
},
|
||
|
|
||
|
destroy: function(){
|
||
|
// summary:
|
||
|
// Destroys anchor.
|
||
|
dojo.disconnect(this._zCon);
|
||
|
this.disconnectMouse();
|
||
|
this.shape.removeShape();
|
||
|
}
|
||
|
}
|
||
|
);
|
||
|
|
||
|
});
|