webui-aria2/js/libs/dojo/mouse.js.uncompressed.js

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//>>built
define("dojo/mouse", ["./_base/kernel", "./on", "./has", "./dom", "./_base/window"], function(dojo, on, has, dom, win){
/*=====
dojo.mouse = {
// summary:
// This module provide mouse event handling utility functions and exports
// mouseenter and mouseleave event emulation.
// enter: Synthetic Event
// This is an extension event for the mouseenter that IE provides, emulating the
// behavior on other browsers.
// leave: Synthetic Event
// This is an extension event for the mouseleave that IE provides, emulating the
// behavior on other browsers.
// isLeft: Function
// Test an event object (from a mousedown event) to see if the left button was pressed.
// isMiddle: Function
// Test an event object (from a mousedown event) to see if the middle button was pressed.
// isRight: Function
// Test an event object (from a mousedown event) to see if the right button was pressed.
// example:
// To use these events, you register a mouseenter like this:
// | define(["dojo/on", dojo/mouse"], function(on, mouse){
// | on(targetNode, mouse.enter, function(event){
// | dojo.addClass(targetNode, "highlighted");
// | });
// | on(targetNode, mouse.leave, function(event){
// | dojo.removeClass(targetNode, "highlighted");
// | });
};
======*/
has.add("dom-quirks", win.doc && win.doc.compatMode == "BackCompat");
has.add("events-mouseenter", win.doc && "onmouseenter" in win.doc.createElement("div"));
var mouseButtons;
if(has("dom-quirks") || !has("dom-addeventlistener")){
mouseButtons = {
LEFT: 1,
MIDDLE: 4,
RIGHT: 2,
// helper functions
isButton: function(e, button){ return e.button & button; },
isLeft: function(e){ return e.button & 1; },
isMiddle: function(e){ return e.button & 4; },
isRight: function(e){ return e.button & 2; }
};
}else{
mouseButtons = {
LEFT: 0,
MIDDLE: 1,
RIGHT: 2,
// helper functions
isButton: function(e, button){ return e.button == button; },
isLeft: function(e){ return e.button == 0; },
isMiddle: function(e){ return e.button == 1; },
isRight: function(e){ return e.button == 2; }
};
}
dojo.mouseButtons = mouseButtons;
/*=====
dojo.mouseButtons = {
// LEFT: Number
// Numeric value of the left mouse button for the platform.
LEFT: 0,
// MIDDLE: Number
// Numeric value of the middle mouse button for the platform.
MIDDLE: 1,
// RIGHT: Number
// Numeric value of the right mouse button for the platform.
RIGHT: 2,
isButton: function(e, button){
// summary:
// Checks an event object for a pressed button
// e: Event
// Event object to examine
// button: Number
// The button value (example: dojo.mouseButton.LEFT)
return e.button == button; // Boolean
},
isLeft: function(e){
// summary:
// Checks an event object for the pressed left button
// e: Event
// Event object to examine
return e.button == 0; // Boolean
},
isMiddle: function(e){
// summary:
// Checks an event object for the pressed middle button
// e: Event
// Event object to examine
return e.button == 1; // Boolean
},
isRight: function(e){
// summary:
// Checks an event object for the pressed right button
// e: Event
// Event object to examine
return e.button == 2; // Boolean
}
};
=====*/
function eventHandler(type, mustBubble){
// emulation of mouseenter/leave with mouseover/out using descendant checking
var handler = function(node, listener){
return on(node, type, function(evt){
if(!dom.isDescendant(evt.relatedTarget, mustBubble ? evt.target : node)){
return listener.call(this, evt);
}
});
};
if(!mustBubble){
handler.bubble = eventHandler(type, true);
}
return handler;
}
return {
enter: eventHandler("mouseover"),
leave: eventHandler("mouseout"),
isLeft: mouseButtons.isLeft,
isMiddle: mouseButtons.isMiddle,
isRight: mouseButtons.isRight
};
});