129 lines
3.9 KiB
JavaScript
129 lines
3.9 KiB
JavaScript
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//>>built
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define("dojo/mouse", ["./_base/kernel", "./on", "./has", "./dom", "./_base/window"], function(dojo, on, has, dom, win){
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/*=====
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dojo.mouse = {
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// summary:
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// This module provide mouse event handling utility functions and exports
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// mouseenter and mouseleave event emulation.
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// enter: Synthetic Event
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// This is an extension event for the mouseenter that IE provides, emulating the
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// behavior on other browsers.
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// leave: Synthetic Event
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// This is an extension event for the mouseleave that IE provides, emulating the
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// behavior on other browsers.
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// isLeft: Function
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// Test an event object (from a mousedown event) to see if the left button was pressed.
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// isMiddle: Function
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// Test an event object (from a mousedown event) to see if the middle button was pressed.
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// isRight: Function
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// Test an event object (from a mousedown event) to see if the right button was pressed.
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// example:
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// To use these events, you register a mouseenter like this:
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// | define(["dojo/on", dojo/mouse"], function(on, mouse){
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// | on(targetNode, mouse.enter, function(event){
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// | dojo.addClass(targetNode, "highlighted");
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// | });
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// | on(targetNode, mouse.leave, function(event){
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// | dojo.removeClass(targetNode, "highlighted");
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// | });
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};
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======*/
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has.add("dom-quirks", win.doc && win.doc.compatMode == "BackCompat");
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has.add("events-mouseenter", win.doc && "onmouseenter" in win.doc.createElement("div"));
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var mouseButtons;
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if(has("dom-quirks") || !has("dom-addeventlistener")){
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mouseButtons = {
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LEFT: 1,
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MIDDLE: 4,
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RIGHT: 2,
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// helper functions
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isButton: function(e, button){ return e.button & button; },
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isLeft: function(e){ return e.button & 1; },
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isMiddle: function(e){ return e.button & 4; },
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isRight: function(e){ return e.button & 2; }
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};
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}else{
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mouseButtons = {
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LEFT: 0,
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MIDDLE: 1,
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RIGHT: 2,
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// helper functions
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isButton: function(e, button){ return e.button == button; },
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isLeft: function(e){ return e.button == 0; },
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isMiddle: function(e){ return e.button == 1; },
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isRight: function(e){ return e.button == 2; }
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};
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}
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dojo.mouseButtons = mouseButtons;
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/*=====
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dojo.mouseButtons = {
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// LEFT: Number
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// Numeric value of the left mouse button for the platform.
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LEFT: 0,
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// MIDDLE: Number
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// Numeric value of the middle mouse button for the platform.
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MIDDLE: 1,
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// RIGHT: Number
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// Numeric value of the right mouse button for the platform.
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RIGHT: 2,
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isButton: function(e, button){
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// summary:
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// Checks an event object for a pressed button
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// e: Event
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// Event object to examine
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// button: Number
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// The button value (example: dojo.mouseButton.LEFT)
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return e.button == button; // Boolean
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},
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isLeft: function(e){
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// summary:
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// Checks an event object for the pressed left button
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// e: Event
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// Event object to examine
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return e.button == 0; // Boolean
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},
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isMiddle: function(e){
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// summary:
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// Checks an event object for the pressed middle button
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// e: Event
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// Event object to examine
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return e.button == 1; // Boolean
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},
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isRight: function(e){
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// summary:
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// Checks an event object for the pressed right button
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// e: Event
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// Event object to examine
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return e.button == 2; // Boolean
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}
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};
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=====*/
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function eventHandler(type, mustBubble){
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// emulation of mouseenter/leave with mouseover/out using descendant checking
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var handler = function(node, listener){
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return on(node, type, function(evt){
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if(!dom.isDescendant(evt.relatedTarget, mustBubble ? evt.target : node)){
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return listener.call(this, evt);
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}
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});
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};
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if(!mustBubble){
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handler.bubble = eventHandler(type, true);
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}
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return handler;
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}
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return {
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enter: eventHandler("mouseover"),
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leave: eventHandler("mouseout"),
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isLeft: mouseButtons.isLeft,
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isMiddle: mouseButtons.isMiddle,
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isRight: mouseButtons.isRight
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};
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});
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